A sword may only be as good as its wielder, but a stronger weapon will always make your favorite Genshin Impact character deal that much more damage. However, simply going for stats won’t always work out, and putting your Mistsplitter Reforged on Nilou won’t make her Bountiful Blooms deal more damage.

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Genshin has no shortage of cool swords to choose from, split between three distinct ranks of three-star, four-star, and five-star weapons. However, what works best will be different for each character, and knowing what stats each weapon provides can help you make a stronger team. For this reason, we’ve compiled a list of all Genshin Impact sword passives and stats for your gacha needs.
Five-Star Swords
Five-star swords are the strongest weapons you can get for your Genshin Impact characters. They have higher stats than other rarities and boast better passives as well.
The only way to get your hands on these is by spending Primogems on banners. This does mean that your chance at fetching any of these is hidden behind chance, but the power they hold is well worth the difficulty.
Some characters, specifically ones with non-ATK scalings, can make great use of three-star options.
Name |
Primary Stat |
Secondary Stat |
Additional Special Stat |
Passive |
---|---|---|---|---|
Absolution |
674 ATK |
44.1 Percent CRIT DMG |
20 Percent CRIT DMG |
Getting Bond of Life gives a 16-32 percent DMG Bonus. This can stack up thrice for a maximum of 45-90 percent. |
Aquila Favonia |
674 ATK |
41.3 Percent Physical DMG Bonus |
20 Percent ATK |
Every 15 seconds, whenever you take damage, heal for 100-160 percent ATK and deal 200-320 percent ATK as AOE damage. |
Freedom-Sworn |
608 ATK |
198 Elemental Mastery |
10 Percent DMG Bonus |
After you trigger two reactions, grant party members 20-40 percent ATK and 16-32 percent DMG Bonus on Normal, Charged, and Plunge Attacks for 20 seconds. |
Haran Heppaku Futsu |
608 ATK |
33.1 Percent CRIT Rate |
12 Percent DMG Bonus |
When party members use their Elemental Skills, gain stacks. You can hold two at maximum. When the equipping character uses their Elemental Skill, get 20-40 percent DMG Bonus for each stack, up to a maximum of 40-80 percent. |
Key of Khaj-Nisut |
542 ATK |
66.2 Percent HP |
20 Percent HP |
When your Elemental Skill hits an opponent, gain 0.12-0.24 percent of your HP as Elemental Mastery. When this happens thrice in a short time, grant allies 16 percent of the buff. |
Light of Foliar Incision |
542 ATK |
88.2 Percent CRIT DMG |
4 Percent CRIT Rate |
When Normal Attacks deal Elemental damage, increase Normal Attack and Elemental Skill damage by 120-240 percent of your Elemental Mastery. |
Mistsplitter Reforged |
674 ATK |
44.1 Percent CRIT DMG |
12 Percent DMG Bonus |
Gain stacks upon dealing Elemental Damage, using your Elemental Burst, and not having full Energy. Each stack gives a 16 percent DMG Bonus. At full stacks, gain another 8 percent DMG Bonus |
Peak Patrol Song |
542 ATK |
82.7 Percent DEF |
None |
Gains 8-16 percent DEF and 10-20 percent Elemental DMG Bonus whenever you use Normal or Plunge Attacks. This can stack up to twice. When you have two stacks, give allies Elemental DMG Bonus based on your DEF. This requires 3,200 DEF to give the max bonus of 25.6 percent. |
Primordial Jade Cutter |
542 ATK |
44.1 Percent CRIT Rate |
20 Percent HP |
Gain 1.2-2.4 percent of your HP as ATK. |
Skyward Blade |
608 ATK |
55.1 Percent Energy Recharge |
4 Percent CRIT Rate |
When you use your Elemental Burst, increase ATK Speed and Movement Speed by 10 percent, and Normal and Charged Attacks deal 20-40 percent of your attack as additional damage. Both of these effects last 12 seconds after using your Elemental Burst. |
Splendor of Tranquil Waters |
542 ATK |
88.2 Percent CRIT DMG |
None |
Increase Elemental Skill DMG by 8 percent when you lose or recover HP. Stacks up thrice for 32 percent. Gain 12 percent HP when other party members lose or recover HP. Stacks up twice for 24 percent. |
Summit Shaker |
608 ATK |
49.6 Percent ATK |
20 Percent Shield Strength |
Gain 4-8 percent ATK when you hit enemies. Stacks up five times for 20-40 percent. This bonus is doubled if shielded. |
Uraku Misurigi |
542 ATK |
88.2 Percent CRIT DMG |
20 Percent DEF |
Increase Normal Attack damage by 16 percent and Elemental Skill damage by 24 percent. The damage increase is doubled after other party members deal Geo damage. |
Four-Star Swords
Four-star weapons make up the majority of Genshin Impact’s weaponry. They can be found while pulling in banners, crafted, gotten from quests, and even as rewards in events.
These are the most general weapons in the game and are what you’ll be using for most of your characters. They’re usually worse than their five-star alternatives, but can still be solid options, occasionally even better than premier swords.
Name |
Primary Stat |
Secondary Stat |
Passive |
---|---|---|---|
Amenoma Kageuchi |
454 ATK |
55.1 Percent ATK |
Every five seconds, using an Elemental Skill grants a stack. You can have up to three stacks in total. When you use your Elemental Burst, recover 6-12 Energy for each stack, up to a maximum of 18-36 when full. |
Blackcliff Longsword |
565 ATK |
35.8 Percent CRIT DMG |
Gain 12-24 percent ATK whenever you kill an enemy. You can get a total of 36 percent ATK this way upon killing three enemies. |
Calamity of Eshu |
565 ATK |
27.6 Percent ATK |
Increase Normal and Charged Attack damage by 20-40 percent and CRIT Rate by 8-16 percent when protected by a shield. |
Cinnabar Spindle |
454 ATK |
69 Percent DEF |
Once every 1.5 seconds, Elemental Skill deals increased damage based on 40-80 percent of your DEF. |
Favonius Sword |
454 ATK |
61.3 Percent Energy Recharge |
Scoring a CRIT hit has a 60-100 percent chance to drop 6 Energy Particles. |
Festering Desire |
510 ATK |
45.9 Percent Energy Recharge |
Increases Elemental Skill DMG by 16-32 percent and CRIT Rate by 6-12 percent. |
Finale of the Deep |
565 ATK |
27.6 Percent ATK |
When you use an Elemental Skill, gain 12-24 percent ATK and 25 percent of your health as Bond of Life. When the Bond of Life is cleared, gain additional ATK based on 2.4-4.8 percent of your Bond of Life, up to a maximum of 150-300. |
Fleuve Cendre Ferryman |
510 ATK |
45.9 Percent Energy Recharge |
Increase Elemental Skill CRIT Rate by 8-16 percent and gain 16-32 percent Energy Recharge after using your Elemental Skill. |
Flute of Ezpitzal |
454 ATK |
69 Percent DEF |
Increase DEF by 16-32 percent after using Elemental Skill. |
Iron Sting |
510 ATK |
165 Elemental Mastery |
Increase DMG by 6-12 percent after dealing Elemental DMG. This can stack up to two times for a maximum of 12-24 percent DMG Bonus. |
Kagotsurube Isshin |
510 ATK |
41.3 Percent ATK |
Once every 8 seconds, dealing damage with your Normal, Charged, or Plunge Attack deals 180 percent of your ATK as additional damage and increases ATK by 15 percent for 8 seconds. |
Lion’s Roar |
510 ATK |
41.3 Percent ATK |
Increase damage against enemies afflicted with Pyro or Electro by 20-36 percent. |
Prototype Rancour |
565 ATK |
34.5 Percent Physical DMG Bonus |
Dealing damage with Normal or Charged Attacks increases ATK and DEF by 4-8 percent. This can stack up to four times for a maximum of 16-32 percent ATK and DEF. |
Royal Longsword |
510 ATK |
41.3 Percent ATK |
Each time you hit an enemy and don’t CRIT, increase CRIT Rate by 8-16 percent. When you do CRIT, lose all the CRIT Rate gained this way. |
Sacrificial Sword |
454 ATK |
61.3 Percent Energy Recharge |
Once every 30-16 seconds, your Elemental Skill has a 40-80 percent chance to reset its cooldown if it hits an enemy. |
Sapwood Blade |
565 ATK |
30.6 Percent Energy Recharge |
Once every 20 seconds, triggering a Dendro reaction summons a leaf that can be picked up to gain 60-120 bonus Elemental Mastery for 12 seconds. |
Sturdy Bone |
565 ATK |
27.6 Percent ATK |
Decrease Sprint stamina consumption by 15 percent. Increase Normal Attack damage based on 16-32 percent of your ATK after Sprinting. You can use this effect for 7 seconds or 18 times after sprinting. |
Sword of Descension |
440 ATK |
35.2 Percent ATK |
Every 10 seconds, hitting enemies with your Normal or Charged Attack has a 50 percent chance to deal 200 percent of your ATK as extra damage. When equipped on the Traveller, also increases ATK by 66. |
Sword of Narzissenkreuz |
510 ATK |
41.3 Percent ATK |
Once every 12 seconds, when a character who cannot do a Pneuma or Ousia attack uses their Normal, Charged, or Plunge Attack, perform a Pneuma or Ousia aligned attack that deals 160-320 percent of your ATK as damage. |
The Alley Flash |
620 ATK |
55 Elemental Mastery |
Increase DMG by 12-24 percent if you haven’t taken any DMG in the past five seconds. |
The Black Sword |
510 ATK |
27.6 Percent CRIT Rate |
Increase Normal and Charged Attack damage by 20-40 percent. Once every 5 seconds, these attacks also heal you for 60-100 percent of your ATK. |
The Dockhand’s Assistant |
510 ATK |
41.3 Percent HP |
When you’re healed or heal others, gain a stack, up to three. When you use your Elemental Burst, consume all stacks to recover 2-4 Energy and gain 40-80 Elemental Mastery for each stack, up to a maximum of 6-12 Energy and 120-240 EM. This can happen once every 15 seconds. |
The Flute |
510 ATK |
41.3 Percent ATK |
After hitting enemies with Normal or Charged Attacks five times, deal 100-200 percent of your ATK as additional damage. |
Toukabou Shigure |
510 ATK |
165 Elemental Mastery |
Once every 15 seconds, when you hit enemies, mark at most one enemy for 10 seconds. You deal 16-32 percent increased damage to marked enemies, and killing one will refresh the cooldown, letting you mark another. |
Wolf-Fang |
510 ATK |
27.6 Percent CRIT Rate |
Increase Elemental Skill and Elemental Burst damage by 16-32 percent. Additionally, increase their CRIT Rate by 2-4 percent whenever they deal damage, up to four times for a maximum of 8-16 percent. |
Xiphos Moonlight |
510 ATK |
165 Elemental Mastery |
Every 10 seconds, gain Energy Recharge based on 0.036-0.072 percent ofyour Elemental Mastery. If you have 1,000 EM, this grants 36-72 percent Energy Recharge. Other party members get 30 percent of this buff. |
Three-Star Swords
Three-star weapons are generally not recommended if you want a strong character. They have worse stat values, which means using a three-star CRIT weapon instead of a four-star one will always grant less CRIT.
This also means that three-star weapons are more or less never the best choice for anyone who scales off of ATK, since they grant significantly lower ATK than even the worst four-star options.
The same applies to most three-star weapon passives; they’re not as useful as higher rarity weapons.
Name |
Primary Stat |
Secondary Stat |
Passive |
---|---|---|---|
Cool Steel |
401 ATK |
35.2 Percent ATK |
Increase damage against enemies affected by Cryo or Hydro by 12-24 percent. |
Dark Iron Sword |
401 ATK |
141 Elemental Mastery |
Increase ATK by 20-40 percent whenever you trigger an Electro reaction. |
Fillet Blade |
401 ATK |
35.2 Percent ATK |
Whenever you hit an enemy, there’s a 50 percent chance to deal 240-400 percent ATK as extra damage. This has a 15-11 second cooldown. |
Harbinger of Dawn |
401 ATK |
46.9 Percent CRIT DMG |
Increase CRIT Rate by 14-28 percent when above 90 percent HP. |
Skyrider Sword |
354 ATK |
51.7 Percent Energy Recharge |
Increase Movement and Attack Speed by 12-24 percent after using your Elemental Burst. This lasts for 15 seconds. |
Traveler’s Handy Sword |
448 ATK |
29.3 Percent DEF |
Restore 1-2 percent HP whenever you pick up an Energy Particle. |

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