The main story of Monster Hunter Wilds is made up of Low Rank quests, spanning the prologue until the credits roll. After that, the game will become a much more open-ended experience. That doesn’t mean you can rush through the main story. However, to make sure monsters don’t knock you out, you need to select the right armour.
Armour sets in Monster Hunter Wilds comprise a helm, chest mail, vambraces, greaves, and a coil around your hunter’s waist. You can mix and match armour as you please, but even those with similar stats have different effects: one might be resistant to fire, while another has a speed-eating skill. Lastly, they have to look good on your hunter to make equipping them fun. Here are the armour sets you should look out for in Low Rank.
If you really don’t like how a certain piece of armour looks on your hunter but can’t pass up its stats, you can make it invisible in the Equipment Appearance menu in the tent. This allows you to display only your hunter’s default clothes.
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Chatacabra Armour
Skills: Speed Eating, Item Prolonger
The Chatacabra is the first true monster encounter you’ll have in Monster Hunter Wilds, familiarizing you with the gameplay if you’re new to the series. Even in death, the Chatacabra will keep helping you out: its armour set is the first you should forge.
Aside from its defence boost and fire resistance — which, truth be told, you don’t need much at this point — the Chatacabra Armour has the Speed Eating and Item Prolonger skills. These allow you to use food and items much faster and with a longer duration, helping out in the early game, where you’ll still get used to the mechanics.
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Conga Armour
Skills: Mushroomancer, Stench Resistance
If you’re the type to do side missions regularly before progressing with the story, you should forge the Conga Armour as soon as it’s available. This armour set gives you the Mushroomancer skill, which allows you to digest mushrooms you can’t eat otherwise.
The Conga Armour also gives you Stench Resistance, which will come in handy while doing side missions against the monsters you’ve encountered so far. Stench prevents you from using healing or stamina recovery items, making it one of the most debilitating status effects in the game.
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Doshaguma Armour
Skills: Free Meal, Recovery Speed, Item Prolonger
The Doshaguma Armour is where the importance of completing armour sets really comes into play. Not only does it boost the armour’s skills, but it lets you reap the benefits of group skills. Group skills are granted when you have a certain number of armour pieces from the same set.
The Doshaguma Armour gives you the Powerhouse skill, which boosts your attack power after a successful Power Clash or Offset attack. This makes it viable even into the post-game, especially because you can mix and match pieces that came from a Doshaguma; a Guardian Doshaguma’s armour will work just fine.
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Ingot Armour
Skills: Divine Blessing, Windproof, Stun Resistance
While it has no set bonuses and lowers your fire resistance, the Ingot Armour is still useful. It gives you massive Thunder Resistance — relevant to the monster you’ll encounter shortly after unlocking it — and also has the priceless Divine Blessing skill.
Divine Blessing has a random chance of reducing the damage you take. As enemies start to rely on longer ranges, wide sweeps, and AOE attacks, Divine Blessing means the difference between surviving with a sliver of your health and getting knocked out and dumped back at camp.
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Ajarakan Armour
Skills: Bombardier, Partbreaker, Blast Resistance, Cliffhanger
We could bore you with the details about how Ajarakan Armour has high defence and massive fire resistance. We could even tell you about how it gives you a bunch of skills, including Partbreaker which gives you a huge boost in destroying wounds.
Or we could just tell you it looks cool. The Ajarakan Armour is so visually appealing that you need it. It’s also great for the story segments that follow: you’ll need the Partbreaker skill shortly afterward to expose an enemy’s weak point.
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Nu Udra Armour
Skills: Speed Eating, Resentment
Tired of getting knocked down by monsters who, over the course of Monster Hunter Wilds, get exceedingly larger areas of effect? Now, with the Nu Udra Armour, you can activate the Resentment skill, which boosts your attack when you have recoverable damage.
The Resentment effects stack, meaning the more Nu Udra Armour pieces you have equipped, the more effectively you’ll be able to take your revenge. Be sure to try it out in Chapter 3: the Resentment effect activates pretty reliably, and there’s always Speed Eating to help you heal quickly.
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Xu Wu Armour
Skills: Maximum Might, Stamina Surge
The Xu Wu Armour is one of the last sets you can forge in Low Rank, and it has respectable resistance to most elements besides ice. Its skills, however, act synergistically to make it worthwhile. Stamina Surge allows your hunter to recover stamina quickly, while Maximum Might gives you critical hits when your stamina is full.
These two skills combine to make the Xu Wu armour useful for the final boss of Low Rank, particularly if you don’t rely much on stamina. A full set also gives you the Hunter Gatherer skill, which will be useful when you collect crafting materials in High Rank.
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Guardian Arkveld Armour
Skills: Flayer, Blight Resistance
No more nulberries: that’s the promise the Guardian Arkveld armour holds. Whether it’s Fireblight, Thunderblight, or Dragonblight, those status effects will stop being a problem for you if you have a full set of Guardian Arkveld Armour. The Guardian Arkveld Armour also gives you the Flayer skill, which comes in handy for post-game when you’re fighting Tempered Monsters, as it lets you inflict wounds quicker.
As the final armour you can craft in Low Rank, the Guardian Arkveld Armour represents your ascent into High Rank — where it still remains viable for a fair bit of time.
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