Two Point Museum is the latest installment of the Two Point series of games. This time, you work as a museum curator to build Knowledge-filled and high-Buzz worthy exhibits that will entertain and enlighten all sorts of guests.
Of course, as is par for the course with Two Point games, your exhibits are not always normal, nor are your museums, and they only grow increasingly odd as you venture further into the game. Two Point Museum lets you set up Prehistory exhibits of fossils and frozen cavemen, or hotel rooms that contain the spirits of the dead, and explore outer space and the deep ocean.
Review
Our Staff Writer, Gabrielle Castania, reviewed Two Point Museum, and she, notably, enjoyed her time playing. Gabrielle lauds the variety of different museums that you can spend your time building and micromanaging. In total, there are five museums: A Prehistory Museum, a Science museum, a Marine Life museum, a Supernatural Museum, and a Space museum.
Every single one of these museums has Two Point’s classic absurdist humor layered in, with “silly names, goofy visuals, and occasional sassy audio message[s] over the PA.” Despite each museum being really distinct and feeling unique from the others, the common theme of the absurdist humor really does make them all feel as though they belong together.
Gabrielle found that she had a lot of fun in both campaign mode and sandbox mode. However, she was grateful for the experience that campaign mode had given her before she ventured into the sandbox.
I felt immensely grateful for the knowledge I’d brought over from the campaign, because everything is on the table all at once off the top, which is a blessing and a curse depending on your gameplay style.
While the sandbox mode does provide you with tutorials, going in with the background of the campaign mode’s tutorial will set you up for success. You can’t really just play in one museum before heading over to the sandbox — you should probably spend time in every single museum, getting all of them up to at least one star.
The mass amount of content and all of the mechanics that Two Point Museum has can easily become overwhelming for the average player — especially if they expect to go into something that has lower stakes. However, it also works in Two Point Museum’s favor because it provides the game with a lot of content, making it so you can return to the game time and time again and spend a ridiculous amount of time building your museums, and you never really want to put it away for good.
Time Expenditure
Two Point Museum has well over sixty hours of content — possibly extending even further beyond that. Given that Two Point Museum primarily works at your own pace and does not force you to fulfill the various goals within a specific amount of time, you can realistically spend hundreds of hours managing, adjusting, and readjusting your museum and staff.
The game has a lot of replayability and it sets you up to manage and design your museum however you please — be that working off of what the base they’ve set up for you, or tearing it all down and starting over again. All this to say, you can sink a lot of time into Two Point Museum without realizing just how much time has actually passed.
Cost
Two Point Museum can be found digitally on PC through Steam, on PlayStation 5, and on Xbox Series X|S. Across all three formats, the Standard version costs $29.99, while the Explorer Edition costs $39.99.
The Explorer Edition starts you out with 5,000 Kudosh, exclusive map locations, an exclusive Pop-Up Challenge museum, and plenty of unique items to customize your museum, exhibits, and staff with.
Two Point Studios has a note on their website stating that a physical edition of Two Point Museum is coming soon.
What Players Are Saying
Matt Arnold – A Quirky Delight
Two Point Museum lets you build your way. Sure, there are story objectives and sandbox goals for ranking up, but with no time limit and the freedom to theme your museum however you like, you can go straight for the end or micromanage to your heart’s content.
There are loads of secrets to discover, and the game is full of fun little details that never fail to surprise and delight.
Helen Ashcroft – Two Point At Its Finest
Two Point Museum takes everything we know and love about Two Point games to a new location where it thrives. Play through the storyline, hit timed goals, or use the sandbox to build the museum of your dreams.
The exhibits are packed with humour and charm, the building UI is easy to use, and it’s everything I hoped for and more.
Gabrielle Castania – A Micromanagement Dream Come True
Two Point Studios always offers simulations with tons of flavor and quirk along the way as you build, manage, and control all sorts of settings, but they’ve gotten the formula just right this time with Two Point Museum.
With five unique themes and plenty of oddball exhibits to discover and display, you’ll barely feel the hours slip by as you craft and customize the perfect museum.
Tallis Spalding – Becoming The Curator Of My Dreams
I was so excited when Two Point Museum was announced, and it has absolutely delivered on every promise. It’s delightfully odd and allows you to really design your building and museum how you want — and if you hate it all, you can tear it all down and start over again (so long as you have the funds).
I don’t necessarily love every museum, but I do love how they start to overlap and interconnect — it really makes me feel like playing every single museum is important to bettering your favorite museum.

Simulation
Strategy
Life Simulation
City Builder
- Released
-
March 4, 2025
- ESRB
-
Everyone // Mild Fantasy Violence, Comic Mischief
- Developer(s)
-
Two Point Studios
Leave a Reply