Mimeoplasm, Revered One Commander Deck Guide – Best Cards, How To Play

Mimeoplasm, Revered One Commander Deck Guide - Best Cards, How To Play



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Roaming across the plane of Muraganda, the Mimeoplasm is both feared and revered. In Magic: The Gathering‘s Aetherdrift, The Mimeoplasm finally returns with a second, even more flexible card to put at the head of your next Commander deck.

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While the old Mimeoplasm allowed you to half-copy two creatures, the new version, Mimeoplasm, Revered One allows you to switch between different creatures on the fly, making it one of the most flexible commanders in print. There are dozens of ways to build it, but we’ll get you started with a sample list and a few pieces of deck tech.

Sample Decklist

A stern mage in white robes with blue gems holds a glowing scroll covered in runes.
Counterspell, by Ryan Valle

Commander

Mimeoplasm, Revered One

Creatures (25)

Aftermath Analyst

Angel of Suffering

Birds of Paradise

Blighted Agent

Cold-Eyed Selkie

Fauna Shaman

Giggling Skitterspike

Gilder Bairn

Gyre Sage

Hermit Druid

Horseshoe Crab

Invisible Stalker

Kami of Whispered Hopes

Likeness Looter

Mossborn Hydra

Muldrotha, the Gravetide

Necrotic Ooze

Phage, the Untouchable

Predator Ooze

Primordial Hydra

Sakura-Tribe Elder

Selvala, Heart of the Wilds

Skull Prophet

Venomthrope

Walking Ballista

Sorceries (12)

Bala Ged Recovery // Bala Ged Sanctuary

Breach the Multiverse

Buried Alive

Cultivate

Damnation

Farseek

Kodama’s Reach

Life from the Loam

Nature’s Lore

Rampant Growth

Reanimate

Three Visits

Instants (12)

An Offer You Can’t Refuse

Assassin’s Trophy

Beast Within

Counterspell

Cyclonic Rift

Fell the Profane // Fell Mire

Fierce Guardianship

Frantic Search

Grisly Salvage

Mana Drain

Putrefy

Sink into Stupor // Soporific Springs

Artifacts (8)

Arcane Signet

Crucible of Worlds

Heartstone

Hedge Shredder

Lightning Greaves

Sol Ring

Swiftfoot Boots

The Ozolith

Enchantments (7)

Black Market Connections

Branching Evolution

Hardened Scales

March of the World Ooze

Rhystic Study

Ripples of Undeath

Training Grounds

Lands (35)

Bojuka Bog

Boseiju, Who Endures

Breeding Pool

Command Tower

Drowned Catacomb

Fetid Pools

Forest (6)

Geier Reach Sanitarium

Hinterland Harbor

Island (4)

Opulent Palace

Overgrown Tomb

Polluted Mire

Rejuvenating Springs

Remote Isle

Rogue’s Passage

Shifting Woodland

Slippery Karst

Swamp (3)

Undergrowth Stadium

Urborf, Tomb of Yawgmoth

Watery Grave

Woodland Cemetery

Yavimaya, Cradle of Growth

Zadoth Triome

The Commander

The borderless Mimeoplasm, Revered One card, from Aetherdrift.

Mimeoplasm, Revered One is a legendary Sultai (blue/black/green) Ooze that costs one black, one green, one blue, and x generic mana. It has zero power and toughness, but when you cast it you can exile up to x creatures from your graveyard and put three times that many +1/+1 counters on it.

The ability to consume creatures in the graveyard in order to grow might tempt you to bump a ton of creatures into your graveyard to make a big, bad blob, but the Mimeoplasm gets even better: For two generic mana you can turn Mimeoplasm, Revered One into any creature it exiled with its first ability.

Even after becoming a copy of another creature, Mimeoplasm, Revered One stays a 0/0 and keeps the ability to copy a creature that it exiled. So you could turn it into a Birds of Paradise to attack with flying, then switch it to a Jodah’s Avenger to give it double strike. Or pay two mana to turn it into a hexproof creature like Gladecover Scout in response to an opponent targeting it.

The ability to change between two or more creatures within the Sultai color identity at instant speed without tapping makes Mimeoplasm, Revered One among the most versatile commanders to build around. It works well in combo decks, poison decks, can deliver excellent combat damage, and even works well with counter-focused archetypes like Hydras.

Building the Deck

A young man in gasses with a panicked expression examines a book while tossing away a scroll.
Frantic Search, by Mitchell Malloy

Mimeoplasm, Revered One allows you to use practically any green, blue, or black creature as your commander, except bigger. It loses access to enter effects, since the activated ability to change Mimeoplasm can only be used after it’s already in play, and it cannot be flickered or reanimated in most situations.

Effects that bring Mimeoplasm into play without casting it, like Supernatural Stamina or Animate Dead, do not allow Mimeoplasm, Revered One to come into play with counters. It also loses the link to creatures that you exiled last time you cast it.

Of course, Mimeoplasm’s ability requires that you have certain creatures in your graveyard. Each one you remove is a potential target for Mimeoplasm to copy, but you can also exile creatures that you don’t want to copy in order to make it bigger. This makes it a good idea to include small creatures that will feed your graveyard, like Sakura-Tribe Elder.

This version of Mimeoplasm can be used as a sort of Voltron commander, consuming a bunch of small creatures with evasion to swing for commander damage, a poison commander, or a combo piece, and you can lean into any verison in your own build. In this one, we went with a more general build with a little bit of everything, so every game should play differently.

Since you’ll need several creatures in your graveyard to use Mimeoplasm, Revered One effectively, there’s a graveyard theme that includes mill effects and reanimation, including a couple ways to play lands from your graveyard. Don’t be afraid to throw away cards, because you’ll be able to get them back soon after.

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Ramp

Since Simic commanders like Mimeoplasm, Revered One have access to green mana, this deck leans heavily on the low-cost land ramp spells in green. Cards like Rampant Growth, Nature’s Lore, and Farseek allow you to build a solid mana base safe from most interference, since land destruction is so uncommon.

There are, however, several creatures that both provide mana and can be used for combo pieces with Mimeoplasm, Revered One. Selvala, Heart of the Wilds is the most powerful example: For one green mana, Selvala, Heart of the Wilds produces mana equal to the greatest power of a creature you control, usually Mimeoplasm itself.

Selvala, Heart of the Wilds is the most powerful version because she works whether she’s in play or exiled by your commander. Gyre Sage and Kami of Whispered Hope, on the other hand, both need to be exiled in order to be really effective. They’re almost the same, functionally, providing mana equal to Mimeoplasm’s power or +1/+1 counter count.

The Magic The Gathering card Sakura Tribe Elder by Anastasia Ovchinikova.

Creatures that can provide a land on the way to your graveyard are also useful, since they provide mana and give Mimeoplasm an easy target to exile for some extra +1/+1 counters. Sakura Tribe Elder is a perfect example, since you can sacrifice it at any time for the land. Block something, then sacrifice it before damage and it’ll pull triple duty.

The Magic the Gathering card Hermit Druid by Bryan Sola.

Hermit Druid also does a fantastic job of ramping while feeding your graveyard. For one green mana, it mills your library into the graveyard until you hit a basic land, which goes into your hand. This can be risky, since there are only thirteen basic lands in the deck, but it’s likely to dump key combo pieces into your graveyard that you actually want there.

And if Hermit Druid drops a bunch of your nonbasic lands into the graveyard, that’s okay, too! If Hedge Shredder is out, they’ll all come into play instead of hitting your graveyard. If not, Aftermath Analyst can bring them all back later. And the old reliable Crucible of Worlds is there to make sure you never miss a land drop as long as you have some in your graveyard.

Draw

The deck as it’s built is short on card draw, instead focusing on building your options in the graveyard. This should give you plenty of options to turn your commander into different creatures to fill most of your needs.

The only creature with built-in card draw is Cold-Eyed Selkie, which allows you to draw cards based on how much combat damage it deals. If you exile a few cards with your commander when it comes into play, this can be a significant amount of card draw!

Black-Market Connections allows you to trade life for cards, creatures, or Treasure once per turn. This gives you options, like being able to stockpile mana in the form of Treasure in order to drop a giant Mimeoplasm later.

Muldrotha, the Gravetide card with the art in the background.

Cards that allow you to access your graveyard like it’s part of your hand are excellent additions to this deck. Muldrotha, the Gravetide could fill in as the commander itself, since it allows you to cast spells and play lands from your graveyard.

Image of Grisly Salvage card.

Grisly Salvage is another good way to get both hand and graveyard advantage. You get to look at your top five cards, grab a creature or land, and throw the rest into your graveyard for later.

Deck Tech

It’s always a good idea to have backups for key cards, and that includes your commander. Likeness Looter and Necrotic Ooze both pull this off in different ways.

Likeness Looter copies a creature card in your graveyard if you have the mana to pay its cost. This is usually more expensive than Mimeoplasm, Revered One’s ability, and runs at sorcery speed, but you can use it on any creature in your graveyard, not just a select few chosen when you cast it.

Necrotic Ooze gets the activated abilities of every creature in every graveyard, which can open new options for you. But it also allows Necrotic Ooze to hit all of Mimeoplasm’s combos at a lower cost.

On the subject of combos, Horseshoe Crab and Gilder Bairn are the final pieces of a few infinite combos in the deck. If you can tap Mimeoplasm, Revered One for at least six mana, with Kami of Whispered Hopes, for example, you can pay two to turn it into Horseshoe Crab, one to untap it, and two to turn back into Kami of Whispered Hopes, for a net one mana.

Gilder Bairn works in a similar way, but needs eight mana to make an infinite mana engine. It can make infinite +1/+1 counters if you can consistently hit seven mana, though.

Counter enablers work well on Mimeoplasm, Revered One. If the only card you exile when you cast it is Primordial Hydra it will come into play with three +1/+1 counters, but double them each turn.

If you hit Mossborn Hydra, Mimeoplasm’s +1/+1 counters will double with each land drop, which can get out of control with your assorted land fetch options. If you get both and have a little mana left over, it could have 48 counters by the time it starts attacking.

The Phage the Untouchable card, from Conspiracy.

There are several ways to give Mimeoplasm, Revered One evasion, from flying on Birds of Paradise to straight unblockability with Invisible Stalker. Any of these can make commander damage a legitimate win condition, but consider Phage.

Phage the Untouchable has an early version of deathtouch, but that effect also applies to players: If Phage deals combat damage to a player, that player loses the game. Mimeoplasm can easily turn into Phage for two mana after attacking when no blockers are declared.

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