The Best Green/White/Blue Commanders In MTG

The Best Green/White/Blue Commanders In MTG



Summary

  • Three-color decks, like Bant, offer strong mana ramp and card draw options in Commander format.
  • Phelddagrif makes a unique impact by negotiating with other players in the Commander format.
  • Commander options like Roon of the Hidden Realm specialize in flickering creatures for value in-game.

The color identities of Magic: The Gathering are incredibly distinct, each being home to their own mechanics and having access to different types of spells and effects. In the Commander format, your choice of commander dictates the colors you will have access to in your deck, meaning that a commander with more colors in their color identity provides you with more cards to choose from in deck construction.

4:59

Related


Magic: The Gathering – 10 Great Bracket 4 Commanders

The new bracket system for Commander power level can be a bit complicated, but let’s take a look at some of the most powerful Commanders right now!

For this reason, three-color decks are quite popular within the format. One popular color combo, Bant, is the identity of blue, green, and white and has access to great mana ramp, card draw, and potent aggressive options. So today, we’re going to see the strongest commander options that Bant has to offer.

Updated on March 7, 2025 by Ryan Hay: Bant is a popular choice for Commander players given how much power it packs into three little colors. You can draw tons of cards, deal with a packed board, and prevent practically anything coming down from your opponents. If you’re looking to try something new, we’re adding Ms. Bumbleflower, Helga, Skittish Seer, and Ellie and Alan, Paleontologists to the list to give a bit of variety to your options.

18

Phelddagrif

He Just Wants To Give Everyone A Hug

Image of the Phelddagriff  card in Magic: The Gathering, with art by Amy Weber

As one of the premier Group Hug commanders of the format, many players view Phelddagrif as a joke commander. While there is, in fact, some truth to this, there is something to be said about the political negotiating power that Phelddagrif brings to the table in a multiplayer-based format.

A 4/4 for four mana, Phelddagrif has three activated abilities that provide you with a minor benefit while assisting another player. For one white mana, Phelddagrif can give another player two life, for a blue mana it can draw another player a card, and for a green mana, it can create a 1/1 Hippo token under another player’s control. Not only can these effects be used to bribe players when negotiating, but these gifts can be taken back through the use of spells like Reverse the Sands and Reins of Power.

17

Isu The Abominable

No Problems Like Snow Problems

The card Isu the Abominable from Magic: the Gathering.

It is always a winter wonderland when you’re playing Isu the Abominable in Commander, a rare Yeti creature that gives you a challenge in your deck design, to use as many Snow cards as you can.

Snow is a supertype in Magic; it doesn’t do anything on its own, and instead only comes into effect when cards like Isu check for it. Isu lets you look at the top card of your library at any time, and if the top card is a snow land or a snow spell, you can cast it from there.

Any time another snow permanent enters the battlefield under your control, you can pay either one white, blue, or green mana, putting a +1/+1 counter on Isu. With enough mana, you can continuously play from the top of your deck, casting practically anything off the top of your library so long as you have the mana for it.

16

Rafiq Of The Many

You Only Need One

Image of the Rafiq of the Many  card in Magic: The Gathering, with art by Michael Komarck

While Rafiq of the Many was once one of the most popular commanders in the format, as power levels have shifted over the format’s lifespan, some have grown to view Rafiq less favorably. However, it is still a quite solid option for a Bant Voltron commander. A 3/3 with Exalted for four mana, in addition to its access to Exalted, Rafiq further incentivizes that you only attack with one creature at a time by providing a lone attacking creature with double strike.

This means that, simply by itself, Rafiq can swing in for eight damage for only four mana, growing even larger when paired with equipment and other creatures with exalted, making the goal of defeating players with Commander Damage quite attainable.

15

Galea, Kindler Of Hope

Can Never Have Too Many Swords

Image of the Galea, Kindler of Hope card in Magic: The Gathering, with art by Johannes Voss

Galea, Kindler of Hope is another Voltron commander option much like Rafiq. For four mana, this vigilant 4/4 allows you to look at the top card of your library at any time.

5:06

Related


Magic: The Gathering – 10 Great Bracket 3 Commanders

Let’s take a look at some Commanders that can easily slot into bracket 3 in terms of power level!

This is notable, as Galea allows you to play equipment and aura spells from the top of your library, even immediately attaching equipment played this way directly to a creature. This is quite powerful, as not only does Galea provide additional card access, but it can subvert high equip costs, potentially ignoring them entirely.

14

Morska, Undersea Sleuth

Can Never Have Enough Clues

Morska, Undersea Sleuth by Ekaterina Burmak

Leave no stone uncovered with Morska, Undersea Sleuth, a Clue-based commander that rewards you for all your investigative skills with some huge power ups. This cheap commander only costs three mana, one of each color initially, and has a great upkeep trigger. You get to keep making Clue tokens at the start of each of your upkeeps, so if you can give yourself multiple upkeeps in a turn, you get that many Clue tokens.

Then anytime you draw a second card on each turn, not just your own, you get to put two +1/+1 counters on her. You can trigger this on any player’s turn, effectively letting you pump her up on every turn she’s out. Once she has enough power, you can give her some type of evasion, either by giving her flying or making her unblockable, and then you can start taking your opponents out in a single swing.

13

Estrid, The Masked

A Planeswalker Among Commanders

Image of the Estrid the Masked  card in Magic: The Gathering, with art by Johannes Voss

A four-mana Planeswalker that can be one’s commander, Estrid, the Masked is a perfect option for those looking to play an Aura-based Bant deck. Versatile regarding aura synergies, Estrid can untap any enchanted permanent with its +2 ability, potentially providing mana ramp when targeting the likes of an enchanted land or mana-producing creature.

When short on Auras, Estrid’s -1 can create a Mask aura enchantment that can provide any permanent with totem armor, while its ultimate -7 ability mills seven, then putting all enchantments from your graveyard into play, potentially cheating high-impact cards into play.

12

Roon Of The Hidden Realm

Go Wild With ETBs

Image of the Roon of the Hidden Realm card in Magic: The Gathering, with art by Steve Prescott

Flicker decks are those that aim to gain repeated value from “enter the battlefield” triggers from creatures. An iconic Bant flicker commander, Roon of the Hidden Realm is a 4/4 Rhino Soldier with vigilance and trample for five mana.

Once in play, not only can Roon make great use of its keywords, but, for two mana, it can be tapped to exile a creature, returning it to the battlefield at the beginning of the next end step. This ability can not only flicker your own creatures, but it can also be used to interfere with an opponent’s plans by targeting key creatures such as blockers or those stacked with auras and equipment cards.

11

Falco Spara, Pactweaver

Why Not Make Your Deck Your Hand?

The leader of the Brokers faction of Streets of New Capenna, Falco Spara, Pactweaver, is a commander that allows you to convert counters on their creatures into card advantage. A 3/3 Bird Demon with flying and trample for four mana, Falco Spara enters the battlefield with a shield counter. Though shield counters offer solid protection, this creature provides all manner of counters with alternative utility.

The most important element of Falco Spara is that, in addition to allowing you to look at the top card of your library at any time, you may cast spells from atop your library as long as you remove a counter from a creature, as well as paying that spell’s normal cost. This can provide access to a significant number of additional cards and allows you to still potentially cast spells even if your hand has run dry.

10

Shanna, Purifying Blade

Turn Your Life Gain Into Card Draw

Image of the Shanna, Purifying Blade card in Magic: The Gathering, with art by Magali Villenuve

While lifegain is a strategy that may tend to write off as underpowered, Shanna, Purifying Blade is a great commander that is capable of converting your life gaining effects into card advantage.

Related


Magic: The Gathering – The 10 Best Artists of All Time

These artists help define Magic: The Gathering with their stunning illustrations.

For the cost of three mana, this 3/3 Human Warrior with lifelink states that at the end of your turn, you may pay X mana to draw X cards, with the only restriction being that X can’t be greater than the amount of life you’d gained that turn. As green is adept at proving mana ramp and white provides a litany of ways to gain life, Shanna decks will have no shortage of mana or life gain, meaning they can reliably draw massive sums of cards over the course of a game.

9

Helga, Skittish Seer

Cast Those Baddies

Casting big ol’ creatures is always a blast in commander so why not play a commander that rewards you for doing so? Helga, Skittish Seer gives you a little extra with every spell you cast that costs four or more mana, letting you draw a card and putting a+1/+1 counter on Helga.

Once you are able to tap with Helga, you can add mana of a single color, with the amount of mana equal to Helga’s power. That mana does have a limitation though, you can only spend it on other creature spells with a mana value of four or more, or creatures with an X cost in their casting cost. That’s not a problem, however, since you’re looking to build a deck with big baddies, so that’s where most of your mana is headed anyway.

8

Ellie and Alan, Paleontologists

“T-Rex doesn’t want to be fed. He wants to hunt.”

MTG Ellie and Alan, Paleontologists card with the art in the background.

Two Paleontologists coming together to exile Dinosaurs and give you some other free cards, just like the Jurassic Park films that inspired the card. Ellie and Alan, Paleontologists is a fascinating commander that lets you utilize your graveyard for some free cards. You can tap the Paleontologists to exile a creature card from your graveyard, letting you discover for X, with the X cost being the exiled creature’s mana value.

You can only do this at sorcery speed, which makes it a little less fun, but no less powerful. Discovering for a card functions very similarly to cascade, with you exiling the top cards of your deck until you find a spell that costs X or less. You can choose to cast that spell if you want, or you can put it into your hand so no spell is ever wasted.

7

Brenard, Ginger Sculptor

Bake Some Doom

Image of the Brenard, Ginger Sculptor card in Magic: The Gathering, with art by Marta Nael

One of the more unique Bant commanders to be released, Brenard, Ginger Sculptor turns your dead creatures into pastries to trample over your opponents. Any time another creature you control dies, you can choose to exile it instead.

If you do, you can make a token copy of that creature except it’s now a 1/1 Food Golem artifact creature token as well as its other creature types. As a Food token, you can also sacrifice it to gain three life. Then, Brenard also gives your Food and Golem creatures +2/+2 and trample, which is a nice little bonus.

You can take advantage of Brenard’s token generation with cards like Parallel Lives, Doubling Season, and Anointed Procession to give you an army of tokens in no time at all. Another silly thing you can do with Brenard is run the cycle of Splicer creatures, creating more Golems, and then giving your Golems a range of abilities like flying, first strike, and indestructible.

6

Tuvasa The Sunlit

Enchantments Never Looked Better

Image of the Tuvasa the Sunlit  card in Magic: The Gathering, with art by Eric Deschamps

Though somewhat simple, Tuvasa the Sunlit is an incredibly strong option for an enchantment-based Commander deck. A 1/1 for three mana, Tuvasa gets +1/+1 for each enchantment under your control, allowing it to grow quite large in the right deck.

Additionally, whenever you play your first enchantment of a turn, you can draw a card, meaning Tuvasa is a consistent source of additional card draw each turn. Jam a few other similar effects like Ethereal Armor and All That Glitters to give Tuvasa even more power, and then a Spirit Mantle to give it protection from all creatures, and start swinging away.

5

Galadriel, Light Of Valinor

The Most Powerful Elf Around

Galadriel, Light of Valinor by Alexander Mokhov

Elves will always have a place in Magic, and thanks to a constant stream of powerful creatures like Galadriel, Light of Valinor, there’s always going to be a wide range of commanders to pick from. This Galadriel rewards you for having creatures come into play with her modular Alliance ability, though it only happens once per turn.

You can, of course, build Galadriel as an honest Elf deck, taking advantage of the many creatures that you’ll have access to, plus all the tokens you can easily generate turn after turn to make use of the three triggers. Or you can make it more of a Blink effect deck, letting you move creatures in and out of the battlefield on your opponents turns to pump your team or draw cards at instant speed.

4

Arcades, The Strategist

Build Those Walls Higher

Image of the Arcades, The Strategist card in Magic: The Gathering, with art by Even Amundsen

Arcades, the Strategist is a stellar option for those looking to weaponize the most defensive creature type in all of Magic: Walls. While Walls are traditionally low-power, high-toughness creatures that can’t attack due to toting the defender keyword, Arcades not only states that creatures under your control with defender can not only attack, but you can also assign combat damage via their toughness.

While this is already quite solid and comparable to the Abzan commander, Doran, the Seige Tower, This flying elder dragon allows you to draw a card whenever a creature with defender enters the battlefield under your control.

3

Ms. Bumbleflower

Tea And Crumpets

Casting spells never felt better than with Ms. Bumbleflower, a great little Rabbit that rewards you for casting at least two spells in a turn. The first time you cast one, you get to let an opponent draw a card, which isn’t great, but that’s where group hug cards come in. You can make friends with everyone so no one attacks you, you’re everyone’s friend! While you’re at it, you get to put a +1/+1 counter on any creature of your choice.

The next spell you cast, you get to draw two cards instead, which is a nice little treat. The point here is to gradually pull ahead of your opponents in terms of accrued value, while also setting up a position where your opponents want to keep you alive for as long as possible.

2

Derevi, Empyrial Tactician

Get Around Commander Tax

Image of the Derevi, Empyrial Tactician card in Magic: The Gathering, with art by Michael Komarck

Known for its ability to enable combos and shut down opponents via Stax strategies, Derevi, Empyrial Tactician, is quite a potent commander. For three mana, Derevi is a 2/3 with flying that can tap or untap target permanent whenever it enters the battlefield or whenever a creature under your control deals combat damage to a player.

This ability is both flexible and powerful, able to untap lands for mana ramp, untap combo pieces, or tap down an opponent’s key cards. Even if Derevi were to be removed, it is capable of subverting Commander Tax, toting an ability that only requires a payment of four mana for the bird to be put from the Command Zone into play.

1

Chulane, Teller Of Tales

The Story Never Ends

Image of the Chulane, Teller of Tales card in Magic: The Gathering, with art by Victor Adame Minguez

Chulane, Teller of Tales is by and large one of the strongest commanders that the entire Commander format has to offer. While mana ramp and card draw are often considered two of the most essential effects in Commander, Chulane offers both.

Whenever you cast a creature, you can draw a card and put an additional land from your hand into play. As if this weren’t already strong enough, if you’re running low on gas, Chulane can be tapped for three mana, returning a creature to your hand, allowing its abilities to be triggered again once the returned creature is re-cast.

Source link