Ghost of Yotei’s Stealth May Need to Look to Assassin’s Creed Shadows

Ghost of Yotei's Stealth May Need to Look to Assassin's Creed Shadows



Summary

  • Assassin’s Creed Shadows’ dynamic lighting enhances stealth by using shadows to conceal players, increasing immersion.
  • Ghost of Yotei may benefit from implementing a similar dynamic lighting system for a more strategic stealth experience.
  • Players can manipulate light and shadow in Assassin’s Creed Shadows to improve stealth, a feature that could elevate Ghost of Yotei.

One of the most iconic elements of the Assassin’s Creed series is its stealth-based gameplay, and while it hasn’t always been perfect, it’s one of the best aspects of each entry. Unfortunately, over time, the series somewhat lost its identity in this area, leaning more toward action RPG-style open combat rather than relying on the stealth that once defined it. However, Assassin’s Creed Shadows is now just around the corner with a renewed emphasis on stealth — whenever players are controlling Naoe, anyway. In fact, Assassin’s Creed Shadows‘ updated stealth system might be exactly what Sucker Punch’s upcoming Ghost of Yotei needs to offer players a more immersive and rewarding approach to stealth-based gameplay.

Ghost of Yotei will likely be building on its predecessor’s stealth mechanics, although what has been revealed so far looks like Atsu’s combat style might emphasize direct confrontations more than Jin’s did in Ghost of Tsushima. Even if that turns out to be the case, though, Atsu is the Ghost of Yotei and will therefore be expected to take up the mantle of the stealth samurai that came before her. As such, to improve upon the stealth mechanics of its predecessor, Ghost of Yotei should utilize Assassin’s Creed Shadows‘ new stealth system, as it has the potential to offer a level of immersion and reward that Ghost of Tsushima‘s stealth lacked.

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Ghost of Yotei’s Combat Should Leave a Mark in More Ways Than One

In an effort to increase immersion, Ghost of Yotei should consider implementing systems that affect the appearance and durability of Atsu’s equipment.

Ghost of Yotei Should Utilize Assassin’s Creed Shadows’ Dynamic Lighting System

Assassin’s Creed Shadows’ Dynamic Lighting System Enhances Stealth Gameplay

The key component of Assassin’s Creed Shadows‘ stealth is its dynamic lighting system, which is meant to enhance stealth gameplay by allowing players to utilize nearby shadows to conceal themselves. Prior to Assassin’s Creed Shadows, the player’s ability to remain undetected largely came down to an enemy’s line of sight, meaning the player would need to hide behind a wall, inside a haystack, or within tall grass in order to stay hidden. In Assassin’s Creed Shadows, however, the player’s visibility is decreased when they are in a shadowed area, especially at night.

To improve upon the stealth mechanics of its predecessor, Ghost of Yotei should utilize Assassin’s Creed Shadows‘ new stealth system, as it has the potential to offer a level of immersion and reward that Ghost of Tsushima‘s stealth lacked.

Players can even manipulate the lighting in an area to their advantage, making stealth an even more integral part of Assassin’s Creed Shadows‘ gameplay. For example, players can extinguish lanterns with shurikens to create additional shadows, all while keeping track of their visibility meter that provides real-time feedback on their stealth status. This is a far cry from what the series has done in the past, as it not only increases immersion but also puts the power of stealth directly into the palm of players’ hands.

Ghost of Yotei Could Feature Its Own Take on Assassin’s Creed Shadows’ Dynamic Lighting System

If Ghost of Yotei wanted an even more immersive and rewarding approach to stealth than its predecessor featured, it could consider implementing its own dynamic lighting system like Assassin’s Creed Shadows. Like previous Assassin’s Creed entries, Ghost of Tsushima‘s stealth was largely cover-based, so something like AC Shadows‘ lighting system would help improve that. Similar mechanics to AC Shadows could be implemented in Ghost of Yotei, like faster enemy detection when Atsu is in the light, the ability to use a blowgun, water-doused kunai, or gusts of wind from a fan weapon to snuff candles and torches, and certain enemies could carry lanterns.

Moonlight could also be a factor for players to consider in Ghost of Yotei‘s stealth, where a full moon could leave them visible if they don’t take cover.

Ultimately, integrating a dynamic lighting system like the one in Assassin’s Creed Shadows could be a natural evolution for Ghost of Yotei, refining its stealth mechanics to offer a more immersive and strategic experience. By allowing players to manipulate light and shadow, Sucker Punch could deepen the sense of agency in stealth encounters. Ghost of Tsushima already laid the foundation for a great stealth experience, but with Ghost of Yotei, there’s an opportunity to elevate it even further by making it feel more fluid, reactive, and rewarding than ever before.

Ghost of Yōtei Tag Page Cover Art



Action

Adventure

Open-World

Systems

Released

2025

Publisher(s)

Sony Interactive Entertainment

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