Emperor Napoleon in Civilization 7 is one of two different Napoleon variants, the other being the Revolutionary Napoleon. Both of these variants share a few similarities and can have a similar intent, but they reach where they’re going in extremely different ways, with slightly different victory options natural for both.

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While the Revolutionary Napoleon makes better use of individual units and capitalizes on each victory more fully, Emperor Napoleon ensures that no one unit or battle is as precious a thing. He can amass an incredible amount of wealth, all while preventing enemies from achieving any value near his own.
Napoleon Emperor Overview
Emperor Napoleon might seem a bit counter-intuitive in certain ways, but when you levy the massive fortune that he can amass, you can use that money for a variety of purposes.
His bonuses include:
- A unique sanction that reduces the maximum trade routes that a targeted Leader can establish with all other Leaders by one. This is a particularly expensive sanction for them to reject.
- Can reject endeavors proposed to him for free.
- Gains eight gold per turn, per Age for each Leader that is currently unfriendly or hostile towards him.
These bonuses create a twofold effect for Emperor Napoleon: he can amass a lot of gold per turn, and he can also maintain quite a bit of an influence advantage on hand to use as he sees fit, with his ability to reject proposals for free and impose sanctions that other Leaders have difficulty combating.
While Napoleon might have unfriendly relations with many other civs, the gold-per-turn bonus helps lessen that blow. On top of that, his influence can go a long way in improving the relationships that are advantageous for him to improve, the moment he needs to.
Emperor Napoleon Victory Conditions
Emperor Napoleon can be best tilted in a couple of different directions: Military and Economic. The gold gain that he can achieve allows him to amass and maintain a large standing army, creating an overwhelming force for whoever he aims them toward.
Levying Napoleon’s unique sanction against the same target he’s sending his huge army at can rapidly create significant problems for his opponent, hurting them both economically,lowering their happiness, and in terms of military might.
He can also be used to create an Economic advantage over his adversaries. While the late-game may usually benefit from good relations with opposing civilizations in order to achieve an Economic victory, Napoleon can often amass such an incredible amount of wealth that the extra cost for achieving economic victory with unfriendly civs is a moot point.

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Best Civilizations To Use With Emperor Napoleon
Whether you’re angling for a Military or Economic victory, there are a few good civilization choices spread throughout the Ages.
Rome (Antiquity Age)
Rome is a great choice for an Economic focus in the Antiquity Age. Their relevant bonuses include:
- The Legatus, a unique commander, which gains one charge to create a new settlement without a settler for every three levels that it’s achieved.
- The Basilica, a unique building that provides bonus gold and influence.
- The Temple of Jupiter, a unique building that provides bonus happiness and culture.
- The Forum, a unique quarter created by the Basilica and Temple of Jupiter, which provides an increased culture and gold gain.
- Access to the Norman, Spain, America, French Empire, and Prussia civilizations in later Ages.
Economic progress in the Antiquity Age is all about amassing a fortune of different resources. This is usually going to require a twofold approach: spreading your settlements across the continent, particularly where resources are present, and trading for resources with other civilizations.
You can trade with civilizations that you’re unfriendly with, so don’t worry too much about other civilizations sitting on resources that you’d like preventing you from having them.
Aksum (Antiquity Age)
Another option for an Economic focus, the Aksum have a primary focus on trading, particularly trading over water, as opposed to making it as easy to spread your settlements for and wide. Their most important bonuses for us are:
- Bonus gold-per-turn on resources.
- The Tankwa, a unique trade ship that has increased trade route range and cannot be pillaged.
- The Dhow, a unique naval unit with increased strength on the coast, and the ability to create one naval trade route, each.
- The Hawilt, a unique improvement that provides bonus gold and culture.
- Access to the Songhai civilization in the Exploration Age.
The Aksum can reap a lot of rewards for an economic focus, they’re just not as adept at creating as many settlements as quickly as Rome. What they do have is a significant naval advantage, which can come in big if you’ve built settlements on the coast.
It’s also huge to have a trade ship that cannot be pillaged; this is going to save you a lot of potential heartache.
Persia (Antiquity Age)
If you’re looking to flex military might, the Persians are going to be a fantastic choice. Their most important bonuses include:
- A combat bonus when attacking.
- The Immortal, a unique infantry unit that restores health for defeating enemies.
- The Pairaidaeza, a unique improvement, which provides bonus culture and gold.
- Access to the Abbasid, Mongolia, and Mughal civilizations in later Ages.
The Persians have a singular focus on conquering enemies, helped along by their combat bonus when doing so. They’ll be able to sustain themselves longer in combat by keeping the pressure on their enemy, and their unique improvement combined with Napoleon’s gold bonus for unfriendly Leaders is going to add up.
Chola (Exploration Age)
If you’re still going for an Economic advantage in the Exploration Age, things change quite drastically from the Antiquity Age. Here, you’ll need to sail across the ocean, ferrying treasure fleets to your home.
You can do this in multiple ways, and a varied approach is likely to be the quickest. The first would be to establish settlements on treasure resources overseas and ferry those back, and the other would be to intercept other civilizations treasure resources en route and take them for yourself.
When it comes to the Chola, they’re a great choice for both of these options:
- They gain an additional trade route from the trade route relation action.
- The Kalam, a unique naval unit that can attack an additional time if they have the movement for it.
- Ottru, a unique naval commander that has extra movement and increased sight. On top of that, they reduce nearby enemy naval units combat strength.
- The Five Hundred Lords quarter, which improves trade route range over land and sea.
- The Anjuvannam building, which increases gold per turn and increases production towards naval units.
- Access to the Mughal and Siam civilizations in the Modern Age.
The Chola can establish dominance over the sea with ease. Provided you can kick out settlers fast enough, you’ll have the naval power to ensure that your ocean operations are safe from interference, while being able to interfere with others with ease.
Mongolia (Exploration Age)
The Mongolians are one of the premiere Military options in the Exploration Age, with their ability to not only create difficulty-to-overwhelm forces, but their ability to amass units far away from home. When fighting on another continent, this is going to go a long way in keeping your numbers high.
Their most relevant bonuses are:
- Capturing an enemy settlement awards you a free cavalry unit of the highest variety you can currently train.
- One point in the Non Sufficit Orbis Legacy Path for every controlled and conquered settlement.
- The Keshig, a unique unit that has extra movement and restores health when defeating an enemy.
- Access to Qing and Russia in the Modern Age.
The Mongolians greatest strength lies in their ability to create an overwhelming military force. That can get expensive, but combine the with Emperor Napoleon’s ability to amass wealth in the face of an unfriendly world, and it can be a scary combo.
America (Modern Age)
America has a perfect combination of wealth and production to make it an option for an economic victory. In the Modern Age, you’ll need to amass wealth, influence, production, and science to stand a chance for this victory type; luckily, gold is going to help you buy your way there.
For America, the most beneficial bonuses are:
- Gain gold every time you improve a resource.
- The Marine, a unique and cheap-to-train infantry unit with the amphibious ability.
- The Railyard, a unique building that dramatically improves production.
- The Steel Mill, which provides a production and gold bonus.
America combined with Emperor Napoleon can maintain the large standing army that he’s going to need at this point in the game, with so many other civilizations mad at him. At the same time, they can create a ton of production, which is going to speed up the building that you’ll need to get underway.
You’re going to need that gold that you’ve got to quickly build the science buildings that you’ll need in order to complete your research, because America has absolutely no potential for science generation.
Prussia (Modern Age)
If you’re looking to finish things with a military victory, the Prussians are going to be a good choice. Similar to Napoleon, they gain in strength for each unfriendly or worse civilization; but in their case, their gain is in combat strength, and not gold. That combines for a large and powerful army, if you’ve made a bad name for yourself.
Their relevant bonuses include:
- Bonus combat strength for every unfriendly or worse civilization.
- The Hussar, a unique cavalry unit with bonus movement and combat strength.
- The Stuka, a unique ground attack unit that has extra strength against land units.
- The Staatseisenbahn, a unique railroad that gains you bonus gold and production.
A military victory in the Modern Age is going to require a combination of things, but the one thing that’s important above all will be military might. You’ll need to be attacking, and destroying, other civilizations that have a different ideology than you, and working your way to the terrible pinnacle of the tech tree.
Once again, you’ll need to buy your way to better science production, but you should have the money to do so.

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