Travis Bruno of Capsule Computers writes:
“Throughout their last few Monster Hunter titles Capcom has been trying to evolve the games in different ways. Monster Hunter World began with telling a more involved storyline and grander scale battles while its expansion, Iceborne, saw a pseudo-open style map that allowed for more open exploration. Following this, Monster Hunter Rise introduced a riding Canyne ally to zip through locations while limiting the size of areas greatly. Now Capcom has returned with Monster Hunter Wilds, seeking to combine a little bit of both past titles and expand upon them even further in a way that not only takes this long running franchise and masters the addictive gameplay loop it is known for but creates an addictive open-world style capable of really letting the hunting and monster mechanics shine when the story isn’t getting in the way.”
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