Best Hidden Plotlines In Indiana Jones And The Great Circle

Best Hidden Plotlines In Indiana Jones And The Great Circle

Summary

  • Indiana Jones and the Great Circle connects to the movies through Belloq and the Ark of the Covenant.
  • Side quests like Lost In The Past delve into Indy’s psychological trauma and history.
  • The story intertwines historical events like the Second Sino-Japanese War with adventurous plot lines.

Indiana Jones and the Great Circle features a captivating story that takes Indy—and you—on a journey across the world, starting in the Vatican. Some areas have small maps, while others are quite expansive.

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There’s plenty to do in places like the Vatican, Giza, and Sukhothai, with some tasks tied to side quests and others revealing parts of the backstory through notes you find. Set in 1937, one year after Raiders of the Lost Ark, some events in the game are connected to the movie. In this list, we’ll highlight some of the key moments you might have missed.

Contains Spoilers For Indiana Jones And The Great Circle

8

The Great Circle’s Hidden Past

How A 1922 Dig Almost Changed Everything

Indy takes the golden idol and places a bag of sand instead of it.

The game opens with Indy retrieving the golden idol, mirroring the iconic start of Raiders of the Lost Ark. But the game’s story actually ties into the film’s plot in surprising ways. Indy first meets Belloq in 1922 at a dig site in Ur, Iraq. During this excavation, they uncover a chamber filled with relics and a tablet mentioning the Great Circle.

Before Indy can study it, chaos erupts when Belloq tries to sell artifacts. In the confusion, a Vatican agent takes the tablet, hiding it away to keep the information secret. A note found in the treasure room with the Cat Mummy reveals this lost chapter. Indy came close to discovering the Great Circle decades earlier—but fate had other plans.

7

Indy Faces The Japanese Again One Year Later

The Past Catches Up With Indy

Indy is flying the Imperial Japanese plane, while Gina is in the seat behind him in Indiana Jones And The Great Circle-1

Shanghai is one of the shortest stops in the game. Indy and Gina teleport there using a Great Circle stone. The region is in the middle of war, as the game takes place in 1937, the same year the Second Sino-Japanese War begins — a conflict lasting until 1945. As they leave, Indy and Gina steal a plane from the Japanese Imperial Army and fly to Sukhothai.

This isn’t Indy’s only run-in with the Japanese. A year after the Great Circle events, the Japanese Imperial Army pursues the Covenant of Buddha, drawing Indy into the conflict once again. This later adventure is told in the comic Indiana Jones: Thunder in the Orient.

6

Chasing After Arks Is Not a Good Idea

The Arks Of Fate Never Lead To Safety

As Voss points a gun at Indy, he tells him that while Indy found the Ark of the Covenant, he himself has found the Ark of Noah in Indiana Jones And The Great Circle

Once again, the key artifact in Indiana Jones and The Raiders of the Lost Ark is the Ark of the Covenant. According to the Bible, this sacred object held the stone tablets with the Ten Commandments given to Moses. In Giza, Indy hears diggers from the Tanis excavation mention Nazis looting a gold chest. This object is none other than the Ark of the Covenant.

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Later, at the Ziggurat, Voss boasts to Indy that while Indy found the Ark of the Covenant, he himself has found the Ark of Noah. Just like Moses’ Ark killed Nazis in Raiders of the Lost Ark, Noah’s Ark seals Voss’s fate at the game’s end. Somehow, they still haven’t learned the lesson — chasing after Arks never ends well.

5

A Nightmarish Side Quest

A Journey Through Indy’s Inner Demons

Indy is talking with a familiar voice on the phone in Indiana Jones And The Great Circle

If you complete The Kid Who Vanished side quest, you unlock Lost In The Past, a psychological quest about Indy’s trauma. Indy discovers a Nephilim stone structure, and after touching it, he faints, waking up at Marshall University. There, he meets Brody, Antonio, and Nawal. As he walks the halls, it becomes a nightmare.

A call from Marion asking why he left her and a conversation about his father spiral Indy deeper. Later, Indy finds the journal he obtained at the beginning of the game. Normally, in the journal, there is a note from Marion, which Indy crumples and throws away. However, in this side quest, the journal contains a note from Gina, symbolizing how Gina has replaced Marion in his heart.

4

The Name Kummetz Always Brings Bad Luck

The Curse Of The Kummetz Legacy

The KMZ Kummetz warship stands atop the Himalayas in Indiana Jones And The Great Circle

After the deserts of Giza, Indy and Gina find themselves in the freezing Himalayas, where they spot a massive warship atop a mountain — the KMZ Kummetz. Originally ordered to sail to Peru for Operation Great Circle, the ship and its crew were accidentally teleported by the Great Circle stone’s power. Reminds you of the Philadelphia Experiment, doesn’t it?

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Many crew members died in the crash, froze, or starved. Gina’s sister, Laura, also shared this fate. The ship’s unlucky name comes from Oskar Kummetz, a German admiral who led a failed Arctic attack in 1942. That defeat shook Hitler’s trust in large surface ships, forever tying the name Kummetz to disaster.

3

Bergmann’s Past And End

A Masked Man’s Fiery Past

Berggman holds the suitcase that contains great circle relics for Voss in Indiana Jones And The Great Circle

In Great Circle, Voss is the most frustrating Nazi antagonist. However, the internal conflict between him and his team, especially with his manipulations, is surprising. Constantly by his side is Bergmann, the bodyguard, easily recognized by the flesh-colored half-mask he wears. A note in Siam reveals that in his youth, Bergmann was a race car driver.

His car caught fire during a race, but he chose to finish it, burning part of his face in the process. This is why he wears a mask. Usually staying in the background, Bergmann survives until the final scene, where he meets his end in the stormy waters near Noah’s Ark during the game’s final moments.

Angels, Giants, and the Secrets Of The Stones

Indy prepares to take photo of Metatron Statue in Indiana Jones And The Great Circle

Nephilim refers to giants like the Locus, fallen angels who protect the Great Circle’s stones. Among these Nephilim are the Locus, the blind Nephilim boss in Giza, and those you encounter during the attack at the Ziggurat. Due to their half-angel, half-human nature, they are gigantic. In the game, you also see Metatron’s statue in the Vatican’s fountain underground.

According to the story, Metatron entrusted the 17 stones of the Great Circle to Noah, who used them to gather pairs of animals before the Great Flood. Metatron is known as the Voice of God and may have once been human. Since he is half-human and half-angel, it’s possible that the Nephilim in the game were created by Metatron.

1

The Allmaker Relic And Locus’s Fate

Fate Of The Fallen

Noah's Ark is frozen in Antarctica and there are some footsteps on the snow in Indiana Jones And The Great Circle

The sudden appearance of Noah’s Ark and the great flood at the end of the game is an unexpected event. The finale shows Voss dying after using the stones and failing to be deemed worthy, while Gina and Indy survive, and Locus vanishes by using Noah’s Ark. However, if you’ve found all the lost artifacts, solving the puzzle in the Secret Vault of the Ziggurat temple reveals the secret ending.

Here, you see Noah’s Ark frozen in Antarctica with footprints, hinting that Locus survived. Unlike the other sixteen artifacts made from Great Circle materials, the Allmaker Relic is made from minerals found in Antarctica, suggesting Locus accidentally ended up there.

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