The Hunting Horn is the undisputed king of utility weapons in Monster Hunter Wilds, and that’s all thanks to its ability to buff teammates. Sonic Barrier is one of the many songs the weapon can play, and it’s also one of the best in terms of overall usefulness.
While the Hunting Horn might not be as flashy as something like the Dual Blades in MH Wilds, the value it provides is undeniable. If you’re up against a particularly feisty monster, Sonic Barrier can be of great use. Here’s a quick overview of what it does and how to use it.

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What is Sonic Barrier in MH Wilds?
Sonic Barrier is one of the many melodies available to the Hunting Horn class of weapons. It’s a defensive melody that negates the next instance of interruption you take. Specifically, it prevents you from getting interrupted by roars, tremors, strong wind pressure, and knockback effects.
Since Sonic Barrier can only block one interruption instance, players will need to constantly reapply it if they want to get the most out of the song. The good thing is it applies to everyone on the team, making it just one of the many reasons why the Hunting Horns is great for multiplayer in MH Wilds.
Not every Hunting Horn can play Sonic Barrier, and the note combination to play the song might vary from horn to horn. Still, it’s an excellent melody to have on your horn when fighting large monsters.
How to Use Sonic Barrier
First, pay attention to the melody list of your selected Hunting Horn, which is on the upper-right side of the screen during a hunt. To use Sonic Barrier, you need to input the right combination of notes before hitting the Perform button. In the case of a beginner MH Wilds weapon like the Bone Horn I
, Sonic Barrier’s note combination is Red, Blue, White.
Perform Sonic Barrier with R2/RT/R once you have the right notes in the musical bar below your Stamina and Sharpness bar. After the melody plays, you and all teammates within your general vicinity will receive the buff.
Remember that once you play a melody, you can perform an Encore with R2/RT/R to extend and/or improve that melody’s effect. Encore also counts as an attack, and it’s an excellent way to finish combos, especially against a downed or knocked-out monster.
You can chain up to three songs in your Hunting Horn’s music bar for up to three different Performance attacks depending on how many songs you can fit in four notes.
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