Promos can be an important part of a wrestling show, as they help build and maintain feuds without two wrestlers having constant matches against each other. So, it’s nice to see promos included in WWE 2K25’s Universe mode. They used to be in the games several years ago, but they were removed.
Now, they’re back, and they work differently than they did before. For starters, there are no longer lines of dialogue in promos, nor do they function as mini-games where you have to get the better of your opponent. Yet, they have more variety, and you have better control over how they go. Here is a full explanation of how they work.
Adding a promo to your card isn’t incredibly complicated, but it isn’t immediately clear how to do so. You need to hover over one of the matches and click the button designated as ‘rivalry action.’ From there, add an action and go into the promo categories before selecting the type of promo you want to do.
Like other rivalry actions, you need to change the match first if you want different people to participate in the segment.
You’ll know if you’ve done it correctly because after you’ve selected everything and saved it, the ‘match’ will now be listed as a promo.
Promos can only include a maximum of two people and can’t be a team on the same side. However, you can still add momentum to a tag rivalry by having one member of each team do a promo against one another.
There are five different types of promos you can do. Here is a breakdown of each one:
Accept Open Challenge
In the Accept Open Challenge promo, one wrestler challenges anyone on the roster. The other wrestler then comes down to the ring and answers that challenge, immediately beginning a match.
Call-Out
This is a promo in which one wrestler calls out the other. The one called out gets to choose whether to come to the ring or not. If they do, the person already in the ring challenges the other to a match next week.
The other can respond by agreeing to the challenge, demanding that the match happen right now, rejecting the match, or starting a fight. There are no trick answers here; they all lead to what you expect.
Promo Interrupt
A Promo Interrupt starts with one wrestler in the ring cutting a promo. Then, someone else’s music plays, and they march down to the ring.
Once there, they challenge the wrestler to a match on next week’s show. They can accept, reject, demand the match happens now, or say they want a fight. Whatever they choose happens.
Fights that come from promos aren’t matches. Instead, they’re short brawls that end abruptly after a few minutes.
Issue Open Challenge
Similar to the Accept Open Challenge promo, the Issue Open Challenge has one wrestler calling out anyone on the roster.
A mystery opponent accepts, and they have a match. You can select the mystery opponent as you’re setting up the promo.
Self-Promo
In a Self-Promo, only one wrestler participates in the talking segment. The wrestler can either declare that they’re going to win their next contest and leave the ring or set themselves a challenge for their next match.
If they pick the challenge one, they must select the challenge they want to take on. The options are win in five minutes, win while barely getting touched, make your opponent tap out, or win after pulling off a super finisher. The next time that wrestler has a match, the challenge will appear on screen.
If any promo you do leads to a fight, match, or challenge, then the wrestler who succeeds in any of those things gets a boost, while the loser is given a debuff.
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