Summary
- Navigate moral dilemmas as the Envoy, making life-changing decisions with lasting consequences in Avowed for more XP and unique rewards.
- Decide to kill, sacrifice, or spare characters like Sargamis, Ygwulf, or Keipo, influencing the gameplay and outcomes in different areas.
- Choose between razing or saving key locations like Naku Kubel, Solace Keep, or Sapadal, shaping the fate of various factions and the Living Lands.
Avowed is an epic tale of adventure where you play as the Envoy, a godlike of a mysterious deity sent to the Living Lands to resolve the Dreamscourge plague. Naturally, as the representative of the Aedyran Emperor and the hero of the story, you’ll get the distinct pleasure of making the final decision.
While in some cases, the moral choice is clear, others leave you scratching your head between the bad or the worse option. There are several such scenarios in the game, and in this article, we’ll be focusing on and breaking down the most difficult decisions you have to make in-game.
7
Sargamis
Kill Him, Sacrifice Him Or Sacrifice Yourself?
When you took on the task of finding a lost Aedyran expedition team, the last thing you’d expect is to meet the enterprising godlike of Eothas, Sargamis. In this side quest, Dawntreader, it’s revealed that Sargamis has built a statue to house Eothas, and in a twisted turn of events, intends to power it up using the souls of the expedition team.
At the outset, it’s clear to us that Sargamis’ experiment will never work, and you have the option to convince him to stop it all. There’s also the option of killing Sargamis, but there’s the more sinister choice of pushing him to sacrifice himself to get his invention to work. You can sacrifice yourself when he asks, but, of course, you’ll come back, and it still won’t work anyway. However, choosing to persuade him to stop will get you more XP, and he’ll willingly hand you his weapon, the unique sword the Last Light of Day.
6
Paradisan Rebels
Kill Your Assassin Or Spare Your Assassin?
When you take your first steps into Paradis, the last thing you expect is to be sent to the afterlife. After being revived due to Sapadal’s intercession, your new mission is to track down your killer, who turns out to be a member of the Paradisan Rebels, a rebel group determined to push Aedyr out of the Living Lands for good.
Naturally, anyone who’s been killed would be resentful towards their killer, but Ygwulf actually explains his reasoning rather than attack outright. You have the option of asking your allies for their input, but it’s your choice if you’d like to kill Ygwulf or tell him to leave before the Steel Garotte catches them. If you spare Ygwulf, you’ll be able to go around Dawnshore without being attacked by the rebels; of course, the opposite will happen if you choose revenge.
5
Keipo
Give Keipo The Leviathan Heart Or Give The Heart To Chiko?
In the side quest the Heart of Valour, you’ll find retired hunter Keipo shutting himself up in his house in Thirdborn. At the request of his niece Chiko, the godlike will be asked to check up on him, only for Keipo to ask you to retrieve a leviathan heart he’s kept hidden.
After retrieving it, you discover from Chiko that Keipo intends to use it to kill himself since it’s an ingredient for a poison. The choice comes down to what’s the right thing to do: give the heart to Keipo or Chiko. Since Keipo is dying, it’s understandable that he wants to go out on his own terms. But, of course, on the flip side, Keipo’s suicide would undoubtedly hurt Chiko and make her angry at you. It’s a hard one, to be sure, and it’s up to you what you think is the best.
4
Shatterscarp
Destroy Naku Kubel Or Sever The Adra?
As your time in Shatterscarp draws to an end, you’re again presented with a choice. Having just emerged from Naku Kubel, you’ll run into Inquisitor Lödwyn of the Steel Garotte and Archmage Ryngrim. You have to choose between Lödwyn or Ryngrim’s plan for Naku Kubel in their attempt to stop the Dreamscourge in Shatterscarp.
Lödwyn wants to raze Naku Kubel to the ground, while Ryngrim wants to sever the Adra. If you go with Lödwyn, Naku Kubel will no longer be accessible, but the Dreamscourge will continue to ravage Shatterscarp. If you go with Ryngrim, then Naku Kubel will be accessible, but a large portion of Shatterscarp’s residents will be killed. The latter is, of course, an unpopular choice with Temerti, Kai and Thirdborn’s residents, but the result is that Shatterscarp is completely free of the Dreamthrall epidemic.
3
The Pargrunen
Destroy Solace Keep Or Save Solace Keep?
For an extremely long time, the Pargrunen have isolated themselves in Solace Keep, unable to leave the keep, let alone Galawain’s Tusks. Some dwarves desire to roam while others prefer to keep their oaths and stay on. These disparate lines of thought are embodied in Mihala and Kostya, and it’s your decision who to side with.
Mihala wants to adhere to the old ways and save Solace Keep, while Kostya wants to destroy the keep so his people would be free to travel. Both sides have good points, and there are many pros and cons to whether you decide to save Solace Keep or not. The Pargrunen deserve to be free, but those who wish to stay would be without shelter if Solace Keep is ruined. There’s also the issue that it isn’t right to decide for others whether they should roam or not, but in the end, you have to choose.
2
Sapadal
Kill Her Or Free Her?
From the moment you’re in the Living Lands, you’ve heard a mysterious voice in your head and your dreams. As the story progresses, you learn that it’s the god of the Living Lands, Sapadal, and that you’re the godlike of this imprisoned deity.
You also learn Sapadal’s story and the rise and fall of the Ekidan people. However, although Woedica is discovered to have imprisoned Sapadal and murdered the Ekidans, we learned that the Ekidans have been sacrificing some of their people to Sapadal and are angry that the god did not save them from annihilation. You have to choose to free Sapadal according to her request, or side with Woedica and kill Sapadal to prevent – in Woedica’s eyes – chaos from spreading and destroying the other gods.
1
The Living Lands
Colony, Vassal State, Independence?
At the end of the game, the question of what the Living Lands should become is presented to you. The island could either turn into an Aedyran colony, a grefram (or vassal state) or gain independence by unifying.
Of course, becoming a colony is the least favourable option, as the island is now subsumed into the Aedyran Empire. Choosing to become a vassal is more of a compromise option, with the island giving taxes and tribute to Aedyr, while Aedyr offers them protection and is largely hands-off over governance. Becoming an independent, self-governing kingdom is certainly a favourable choice for everyone, but it comes with its own sets of problems, as different cultures and laws have to come together, but the freedom from Aedyr is likely worth it.
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