Each region in Two Point Museum has dozens of Places of Interest, or POIs, for your Expedition Teams to visit. From easy trips like Greasy Fields to the deepest and most dangerous areas of outer space, you’ll probably visit most (if not all) of them at least once as your museum grows throughout the game.

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With a surplus of customization options across several fleshed-out museums, you’ll be curating for quite some time.
Some POIs are especially worth repeated trips, either for their consistency or because the chances at good rewards are just too enticing to pass up. If you’re considering where next to send your helicopters, the POIs on this list are usually a good choice.
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Alternate Yesterday
The Netherworld
A visit to Alternate Yesterday can be a bit of a coin toss, since you can sometimes get a Time Portal, which you’re better off looking for at Spoony Dunes; more on that later. However, you also might find Captain Alternate Yesterday, the only Famous Spirit who can appear multiple times in the same museum.
Captain Alternate Yesterday is always Pristine Condition, and while he needs to be Analyzed to reach his full Knowledge level, he fits in any Polterguest Room, making him the ideal roommate for picky ghosts.
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Chomper Jungle
Bone Belt
The Chomper Jungle is one of the most expensive, dangerous Expeditions in the game. You’ll need a well-trained team equipped with Plant Camouflage if you want everyone to come back alive, and it’s best to go during the Autumn or Winter so that you don’t also have to worry about snakes.
What’s worth spending $20,000 of your museum’s budget and risking the lives of your staff for? Why, the chance of bringing back a live, fully-grown Chomper, of course! Chompers are enormous Botany Exhibits that provide a huge amount of Buzz, making them a great centerpiece for your museum’s greenhouse wing, and the Chomper Jungle is the only place in the entire universe where you can get them.
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Allotment Labs
Bungle Burrows
The Allotment Labs beneath the abandoned Bungle facility is one of the most consistent locations in the game, as the only Expedition Reward it offers is the Sickly Pear. This makes the Labs a perfect destination for quickly grinding out fodder for the Mulch-O-Matic, and once you’ve increased the Survey Level to its maximum, the Pears’ ability to feed guests make a Pristine specimen a fine addition to your Botany collection.
The allotment labs are fairly dangerous, so always send a Science Expert with Survival Skills and a First Aid Kit to avoid injury and/or death. If they’re Rank 3 or higher, they’ll get an XP bonus for their trouble!
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Reaper Furrow
The Netherworld
A trip to Reaper Furrow can be a bit of a gamble, since its rewards are pretty varied, but if your museum has a Supernatural theme it’s well worth the repeated visits. Your main goal will be to obtain a Haemogobbler Plant, ideally in Pristine condition, to start turning guests into vampires.
Haemogobblers are rare, so you’re likely to also pick up several Peasant Ghosts and Haunted Horses along the way. These can only add to your museum’s success, either by placing them as Exhibits, Analyzing them for Knowledge, or just selling them for extra cash.
5
Spoony Dunes
Bone Belt
The Spoony Dunes are likely to be the first place where you discover Ancient Mysteries, and the two that you’ll find here are very important. Lone Henge and the Time Portal can be activated using Celestial Cells collected by Space Experts, unlocking their full potential.
Of the two, the Time Portal is the most critical to a successful museum, as it directly increases the number and diversity of your guests. Cave People who enter through an activated Portal make great visitors, and they serve as walking Exhibits for your modern guests at the same time!
4
Upper Antique Archives
Bungle Burrows
Multi-part Exhibits make great showpieces, but it can be a pain to fully assemble them. A few POIs only have Exhibits that come piecemeal, making them much more consistent for building out these Buzzy attractions.
The Upper Antique Archives has parts for both the Flying Machine and the Jab Maestro, and with a very reasonable Expedition cost of $3,000 you can usually get a full set of each with relative ease, then go on to Analyzing spare parts for research.

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You can then proceed to do the same thing in the Lower Antique Archives, but with three Classic Contraptions on offer, you’re more likely to get extras or find one set lagging behind the others.
3
Space Gibbon Circuit
The Known Universe
It might not offer Exhibits, but if you have some ace pilots on your staff (ideally who can hit a combined Rank of 15), periodically sending them to compete at the Space Gibbon Circuit is a great idea. It’s a relatively short, inexpensive trip, and you can win exceptional Perks that offer two-for-one bonuses, essentially combining the best Perks you’d normally get from deconstructing Exhibits.
2
Bone Bank
Two Point Sea
The Bone Bank is easy to reach, being near the beginning area of the Two Point Sea, and it only has one reward, making it incredibly consistent. Better yet, that reward is the Exterragator Skeleton; all you need to do is keep sending Expeditions here and you’ll get a fully-built fossil and enough leftover bones to reach maximum Knowledge with little to no hassle.
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Oreful Quarry And Surplus Supplies
Bungle Burrows
Chances are, if you’re sending an Expedition to either Oreful Quarry or to Surplus Supplies, you’ll be sending a crew to the other soon as well. As the game’s only source of Metal and Whirlicogs, respectively, you’ll frequently visit these areas of Bungle Burrows to construct wondrous devices in the Workshop.
As you proceed deeper into the tunnels, you’ll also be able to dig for crystals and gold, but at the end of the day it’s always going to be the basic parts that you need in the greatest quantities, making these two stops some of the most critical in Two Point Museum.

Simulation
Strategy
Life Simulation
City Builder
- Released
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March 4, 2025
- ESRB
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Everyone // Mild Fantasy Violence, Comic Mischief
- Developer(s)
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Two Point Studios
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