The Best Uncommon Cards In Pokemon TCG Pocket

The Best Uncommon Cards In Pokemon TCG Pocket



Uncommon cards in Pokemon Pocket might be a bit overlooked in favor of the rarer cards, but that doesn’t mean that there aren’t some powerful Pokemon to play. Some might be good for support, while others are more of a utility play, helping set up your other cards.

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The cards considered uncommon in Pokemon Pocket are the ones with two diamond icons on the bottom left-hand corner of the card. They’re typically basic or stage one Pokemon, with a few Trainer cards as well.

10

Venomoth

Fast Acting Poison

The Pokemon Pocket card Venomoth by Mina Nakai.

A fast attacker that requires little setup, Venomoth is a great Stage 1 Pokemon to slip in and tick away as much damage as you can. With its Poison Powder attack, you deal 30 damage to your opponent’s Active Pokemon, which isn’t a lot, but as soon as the turn changes, the poison will set in.

Poison deals 10 damage between each turn, so that 30 points turn into 40 on your opponent’s turn. Then 50 when it comes back to you. After just a few turns, you can very easily take out Pokemon with lower HP in no time.

9

Frosmoth

It’s Nap Time

The Pokemon Pocket card Frosmoth by anki.

Status effects can be particularly brutal in Pokemon Pocket, and Frosmoth dishes out one of the more frustrating effects in the game like it was nothing. For two Energy, you can use its Powder Snow ability, which deals only 40 damage but is guaranteed to put your opponent’s Active Pokemon to sleep.

Frosmoth can come out quickly, and if you’re lucky with your coin flips, that Pokemon will stay asleep for a few turns, letting you swap out with another, stronger Pokemon or keep whittling away at that HP. Even just one flip from a Misty can get this card going faster than your opponent can deal with.

8

Giant Cape

Watch It Flow

Giant Cape Pokemon TCG Pocket Space Time Smackdown Card Art.

Tools were introduced to Pokemon Pocket for the first time in the Space-Time Smackdown set, adding a new level of gameplay to your strategies. Giant Cape is a Tool that adds 20 HP to the attached Pokemon, letting them take an extra hit or two.

Effectively, it is like an extra Potion card in your deck and is particularly good on ex Pokemon that have 150 HP. There are quite a few attacks that deal 150 damage, and other ex Pokemon like Mewtwo ex can dodge a one-hit K.O. with this tool.

7

Lilligant

A Turbo Grass Pokemon

Lilligant card art in Pokemon TCG Pocket.

Lilligant might have taken a bit of a hit after the release of Mystical Island, but the Grass Energy-pumping Pokemon is still pretty good for powering up a Grass-type deck. With Lilligant’s Leaf Supply attack, you deal 50 damage and get to take a Grass Energy from your Energy Zone and attach it to a benched Grass Pokemon.

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It only takes two Grass Energy to get this attack going, and as a Stage 1 Pokemon, Lilligant can come out pretty darn quick. It might not last for long with its 100 HP, but it can likely ramp you up two or more Energies for your beefier Pokemon.

6

Ninetales

Nine Lucky Tales

Screenshot of Ninetales from Pokemon Trading Card Game Pocket.

A very strong uncommon card, Ninetales can dish out a significant amount of damage with a fairly low Energy commitment. For just two Fire Energy, Ninetales deals 90 damage, a cute reference to its name and a powerful hit that can take down most ex Pokemon in two hits.

The one downside is that you have to discard a Fire Energy from it to use the attack, but its speed and power more than make up for this drawback.

5

Rockey Helmet

A Fashion Statement

Rocky Helmet Pokemon TCG Pocket Space Time Smackdown Card Art.

This Pokemon Tool is a fascinating way to deter incoming attacks by turning them back on your opponent. You attach a Tool to a Pokemon, either your Active or on your Bench, and you can only attach one Tool to a Pokemon at a time.

Once attached, the Rocky Helmet makes it so that if the Pokemon attached to it is in the Active Spot and takes damage from an opponent’s Pokemon, 20 damage is done to them as well. 20 damage might not be a huge amount of damage, but it can help chip away at a faster K.O.

4

Arbok

Look At That Scary Face

Arbok card art in Pokemon TCG Pocket.

Arbok might not be the most impressive Pokemon around, but it certainly has its uses in an off-meta deck. With its Corner attack, Arbok dishes out 60 damage and then prevents your opponent from swapping out their Active Pokemon.

Pair it up with the Genetic Apex Pidgot, which can force your opponent to swap out their active Pokemon to one that is less advantageous, and lock it in with Arbok.

3

Druddigon

A Vicious Ability

Druddigon Pokemon TCG Pocket card art.

This wall of a Pokemon is a major deterrent to your opponents, as attacking into it can have some significant drawbacks. With its Rough Skin ability, Druggigon deals 20 damage to your opponent when it is in the Active Spot and takes damage from an opponent’s attack.

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20 damage might not be a whole lot when your opponent can one-shot Druddigon, but early in the game, when an attack might only deal 20 to 30 points of damage, it just isn’t worth attacking the Dragon-type Pokemon, letting you set up your Bench as you like.

2

Sabrina

You Control The Board

Perhaps one of the more strategic cards in the game, Sabrina is a unique Trainer card that can throw a huge wrench in your opponent’s game. When you play Sabrina, your opponent is forced to replace their Active Pokemon with one from the Bench.

If they have a full Bench, the decision gets a little easier, as they can move in a powered-up Pokemon or one with better stats. If they only have one other Pokemon out on their Bench, however, they will be forced to pick that one, and it can be very disruptive to their game.

1

Misty

The Odds Never Feel In Your Favor

One of the best cards overall in the game, Misty is a Trainer that is made exclusively for Water-type decks. When you play this Trainer, you have to pick one of your Water Pokemon and then start flipping coins until you hit tails.

Every head you flip nets you a Water Energy, while hitting tails ends the flipping. You can use this to power up any Water-type Pokemon, and if you’re lucky enough, you can start attacking on your first turn.

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