Summary
- The new Battlefield installment will feature 60Hz servers, realistic weapon recoil, and updated movement animations.
- Community praised server optimization improvements to prevent past gameplay issues in the Battlefield franchise.
- Developers aim to create an immersive combat experience with a weapon-specific recoil system and complex movement mechanics.
Battlefield has shared more details about its upcoming installment, including promising news about the next game’s gunplay, movement, and servers. This development update comes from Battlefield Labs, the new community-focused branch overseeing Battlefield‘s pre-launch tests.
The developers had previously confirmed that Battlefield Portal would return to the next Battlefield game. Beyond this and a handful of leaks and rumors, most details about EA’s upcoming FPS remained under wraps. However, that’s no longer the case, as the development team has now confirmed some intriguing gameplay and functionality details.
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Battlefield’s Twitter account recently shared a detailed post unveiling a new weapon recoil system, improved movement animations, and 60Hz server optimization. While the game is still in its early development stages, these details suggest the developers are prioritizing a smoother multiplayer experience, more realistic gunplay, and a modernized movement system, possibly akin to CoD: Black Ops 6′s omnimovement. Notably, some of these features have already been confirmed for Battlefield Labs’ first playtest on March 7, aimed in part at helping the community adapt to these changes while gathering feedback.
The Next Battlefield Game Will Have Improved Gunplay and Movement
- Exclusive, unique recoil patterns for weapons.
- Revamped and enhanced movement animations.
- Improved gunplay, camera shakes, and firing settles.
- Visual indicators for movement options.
- Reintroduced movements, including crouch sprint, combat dive, and landing roll.
- 60Hz optimized servers.
While gunplay and movement improvements are the highlights of Battlefield Labs’ development update, the 60Hz server optimization has also received praise from the community. In Battlefield 2042, server tick rates were inevitably reduced due to the high player count on certain maps, negatively impacting gameplay. However, it seems the developers have taken lessons from past entries and are working to prevent similar server issues. This is crucial, as server stability has long been a challenge for the Battlefield franchise. For instance, Battlefield 1 players once demanded refunds due to severe server crashes that rendered the game unplayable.
New gameplay details for the next Battlefield suggest that DICE may be aiming to create an even more ambitiously immersive and realistic combat experience compared to previous installments. A weapon-specific recoil system could mean players will face a steeper learning curve when switching classes. This will likely be paired with a complex movement mechanic, which could intensify battles. However, Battlefield’s focus on realism also presents a challenge. If the developers fail to strike the right balance or introduce too many new features, they risk alienating players and repeating the missteps of some of the previous Battlefield games.

Battlefield
EA’s Battlefield franchise is a series of first-person shooter games. The games have predominantly been set in the modern day, though there have also been titles set in World War 1, World War 2, and in the near future.
The Battlefield franchise is often compared to Call of Duty, with both franchises offering single-player campaigns and online multiplayer.
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