One of the key aspects of upcoming city-builder Kaiserpunk is production chains, and they are absolutely vital for anyone seeking success in the game. Kaiserpunk‘s historical setting, between the years 1918 and 1945, goes a long way in emphasizing mass production. That period was a time of great technological advancement, and keeping the lines moving efficiently was crucial, especially during the two world wars.
This carries over into Kaiserpunk, where the vast majority of players will experience conflict at some point, and failing to manage production chains effectively will see them run into problems very quickly. During an interview with Game Rant, Overseer Games lead designer Danijel Mihoković and Elda Entertainment’s Sandra Neudinger and Jakob Munthe talked about developing these production chains. Would-be players should definitely keep in mind that these are vital aspects of the grand city-building game come Kaiserpunk‘s release date of March 21.

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The Key To Success in Kaiserpunk
Apart from being an important factor in general, production chains can be exploited during wartime, whether it’s the player or A.I. enemies who are taking advantage. Things can get drastically worse for those who don’t act quickly, but there are still options for salvation even in the most dire circumstances. Mihoković explained that keeping them up and running, dealing with supply chains on a global scale, and dealing with disruptions are a key aspect of the city-building gameplay loop.
“How important is it? It’s crucial. It’s literally the key aspect of the game. If your production is not working well, then you will run into problems. They will start with smaller problems and then slowly escalate gradually into bigger and bigger issues until your population starts to riot and burn stuff around your city, and your head ends up on a pike and game over. I’d say it’s very important, but you have a lot of ways to fix potential problems. It’s not like if problems begin, then you don’t have a shot at working it out. There’s always a way.”
It’s imperative that players don’t get too distracted while in warfare or expanding their empires, as things can go wrong when there is no player intervention in other parts of their growing sphere of influence. One breakdown in a supply line can cause major disruptions elsewhere and potentially ruin any plans to move into uncharted territory.
Players will always need to keep an eye on their city, with Neudinger recalling one time when she was so focused on war that she forgot about her people: “When I went back [to the city], I just saw that the food supplies were not in order. There was no bread. People were so pissed at me, and I was really close to the rioting stage, which would have meant that the economy would start tanking, and people would just not continue to support me in my important war.”
Munthe also added,
“Literally every single ration, artillery shell, up to the planes and the boats and the tanks, everything is built in your city. You have to do everything. Your citizens are drafted and sent to war. I think that sort of feeling and getting that into a coherent experience is really spectacular.”
Keeping everything moving in Kaiserpunk is important, whether that be vital military supplies or morale-boosting luxury items in the city itself. Overseer Games’ grand city-building game is shaping up to be a unique experience and not the competitor to Civilization many people have speculated.
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