Summary
- Underestimate the importance of support roles like healers, which can make a team nearly invincible. (114 characters)
- Beware of prematurely using Adam Warlock’s ultimate ability – make sure to have healing abilities ready. (101 characters)
- Use Cloak and Dagger as a situational DPS and not solely as a damage dealer to be a better team player. (112 characters)
Given how expansive Marvel Rivals can be with its roster of more than 30 characters, each with several main and passive abilities and one main ultimate ability, it’s easy for players to not properly understand every mechanic and make some amateur mistakes.
With this expansive roster also comes certain actions and quirks that we all get used to. Players find themselves repeating certain habits, whether they’re useful strategies or not. Here are eight relatable things most players do, especially when they’re new to the game.
8
Underestimate Support Roles
Healers in the game, also known as Strategists, play a big role in keeping the team alive even when receiving high amounts of damage. Certain combos of two to three healers can make the team pretty much invincible.
It’s tempting to go after DPS and Tank characters, but if you don’t prioritize taking down the healers of the team, you’re just dealing a bunch of damage that is being healed almost at the same rate, and ultimately, being rather useless to the team. The same goes for players who would prefer not to switch to a Healer when the team is lacking in that role.
7
Prematurely Use Adam Warlock’s Ultimate
Adam Warlock’s ultimate ability, Karmic Revival, revives all allies that have been eliminated and are waiting to be respawned. Usually, this is a really powerful ultimate despite its long recharge time, but one mistake a lot of players make is using this at the wrong place and at the wrong time.
The teammates respawn with very low health, and it is important to have both Soul Bond and Avatar Life Stream abilities ready to be used immediately to heal them to full health, otherwise, the enemy team can once again eliminate your allies just as quickly as you revived them.
It’s usually a good idea to fall back to a safer location with no line of sight to the enemy team, making it far less risky and giving you a good window to fully heal everyone before heading back into the fight.
6
Using Cloak And Dagger As A DPS
When playing as Cloak and Dagger, it’s easy to get tempted and focus on dealing damage instead of healing. Cloak’s Darkforce attack is fun to use and works really well against other DPS and Healers, and you can always switch to Dagger and heal yourself with the Dagger Storm.

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This makes for a surprisingly potent situational DPS, although your teammates won’t be a big fan of you having other priorities. However, this character does become more of a team player when you know just the right time to switch to Cloak and finish off any enemies.
5
Mess Up Doctor Strange’s Portals
Doctor Strange’s Pentagram of Farallah opens a portal between two locations, even if they’re on completely opposite sides of the map. This is one of the most fun and powerful abilities to use, but everyone can get a little confused and not be able to tell when the first portal has been placed.
The controls for the ability are a little tricky the first few times that you use it, especially on consoles, and most players will likely mess up the positioning more than a few times, especially with the rotation options.
4
Shapeshift Into The Wrong Character When Using Loki’s Ultimate
Loki’s ultimate ability, God of Mischief, is always fun to use, on top of being one of the best ultimates, given its versatility. But mistakingly using the ultimate on the wrong character is something a lot of newer players unintentionally do when there are various characters on the screen.
Although there is an option in the settings that brings up a confirmation icon before shapeshifting into the selected character, a lot of players don’t know this when they’re starting out.
3
Not Charge Up Magneto’s Ultimate Enough
Magneto’s ultimate ability can be very damaging, but a lot of players sometimes do it wrong. The Meteor is supposed to be charged up until the very end. The timer isn’t necessarily there to incentivize you to use it immediately before it runs up, but rather to show how much time you have left to charge it up to its max potential.

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It’s even better to use it when facing multiple enemies head-on, as their attacks are absorbed by the meteor to deal even more drastic damage, rather than being used as a surprise attack when enemies aren’t focusing on you.
2
Poorly Position Namor’s Monstro Spawns
Namor gets two charges of the Aquatic Dominion ability, which summons squid-like Monstro Spawns that continuously attack enemies. If you’ve got a Luna Snow on the team, you get one more charge of a stronger, icy variant.
They remain on the field for a short amount of time, but are great when surprising enemies. The thing is, most players just throw them out in the open without much thought, and the enemy team quickly destroys them.
The Monstro Spawn can be placed higher up on walls and ceilings with a surprisingly good range and away from the enemy’s immediate sight, making them a much more viable of an option this way.
1
Overestimate Mister Fantastic’s Capabilities
Mister Fantastic is a rather interesting character in Marvel Rivals, being a hybrid that can temporarily switch to a Tank after reaching full Elasticity. The fact that this state gives him 450 bonus health on top of his normal 350 health, coupled with his good damage output, makes him a solid choice as a temporary Tank when the need arises.
However, it’s easy to forget that he isn’t a Tank, and goes back to his base damage of 350 health, making him far more vulnerable when facing against multiple enemies. A lot of players make the relatable mistake of not knowing when to fall back.
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