Hashaton, Scarab’s Fist is one of the many commanders introduced in Magic: The Gathering‘s Aetherdrift set. It was the alternate commander available to use in the Eternal Might preconstructed deck. While you can play it in the precon, Hashaton is much more powerful outside of the constraints of the set decklist.

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Hashaton, Scarab’s Fist offers a unique take on reanimator, opting to create token copies of powerful creatures as opposed to reviving the cards themselves. Since it doesn’t exile the tokens, you even have the option to do both to create a very threatening battlefield that can handle just about any situation.
Decklist
Commander: Hashaton, Scarab’s Fist |
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Angel of the Ruins |
Archfiend of Ifnir |
Archon of Cruelty |
Astral Dragon |
Bone Miser |
Consecrated Sphinx |
Elesh Norn, Grand Cenobite |
Ghostly Pilferer |
Gleaming Overseer |
Hullbreaker Horror |
Jin-Gitaxias, Core Augur |
Kitsa, Otterball Elite |
Likeness Looter |
Maha, Its Feathers Night |
Nezahal, Primal Tide |
Peregrine Drake |
Prophet of the Scarab |
Psychic Frog |
Putrid Imp |
Raffine, Scheming Seer |
Razaketh, the Foulblooded |
Rhet-Tomb Mystic |
Rona, Herald of Invasion // Rona, Tolarian Obliterator |
Sheoldred, Whispering One |
Skirge Familiar |
The Scarab God |
Toxrill, the Corrosive |
Valgavoth, Terror Eater |
Zombie Master |
Careful Study |
Reanimate |
Rise of the Dark Realms |
Supreme Verdict |
Toxic Deluge |
Windfall |
Arcane Denial |
Counterspell |
Dovin’s Veto |
Faithful Mending |
Frantic Search |
Negate |
Path to Exile |
Refute |
Saw in Half |
Swords to Plowshares |
Arcane Signet |
Collector’s Vault |
Commander’s Sphere |
Crowded Crypt |
Fellwar Stone |
Key to the City |
Matzalantli, the Great Door // The Core |
Monument to Endurance |
Sol Ring |
Talisman of Dominance |
Talisman of Hierachy |
Talisman of Progress |
The Underworld Cookbook |
Animate Dead |
Necromancy |
On Wings of Gold |
Oversold Cemetery |
Phyrexian Reclamation |
Renewed Solidarity |
Tortured Existence |
Accursed Duneyard |
Adarkar Wastes |
Caves of Koilos |
Cephalid Coliseum |
Command Tower |
Deserted Beach |
Drowned Catacomb |
Exotic Orchard |
Geier Reach Sanitarium |
Glacial Fortress |
x6 Island |
Isolated Chapel |
x5 Plains |
Shipwreck Marsh |
Spymaster’s Vault |
Sunken Hollow |
x7 Swamp |
Underground River |
Unholy Grotto |
The decklist contains 29 creatures, six sorceries, ten instants, 13 artifacts, seven enchantments, and 34 lands. The deck is primarily discard outlets, powerful creatures, and counterspells.
Key Cards
Hashaton, Scarab’s Fist
Hashaton is the commander of the deck and also the best card in it. It’s what allows you to turn any discarded creature card into a 4/4 Zombie token. While the primary use for this is getting an expensive creature onto the battlefield early, it can also turn a weak creature into one with a solid statline.
Hashaton on its own is a fairly weak creature with low stats and no keyword abilities. As such, you should wait to cast it until you can start making use of its effect.
The token copies that Hashaton makes are Zombies, which allows them to take advantage of the plethora of generic Zombie support cards. You do need three mana to use Hashaton’s effect, so you’ll want to have an excess amount of mana available before you start making your tokens.
Tortured Existence
Hashaton needs a way to discard creature cards constantly, and no card is better at that than Tortured Existence. With Hashaton on the battlefield, it turns both effects into paying four mana to create a 4/4 Zombie token of any creature.
The strength of Tortured Existence is that it allows you to keep recycling your best creatures. So long as it’s on the battlefield, you can bring any creature back from the graveyard, so long as you have a creature card in your hand. Mixed with Hashaton, you can stack the battlefield with your best creatures.
Peregrine Drake
Peregrine Drake is one of the stars of the deck. It’s one of the best creatures to turn into Zombie tokens, as it essentially refunds you the three lands you tapped to make a Zombie token with Hashaton. It generates two extra mana on top of them.
Peregrine Drake is vital to a combo with Hashaton and Tortured Existence that lets you generate infinite mana and an infinite number of tokens. This combo can be done at instant speed, letting you catch your opponents off guard and lose to an army of Drakes.
The combo is done as follows.
Prerequisites: Hashaton and Tortured Existence are on the battlefield. Peregrine Drake is in the hand. Any other creature is in the graveyard. Can make four mana with lands (including at least one blue and one black). |
Step 1: Activate Tortured Existence with one black mana, discarding Peregrine Drake to the graveyard and returning a creature to the hand from the graveyard. |
Step 2: Hashaton triggers, paying two generic mana and one blue to create a token copy of Peregrine Drake. |
Step 3: The token copy of Peregrine Drake enters, untapping five lands. |
Step 4: Activate Tortured Existence, discarding the creature you added before, returning Peregrine Drake to the hand. |
Step 5: Repeat steps 1-4. This gives an infinite number of Peregrine Drake token copies and infinite mana. |
Skirge Familiar
Skirge Familiar is normally a pretty bad card. However, in a Hashaton deck, it becomes excellent. Five mana is normally a lot to pay for a mana dork, but Hashaton can make a copy for just three mana. The ability to discard a card to add one black mana turns Hashaton’s effect into one that ultimately only requires two mana, as you can use the black mana to pay for Hashaton’s effect.
Since you don’t have to tap Skirge Familiar for its effect, you can keep using Skirge Familiar for as long as you have cards to discard. Even if you’re not using it with Hashaton, you can use it to push your mana generation further to get your most important permanents on the battlefield quicker.

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How To Play The Deck
A Hashaton, Scarab’s Fist Commander deck is all about flooding the battlefield with Zombie tokens of your best creatures and keeping those creatures coming. There are a ton of discard outlets in the deck to easily trigger Hashaton, along with a variety of mana rocks to ensure you have the mana to pay for Hashaton.
The token copies that Hashaton makes become Zombie creatures. They lose all other creature types they once had (but keep all abilities).
There are ways to get extra tokens as well. Renewed Solidarity gives all your Zombies a stat boost and creates an extra copy of all Zombie tokens that enter, On Wings of Gold gives you a 1/1 Zombie token whenever a card leaves the graveyard, and Bone Miser offers you the ability to draw a card, generate mana, or create a 2/2 Zombie when you discard certain cards.
The primary win condition of the deck is winning through either combat or combo. There are “soft combos” such as Maha, Its Feathers Night, and Elesh Norn, Grand Cenobite being on the battlefield that’ll kill any creature your opponents control, leaving them defenseless. More direct combos include the Peregrine Drake and Tortured Existence loop, which is the best way to win.
The biggest downside of the deck is its speed. While the deck can be explosive, it takes a while to get to that point. Esper (white/blue/black) struggles a lot with ramp, making it hard to always have mana available. The mana rocks help soothe this downside, but you are going to be low on defenses at the early stages of the game.

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