Freedom Wars Remastered Releases Update 1.6

Freedom Wars Remastered Releases Update 1.6

Summary

  • Freedom Wars Remastered has received a March update, addressing many of the game’s bugs and offering some gameplay changes.
  • Weapon balancing, new quality-of-life features, and more are on the agenda for future updates.

Freedom Wars Remastered recently received a new update that introduces several gameplay tweaks and a host of bug fixes, among other things. The latest Freedom Wars Remastered patch from developer Dimps further improves the action RPG title that came out in January 2025.

After over a decade as a PS Vita exclusive title, 2014’s Freedom Wars finally became available on multiple different platforms after its remastered version landed on PC, PS5, PS4, and Switch. The re-release not only brought upgraded resolution and framerate but also introduced extra features in Freedom Wars Remastered, such as a new difficulty level and a revamped weapon crafting system. Upon release, it was bombarded with poor reviews on Steam due to a plethora of technical issues in the PC port, ranging from slowdowns to frequent crashes. However, the devs at Dimps have been putting in the effort to address some of the reported issues, with four comprehensive patches shipped so far across all platforms.

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On March 4, 2025, Freedom Wars Remastered rolled out yet another update, following one in January and two in February, in a bid to resolve a number of different issues encountered by players of the third-person action title. The latest patch, which is available across all supported platforms, resolves the crashes taking place inside Request Cooperation rooms, the progression-blocking bug that prevented advancing beyond CODE 6’s events, and the bug that resulted in certain loadout changes not showing up when configuring the same just before an operation. On PC, the issue that wouldn’t let the player change the direction of charged heavy melee attacks while using keyboard-and-mouse has been fixed. On the PS4, those facing difficulties in selecting spawn points in Vs. Operations will no longer have issues.

In addition, there are several gameplay changes and adjustments for Freedom Wars Remastered players. These include the revised behavior of the Accessories, tweaked hit detection of the Large Abductor’s gatling gun, matchmaking improvements, and more. Among the new things incorporated are the ability to dash when the dodge button is pressed down longer and the option to turn private rooms into custom rooms in the game’s multiplayer. Giving a glimpse into future patches, the Freedom Wars Remastered team shared that weapon balancing, new quality-of-life features, and more are on the agenda for future updates.

Based on the number of updates Freedom Wars Remastered has received in less than two months of release, it appears as though the devs have been actively working on gaining the favor of fans again, especially after the launch of the buggy PC port. However, whether these patches improve Bandai Namco’s game enough to lead to a comeback on Steam, where it still has a “Mixed” rating, is anyone’s guess right now.

Freedom Wars Remastered Update 01.06/01.006.000/1.6.0/1.06 Patch Notes (March 2025)

Bug Fixes

  • Some of the settings were not being reflected after preparing a loadout at the transporter screen right before starting an operation

Fixed the bug preventing some of the changes from being reflected after a time up occurred when preparing a loadout right before the start of an operation (affected items:Modules and Augmentations).

  • Game crashes inside the Request Cooperation rooms

Fixed the bug causing the game to freeze at the Request Cooperation rooms when the host changed the room comments continuously.

  • 【Steam®】Inability to progress past the story events of CODE 6.

Fixed the bug affecting the character’s movement during the story events of CODE 6 when playing under certain system settings, preventing players from getting past the story events

  • 【Steam®】Inability to change the direction of charged heavy melee attacks when using mouse & keyboard.

Fixed the bug preventing players from changing the direction of weak heavy melee attacks when using mouse & keyboard controls.

  • 【PS4®】 Inability to choose some spawning points at a certain map in Vs. Operations

Fixed the bug preventing players from selecting spawning points G and E during Vs. Operations at the “Large Scale Facilities”.

Fixed other minor bugs.

Specification adjustments/changes

  • Adjustments around the respawn of Small Abductors, Sinners, Accessories and from On High

Extended the time it takes for Small Abductors, Sinners, Accessories and from On High to respawn after defeating them during certain operations.

  • Adjustments on the behavior of the Accessories

Adjusted the behavior of the Accessories when attacking.

  • Addition of a Dash move by holding down the Dodge button

Added a Dash move that can be executed by holding down the Dodge button.

  • Hit detection adjustments for the Abductor’s attacks

Adjusted the hit detection of the Large Abductors’ “Gatling Gun” weapons.

  • Added a feature that allows turning Private Rooms into Custom Rooms

Added a new feature that allows turning the Private Rooms originally created for co-op operations into Custom Rooms.

  • Addition of the Room Comments

Added a new feature that allows players to configure Room Comments in the Request Cooperation option.

  • 【Steam®】Matchmaking adjustments

Adjusted the matchmaking conditions of the online multiplayer.

Upcoming Updates

We plan to fix the following bugs/specifications in the upcoming updates.

  • Way of getting the Retribution Missions

We plan to adjust the ways in which players can obtain Retribution Missions.

  • Chances of obtaining rare resources during the Retribution Missions

We plan to adjust the players’ chances of obtaining the rare resources that only appear at the Retribution Missions.

  • Weapon balance adjustments

We plan to improve the efficiency of certain weapons.

  • Adjustment of the severing attacks

We plan to improve the damage inflicted by the severing attacks.

  • Adjustments to the Modular Synthesis’ success rate

We plan to make some adjustments to facilitate the creation of high level (XL)Modules.

  • Sound effect crashes when locking on with Ranged Weapons

We plan to fix the sound effect bug causing the sound to remain active after locking on with Ranged weapons.

  • Issues during Polearm charge attacks

We plan to fix the bug preventing the players from aiming in the middle of Polearm charge attacks.

  • Positioning adjustments to the damage display of some weapons

We plan to adjust the positioning of the damage displays that appear when using AR weapons, so that the one that the damage values from the impacts and explosions do not pile up on top of each other.

  • Notification Log issues during Abductor part destructions

We plan to fix the bug causing the Notification Log to show a message stating that a weapon cannot be obtained during Abductor part destructions.

  • Addition of an option to disable the aim assist feature of the Thorns

We plan to add an option that allows users to disable the aim assist feature of the Thorns.

  • Changes to the settings used for the creation of Request Cooperation rooms

We plan to change the default joining option that appears when creating a Request Cooperation room, from “Host Only” to “Everyone”.

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Released

January 10, 2025

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