During Chapter 16 of Lost Records: Bloom & Rage, the girls are living some of the best days of their lives. Echoes of Summer shows us Swann and her friends’ genuine happiness after finally cleaning the cabin, decorating it as they want, and turning it into a special place for them.

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But just as summer days are fleeting, this chapter also goes by quickly. But as always, you have plenty of options to choose from when interacting with the other girls, and it’s one of the best chances to make them even closer friends, or maybe even something more.
Stroll By The Lake
The girls decide to leave the cabin for a while and relax at the shore. As usual, you have another chance to film their Spotlight Memoirs, if you’re still working on these. Regardless of filming them or not, get closer to them to trigger some interactions.
Kat is digging up some animal bones next to the radio. You can approach her and select “Cool, I’ll film it!”, but the footage won’t count toward any Memoir. Standing still for a while will have Nora talking about it being their private beach. You only have one answer at first, but another pops up if you take a while to choose it:
Choice |
Outcome |
---|---|
Do you guys have a favorite Great Lakes fish? |
Neutral. |
These lakes hold a world record, you know? |
Neutral. |
Autumn will tell you to record the island view in front of you. If you do, you’ll get the Hideout entry for the Scenic Views Memoir. Nora then asks you to turn on the radio, which will proceed with the story.
Before you do, there are still other things you can record here. For example, you can get footage of a Great Blue Haron and a Mallard for the Birds Memoir. The Mallard might swim away, so try to record it quickly. By turning back to the cabin, you can grab some footage for the Woodland Ruins Memoir, such as the cabin itself and the deer-shaped weather vane. The firepit next to Autumn also counts as one.
Various older Memoir pieces that could have been filmed in previous chapters are available again, such as pieces for Hunting and Critters, as well as some older Birds. Grab them now if you haven’t already.
You can also interact with the bush next to Autumn to get some extra dialogue. Turn on the radio when you’re ready. Crank the volume up and get ready to make some memories.
Memories Of Summer
The next section is a cutscene compilation filled with choices for each of them. Most options (such as screaming or choosing your soda flavor) won’t affect your friendship with the girls, so just select whichever you like the most. However, some of the cutscenes do have an impact on your relations, so choose how you’ll proceed.
Here are the important choices to make:
- While running with Autumn, you can hug her and get more approval.
- You’ll get approval from the girl you give a flower to.
- Just like before, you get approval from the girl you draw on the beach. This also affects a minor detail in a future chapter.
You can also burn your marshmallow if you leave it on the fire for too long, but that doesn’t seem to affect anything.
Weirdly enough, only Autumn’s solo scene gives you approval on a limited choice. Even if you don’t hug her, there will be no options for the others later.
Back To The Cabin
Once you’re done making memories, the girls return to the cabin and decide to give it a name. This name will be remembered for the rest of the game, so pick whichever you like the most between Fawn’s Curse or Fawn’s Rest. Once you pick your name, your goal is to complete the Fawn’s Memoir. You can record stuff like the Bloom & Rage poster, each of the girl’s corners, and the kitchen corner.
Other Memoirs are also available inside the cabin, such as:
- Terrible Toys: If you picked up the dirty troll doll from the hole with Kat back in The First Night (while looking for the keys), it can be found next to Swann’s corner.
- Graffiti: The Cabin is filled with more graffiti, but the only one you can grab is the blue-haired girl painting by the door.
Kat will mention how she loves the name, and saying “It’s not for hunters anymore.” gives some approval with her. The girls will also make some comments depending on what you named the cabin:
- For Fawn’s Rest, Nora will first comment on the name, giving you the chance to say “Maybe the deer will come back now…”, but with no consequences.
- For Fawn’s Curse, Autumn is initially annoyed by the name, and you can say “Maybe the ghosts drove out the hunter!”. Again, no relationship changes.
Similarly, the girls will talk about taking a bath in the cabin. Swann can say “Where would you poop?”, but with no real consequences again. You can head to the trapdoor passage and sit on the Lake View to get some extra dialogue. Once you’re done with the interactions and the Fawn’s Memoir, head for the door to leave the cabin and finish the chapter.

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