The Best Cards In Jump To Lightspeed

The Best Cards In Jump To Lightspeed



Summary

  • They Hate That Ship lets you play strong cards for free, but watch out for Tie Fighter tokens.
  • Luke Skywalker’s card survives ship defeat, becoming a powerful ground unit.
  • War Juggernaut gains power from damaged units and deals damage upon entry.

Star Wars: Unlimited Jump to Lightspeed is a set that focuses on space battles and ships. There are plenty of cards in this set that let you relive some of the greatest dogfights in Star Wars history and others that can help you cement your own legends in the galaxy.

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As with every additional set, the hunt for the best cards begins by seeing how much they either change the meta or can become powerful additions to already powerful decks. This set includes massive ships, skillful pilots, and cunning leaders that will guide you on your way to victory. So which cards deserve a medal at the end of the fight?

10

They Hate That Ship

Deep Discounts At A Price

They Hate That Ship Star Wars Unlimited Jump To Lightspeed Card Art.

Being able to play stronger cards earlier in the game is always a win. You just need to keep an eye out for the negative costs of playing a discount card. They Hate That Ship is a one-cost card that lets you play a vehicle from your hand for three less resources.

This can let you play some hard-hitting cards for free fairly early in the game. The only downside is that your opponent gets two Tie Fighter tokens in return. You’ll need to have a game plan in motion to deal with these, but the ability to bring out strong ships is too good to pass up.

9

Luke Skywalker, You Still With Me?

Down But Not Out

Luke Skywalker, You Still With Me_ Star Wars Unlimited Jump To Lightspeed Card Art.

Pilots usually give you the choice of using them as a unit or as an upgrade. Luke Skywalker, You Still With Me?, on the other hand, gets the best of both worlds. You can use this as an upgrade to beef up your ships with three power and two health.

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If his ship is blasted out of orbit, it’s not over for Luke Skywalker. In fact, he lands right on his feet as a ground unit with the same stats as his buff. This allows him to keep fighting and gets you an additional body on the board so you don’t lose headway.

8

War Juggernaut

A Card That Can Reach Incredible Power

War Juggernaut Star Wars Unlimited Jump To Lightspeed Card Art.

War Juggernaut has some key features that make it a powerhouse when it hits the field. For starters, it gains one additional power for every damaged unit on the field. While this is already pretty powerful on its own, it’s War Juggernaut’s secondary ability that kicks it into overdrive.

When this card is played, you can deal one damage to as many units on the field as you want. This not only weakens the board but helps War Juggernaut become a massive unit you can use to crash into other unsuspecting units.

7

Colossus

Bases Get A Buff

Colossus Star Wars Unlimited Jump To Lightspeed Card Art.

Usually, bases can give you some sort of buff in exchange for starting out with less health. However, Jump to Lightspeed introduces bases that have higher health in exchange for a debilitating effect. One of the better ones to play is Colossus.

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This blue base starts off with 35 health at the expense of starting the game with one less card. While this makes your initial turn a bit slower, you can recuperate that momentum as the game progresses. The extra five health can buy you enough time to make certain late-game strategies more viable.

6

Han Solo, Has His Moments

A Quick And Decisive Strike

Han Solo, Had His Moments Star Wars Unlimited Jump To Lightspeed Card Art.

Han Solo, Has His Moments will have him come in and potentially take out a ship for you. Already one of the coolest Star Wars pilots, this Han Solo card can be played in its own or as an upgrade to a ship. Obviously, you’re going to want to pair him up with the Millennium Falcon.

Han Solo has synergy with his signature ship. When used to upgrade a Millennium Falcon, you not only get the instant attack, but you also get to deal damage first. This means if you plan your play right, you can take down another unit without taking any damage back.

5

Director Krennic, On The Verge Of Greatness

Deep Discounts For The Early Game

Director Krennic, On The Verge Of Greatness Star Wars Unlimited Jump To Lightspeed Card Art.

That early game blitz is made easier when you have Director Krennic deployed. This two-cost unit can come out pretty early in the game and start putting in some work for you to bring out some other low-cost units for fewer resources.

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Every round you can play a unit that has a “When Defeated” ability for one less resource. This is a great blanket term that covers many cards in the game, from cheap ground units to swift ships. The Shielded keyword also lets it stick around longer, so you can take advantage of the discount for longer.

4

Chewbacca, Faithful First Mate

A Card That Demands Combat

Chewbacca, Faithful First Mate Star Wars Unlimited Jump To Lightspeed Card Art.

Chewbacca is a pilot that gives your opponent only one consistent way of removing it from the field. Your opponent can’t bounce it back to the hand or defeat it using another card’s effect. They need to face it head on and attack it.

The issue here is that Chewbacca is a pretty big body on its own and, as a pilot, also shares this immunity with any ship that you use it as an upgrade with. This can make it one of the harder cards to remove from the field once it’s out there.

3

Blue Leader, Scarif Air Support

Swoop Down And Take The Lead

Blue Leader, Scarif Air Support Star Wars Unlimited Jump To Lightspeed Card Art.

Being able to swoop in with a ship and blast units on the ground makes Blue Leader, Scarif Air Support a flexible card. This three-cost ship hits the field with Ambush and stats for three for both power and health.

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When you play it, you can choose to pay an additional two resources to get it on the ground. It then becomes a ground unit with two experience tokens to buff its stats up to five across the board. Nothing is getting away with this ship hot on their tail.

2

Planetary Bombardment

Burying Your Opponent In Indirect Damage

Planetary Bombardment Star Wars Unlimited Jump To Lightspeed Card Art.

There’s nothing like blasting your enemies into orbit from the safety of space. Planetary Bombardment is a six-cost tactic that dishes out eight indirect damage on your opponent’s side of the board. You get to deal 12 if you have a Capital Ship in play.

This card can be devastating to your opponent if you’ve been busy applying pressure. They better have units that can soak up the damage, or they risk taking all of it directly to their base. This card becomes better with the Devastator ship, also available in Jump to Lightspeed.

1

Devastator, Hunting The Rebellion

Deal Damage Where It Matters

Devastator, Hunting the Rebellion Star Wars Unlimited Jump To Lightspeed Card Art.

Get this ship out as soon as you can, because once you do you get so much value. First off, you get to deal four damage the moment you play it. While your opponent usually chooses where any indirect damage goes, Devastator, Hunting The Rebellion lets you do the deciding as long as it’s on the field.

This card also has some massive stats with nine power and six health. This means, aside from the indirect damage that you’re dealing by playing it, you’re also applying instant pressure on your opponent to find an out for this card.

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