Best Psychic-Type Cards In Triumphant Light

Best Psychic-Type Cards In Triumphant Light

Summary

  • Psychic-type Pokemon in Triumphant Light offer various tech options and stalling strategies.
  • Clefairy, Haunter, and Clefable in the set provide flexible and effective options for evolving into stronger Pokemon.
  • Unown’s Ability to peek at cards and Gengar’s Sleep ability make them valuable additions to decks, particularly for budget players.

While Psychic-types dominated playing field during the first expansion of Pokemon Pocket, the type itself has been winding down as other types get more support. This does not mean they are any weaker, but there are plenty of other options to choose from as well. Does Triumphant Light give you those better options?

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There are seven Psychic-type Pokemon added to the game in this set with two Evolution lines, and some Basic Pokemon to add a few more tech options to your pre-existing deck. Some make it easier to predict what your opponent will do next, while others can create stalling strategies that might just make the difference between victory and defeat.

7

Clefairy

A Costlier Clefairy Card

Clefairy Pokemon TCG Pocket Triumphant Light Card Art.

If you’re not careful, your Clefairy will be knocked out by the many Steel-types in the game. Triumphant Light’s Clefairy is a second version of the original Clefairy that first released in Genetic Apex. The biggest difference is that it has a cost of two Energy to attack.

For one more Energy than the original printing, you can do an additional ten damage. This doesn’t seem like much, but it makes the Energy gap easier to deal with if you plan to go into Triumphant Light’s Clefable. On the bright side, that second Energy is Colorless, making it easier to pay for if you use the right Energy acceleration cards. This is a trend that continues once it Evolves into Clefable.

6

Gastly

A Disruptive Start

Gastly Pokemon TCG Pocket Triumphant Light Card Art.

Coin flip Moves usually let you deal a bit more damage. However, there are some that let you get away with some pretty nasty effects. Gastly has one of these Moves. For only one Energy, you can flip a coin and see if your opponent has to shuffle a card from their hand back into the deck.

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This Move is pretty good if you can land the flip. The fact that it has a Colorless cost also means you can technically fit it into any deck. The downside is that Gastly doesn’t do damage. Without damage, this card is really only there for the disruption and will need to Evolve to make any more lasting impact. Luckily, this card can also be slotted in whether you want to end on Triumphant Light’s Gengar or Genetic Apex’s Gengar ex.

5

Haunter

Complete Your Ghost Collection

Haunter Pokemon TCG Pocket Triumphant Light Card Art.

The Haunter released in Triumphant Light is an excellent choice if you want to deal damage while working your way towards Gengar ex or this sets Gengar. At two Energy, you already have everything you need to Evolve it and continue using it.

40 damage for two Energy isn’t fantastic, but it works if you’re climbing up the Evolutions. You can mix and match this with any combination of Ghastly and Gengar cards to create the perfect line that fits your playstyle. This Haunter is also the easiest to pull since it is common, unlike its counterparts, which are either promo or uncommon cards. This makes it good for making Gengar decks slightly easier to put together for newer players.

4

Clefable

Absorbing Damage Every Turn

Clefable Pokemon TCG Pocket Triumphant Light Card Art.

60 damage for three Energy seems steep at first glance. Luckily, Clefable has other redeeming qualities that make this Move worth paying for. For starters, its cost only really requires one Psychic Energy while the other two can be Colorless. This makes paying for the cost of this Psychic-type a bit more flexible, adding more potential for budget dual-type decks.

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Once you use Moonblast once, Clefable gains protection during the next turn. So any Move that hits it will do 30 less damage. This makes Clefable’s 100 HP capable of withstanding extra hits before hitting zero. However, it does need to attack first, leaving it wide open if you can’t immediately pay for it to use the Move.

3

Unown

See The Future In Pokemon Pocket

Unown is a card that has potential, but with the cards available in Triumphant Light it still does not have a useful effect. Unown can deal 20 damage for one Colorless Energy. With no Evolutions, this card can fit perfectly into any deck you want to splash it into. Its Ability can also be activated from the Bench, allowing you to see the top card of you or your opponent’s deck.

Having this as an Ability is better than a Move, since you can take a look, gain knowledge, and play according to the information you’ve gathered. This can help you see if your opponent will get a key Evolution that they need or an item that can potentially affect your board next turn.

2

Gengar

Budget Gengar

Gengar Pokemon TCG Pocket Triumphant Light Card Art.

If you’re looking to run Gengar but don’t want to invest your daily packs into older sets, then Triumphant Light has a cheaper Gengar that is only uncommon. This Gengar has 140 HP and can let you put your opponent’s Pokemon to Sleep while dealing 70 damage.

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While the other non-ex Gengar can stop your opponent from using Supporters, that floodgate doesn’t stop their more powerful Pokemon from simply punching through and knocking you out. Sleep at least has the potential of preventing your opponent’s Active Pokemon from attacking or Retreating. It also has a Retreat Cost of one, allowing it to be agile and easy to get out of the way when it is time to swap out.

1

Rotom

Rotom Pokemon TCG Pocket Triumphant Light Card Art.

Rotom has some utility when used alongside an Arceus card. It gains free Retreat through this combo. Is it worth it though? Rotom can hit the Bench for 20 damage on only one Colorless Energy. This makes it compatible with any deck that you want to slip Arceus into. It also makes any deck dual-type if you use it as tech.

Rotom gives Arceus a way to consistently make Cyrus viable. Hit a Pokemon on the Bench with Dash attack to make it a target. Then the next turn, you can Cyrus that Pokemon and swap out Rotom for a Pokemon with a stronger hit to deal the finishing blow. This works well in the early game since it can fish out any Pokemon trying to Evolve or create a way out of being blocked by a beefy wall of a Pokemon.

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