FragPunk shakes up the usual 5v5 hero-shooter formula by introducing Shard Cards, which allow players to dictate the rules of the game. The game also features a colorful roster of characters known as Lancers, each with unique abilities. While there are many characters suited to different playstyles, one that excels at defense is Nitro.
Nitro is one of the many Lancers that players can use right from the start in FragPunk. As an expert in fortification, defense, and trap placement, she is a true force to be reckoned with, especially when placed on the defensive team. Here’s a deep dive into playing Nitro in FragPunk, covering her skills and offering several tips and tricks to maximize her effectiveness in battle.
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Nitro’s Skills In FragPunk Explained
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Chug Chug
Deploy a multi-functional tactical combat drone that can be controlled remotely. Comes equipped with a cannon with 10 total shots. Nitro only has access to one Chug Chug drone each round, but it can be used indefinitely until the drone is destroyed.
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The Wall
Place a destructible wall of shields formed as three pieces of cover across a designated location. By default, The Wall only has two uses per round when Skill-boosting Shard Cards are not in play.

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Nitro Tips & Tricks In FragPunk
Nitro’s set of skills makes her an excellent asset to have on the defending team, with her skills primarily serving as a means to beef up the defenses of both the A and B Sites. However, her combat drones can also play a great role in sniffing out the opposition on the attacking team, whilst also proving to be a nuisance when their cannon is put to good use. In this section, we will run through some general tips and tricks for playing Nitro in FragPunk.
Use Chug Chug For Surveillance & Diversion
Chug Chug is not the most practical skill on the surface. The drone itself is fairly easy to destroy, and its cannon deals just 20 damage per shot—not exactly an ideal weapon. However, Chug Chug shines in two key scenarios: surveillance and diversion. Since Chug Chug can be controlled remotely, players can use it to scout ahead in the immediate area, spotting enemies around corners or key points of interest to anticipate their movements. It also allows players to ping enemy positions for their team.
On a similar note, Chug Chug serves as an excellent distraction for the enemy team. If a site is heavily guarded or an enemy is holding a key angle, deploying Chug Chug can be an effective way to divert their attention—especially when using its cannon. This creates an opening for allies to strike, catching the enemy off guard while they focus on taking out the drone. Chug Chug can also serve as a great means to eliminate other traps using its cannon, as the drone itself will not set them off.
The Wall Is More Than Just Cover
Many players tend to use The Wall primarily as a cover option, ducking behind it to avoid incoming fire or placing it in doorways to conceal allied traps. However, The Wall has several unique abilities that are often overlooked. For example, walls can be stacked on top of each other. While this may not always be the most effective use of the ability, stacking them can completely block a doorway, similar to Pathojen’s Shroom Wall.
But that’s not all—The Wall can also be deployed against structures that players normally can’t mantle onto, creating a makeshift platform for accessing new angles. Combined with the stacking mechanic, this allows players to engage opponents unexpectedly, whether on offense or defense.
Smart Trap Placement Is Key With Mr. PewPew
When it comes to Mr. PewPew, players may be tempted to throw the turret on the ground or in a doorway and call it a day. However, the turret thrives in open space, particularly due to its large detection radius. Instead of placing it low for site defense, players will get better results by throwing the turret high up at site entrances or even in the middle of the site itself to maximize coverage. This tactic also benefits attackers—positioning Mr. PewPew high up to watch a planted Converter or attaching it to the ceiling of the site to flush out enemies can be a game-changer.
Another way to use Mr. PewPew, especially for attackers, is a quick way to reveal enemy positions. For instance, if players hear opponents inside a site or around a corner but aren’t sure of their exact location, they can throw Mr. PewPew inside. If the turret detects an enemy, its laser and the damage numbers from its shots will expose their position, making it easier to rush in for the kill. The same strategy applies to defenders, who can take it one step further by placing Mr. PewPew in lanes leading up to each site to act as an early warning system.

- Released
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March 6, 2025
- Developer(s)
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Bad Guitar Studio
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