All Ending Guides In Avowed

Avowed’s Melee Combat Solves a First-Person RPG Problem



Players will be surprised to know there are many different endings that they can receive upon completing the main story in Avowed. While exploring the Living Lands and helping NPCs in every region, players must make tough decisions, whether it’s a main quest or a side quest. That’s because the consequences of the choices will be revealed at the end of the game.

There are many endings that the Envoy can achieve. Some are considered good and some are bad. However, it all depends on how the players role-played their character in their own story, so the bad ending could actually be the good ending they envisioned.

Related


10 Best Avowed Mods To Install

Players looking to improve their experience with Avowed may want to try the following mods.

All Important Choices That Affect The Ending In Avowed

Here are the important choices that will play a huge part in the epilogue:

Quest Name

Choices

An Untimely End

  • Should You Kill or Spare Ygwulf?

Ancient Soil

  • Should You Save The Fior mes Iverno Citizens?

Shadows of the Past

  • Should You Destroy the Ruins or Sever the Adra?

Our Dreams Divide Us Still

  • Should You Doom or Save Solace Keep?
  • Should You Kill Kostya?

The Heart of the Living Lands

How To Get All Endings In Avowed

Ending

Choices

Consequences

Become a Colony of Aedyr

Choose to have the Living Lands colonized by the Aedyran Empire + Fight Lodwyn in the final battle.

The Empire sends new governments that prioritize discipline to replace the old ones.

Attempt a Grefram

Agree to attempt a grefram + Fight Lodwyn in the final battle.

The regions are protected by the Empire in exchange for taxes and soldiers.

United Living Lands

Fight to unite the Living Lands + Fight Lodwyn in the final battle.

Away from Aedyran oppression, the settlements are united and negotiate new traditions and values.

Stand With Lodwyn And The Steel Garrote

Choose to side with Lodwyn during the Siege of Paradis Quest + Renounce Sapadal and kneel before her and get executed.

The Envoy dies as a traitor.


The Steel Garrote rules the Living Lands for years to come.


Lodwyn makes sure no other Godlike is born in the Living Lands.

Choose to side with Lodwyn during the Siege of Paradis Quest + Refuse to kneel and fight Lodwyn.

The Aedyran soldiers are under the Envoy’s command.


The Envoy becomes king and sends their most trusted Steel Garrote captains to replace the current settlement leaders.


All other gods are forgotten except for Woedica.


The Envoy lives with the fear that they will be stabbed in the back at any time.

Secret/Rare Ending

Agree with Inquisitor Lodwyn from the very beginning to get the rare ending, and: Kill Ygwulf + Let Fior mes Iverno Burn + Destroy Solace Keep and Spare Kostya + Kill Sapadal.

Players will get the same ending as when choosing to stand with Lodwyn and the Steel Garrote.


The only difference is that, instead of executing players, Lodwyn will welcome the Envoy as a knight of the Steel Garrote and a servant of the Burning Queen.

Consequences of Your Choices In Avowed

An Untimely End Quest

Choices

Consequences

Should You Kill Ygwulf?

Colonize the Living Lands/ Attempt Grefram: Without a leader, the rebels are constantly on the run, being chased by soldiers and must fight or die to survive.


Free The Living Lands: The rebels fear the Envoy and live in hiding.


Choose The Steel Garrote + Not Renouncing Sapadal: The Steel Garrote hunt the rebels and destroy their hideouts until there is nothing left.

Should You Spare Ygwulf?

Colonize the Living Lands/ Attempt Grefram/ Choose The Steel Garrote + Not Renouncing Sapadal: The rebels are grateful you showed them mercy but cannot trust the Empire/ Steel Garrote. So, they live in the wild and attack when necessary.


Free The Living Lands: The rebels return to Paradis and live freely while helping their people.

Should You Expose Ygwulf Location To The Steel Garrote?

Colonize the Living Lands/ Attempt Grefram: After Ygwulf dies in custody, most of the rebels either give up or flee to another area, losing the will to fight.


Free The Living Lands: Most of the rebels see the Envoy as an oppressor and refuse to follow the rules, while a small number are happy for freedom.

Ancient Soil Quest

Choices

Consequences

Save Fior mes Iverno Citizens

The city is abandoned and everyone fears the spirit lurking inside it.

Let Fior mes Iverno Burn

Colonize the Living Lands: The refugees return to the city but are forbidden from practicing Animancy.


Attempt Grefram: The refugees return to the city and can practice Animancy but are constantly being watched unable to research freely .


Free The Living Lands: The refugees return to the city and are freely practicing Animancy. Their research are shared with other regions, improving the lives of many.


Choose The Steel Garrote + Not Renouncing Sapadal: The refugees return to the city but are forbidden from practicing Animancy and anyone seen doing it is killed immediately.

Paradis

The refugees are not entirely welcomed in Paradis as Animancy is forbidden. However, they later build a stronger relationship by sharing their agricultural knowledge.

Thirdborn

The refugees practice Animancy freely and learn to co-exist with the Thirdborners.

Shadows Of The Past Quest

Choices

Consequences

Destroy the Ruins

Colonize the Living Lands/ Choose The Steel Garrote + Not Renouncing Sapadal: There is no escape for the people of Shatterscarp due to the Aedyran empire and the remaining Dreamthralls. However, living is easy thanks to the incoming Aedyran goods trade. Some flee, refusing to live under Aedyran influence, while others stay, planning a rebellion.


Attempt Grefram: The Empire sends soldiers to kill the remaining Dreamthralls and the people are hoping the soldiers won’t turn on them after there is no common enemy. Also, trading is still available.


Free The Living Lands: Hunting the remaining Dreamthralls becomes a daily routine to the point that the young are considering it a game. Trading is much more difficult without Aedyran goods.

Sever the Adra

Colonize the Living Lands/ Choose The Steel Garrote + Not Renouncing Sapadal: Not everyone is happy with the Aedyran Empire colonization due to the oppression, and some of the people, especially the younger ones, may be planning a rebellion.


Attempt Grefram: Many are unhappy about Shatterscarp being a part of Aedyr but are glad for the incoming goods for trading, especially the wine.


Free The Living Lands: While most people are happy, there is no source of income since trading is extremely difficult. So, some suffer from hunger while others flee from the city.

Our Dreams Divide Us Still Quest

Choices

Consequences

Doom Solace Keep With Or Without Killing Kostya

Any Choice + Kill Kostya: Ashamed of being a bad ruler and losing her close friend forces Mihala into depression. The people manage to help her a little bit and all start to help rebuild Solace Keep, which encourages her to open the gates to people later on.


Colonize the Living Lands/ Choose The Steel Garrote + Not Renouncing Sapadal + Spare Kostya: Some are drawn to the riches of the Empire while others prefer to rebuild their home. Kostya spends his days negotiating better terms for his people.


Attempt Grefram + Spare Kostya: The people of Solace Keep are unable to co-exist with anyone due to their isolation, making them a perfect target to be extorted for materials.


Free The Living Lands + Spare Kostya: Some wish to go and explore the world while others start rebuilding the settlement, afraid of change. Kostya never got the life of riches he wanted. Instead, he spends his time setting up trade routes.

Save Solace Keep And Killing Kostya

Colonize the Living Lands/ Choose The Steel Garrote + Not Renouncing Sapadal: Although the relationship started out strong between Mihala and the Empire, later on, the Aedyran soldiers start asking for a lot of stuff, forcing Mihala to close the gates once again and declare a rebellion.


Attempt Grefram: Mihala’s hesitance to open the gates and welcome the Aedyran influence puts Solace Keep in a bad spot when soldiers are trading or delivering goods from the Empire.


Free The Living Lands: Mihala opens the doors of Solace Keep and welcomes new people. Although she refuses to negotiate at first, Mihala learns to accept change later on for the sake of the people and the settlement.

The Heart Of The Living Lands Quest

Choices

Consequences

Kill Sapadal

There is no voice to speak to as Sapadal is dead. The Envoy constantly questions their decision and will wonder about the god’s existence occasionally. But, most importantly, the Envoy cherish the freedom they now have.

Free Sapadal

Sapadal stays as a constant voice in the back of your mind, brimming with curiosity. They are more understanding and wish to take better care of the Living Lands. If you did not destroy the statue during the Dawntreader side quest, then they can inhabit the statue and walk around freely to discover the land at their own pace.

Avowed Tag Page Cover Art



Systems

Released

February 18, 2025

ESRB

Mature 17+ // Blood and Gore, Strong Language, Violence

Publisher(s)

Xbox Game Studios

Source link