The majority of the Exhibits in Two Point Museum are just there for guests to view and enjoy. Occasionally, they’ll get randomly-assigned traits that can affect nearby visitors, but they’re otherwise simply display pieces. A few Exhibits, however, have special powers that, when used correctly, can make your museum much more profitable and easier to manage.
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Once you discover these extra-useful Exhibits, it’s a good idea to make sure that you have them in every museum you build going forward. The benefits are well worth the additional cost and danger of sending Expeditions to find them.
8
Haemogobbler Plant
If your museum has a Supernatural focus, you should definitely have at least one Haemogobbler Plant, found in Reaper Furrows in the Netherworld. Honestly, having two or three once you’ve fully researched this mysterious Botany Exhibit might not be a bad idea.
Haemogobbler Plants transform guests into Vampires, granting them a permanent Buzz bonus on any Supernatural Exhibits that they visit for the rest of their time at the museum. They also no longer need food or drink, so while it may translate to a bit less revenue from Vending Machines or the Cafeteria, the extra Buzz – not to mention the impressiveness of the Haemogobblers themselves – should prompt enough donations to more than make up the difference.
Try running a Marketing Campaign to attract Goths to the museum. Their Dream Visit is to become a Vampire, so fulfilling it will get you a great review.
7
Lone Henge
Lone Henge, found in the Spoony Dunes of the Bone Belt, has a decent Buzz rating, and its slim footprint makes it easy to fit into most floor plans. However, its real benefit only shows when it’s activated by placing a Triangle Cell near it.
Once it’s turned on, Lone Henge acts as a beacon, inviting alien guests to the museum. If you’re expanding your collection of Space Exhibits, especially artifacts of the various alien species of The Known Universe, be sure to use this ancient mystery to advertise across the stars.
6
Time Portal
If you keep exploring the Spoony Dunes, you’ll eventually find a Time Portal. This impressive piece of ancient architecture, like Lone Henge, can be activated by placing it next to Blending Gears and a Circle Cell.
The Time Portal brings in Cave People from the distant past to visit the museum, growing your overall guest count. That means that just by having the Portal active, you can sell more tickets, souvenirs, and snacks, and get more donation money!
5
Frogborne Nursery
You’ll have to go all the way to the planet of Ribbetonia to get a Frogborne Nursery, but the intergalactic trip is worth it. Like the Time Portal, a Frogborne Nursery will periodically spawn a new guest – in this case, one of the amphibious aliens of its homeworld. However, it doesn’t need to be activated and will continue to spawn Frogborne as long as it’s on display.
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The Frogborne value Knowledge, so make sure there are plenty of Info Stands around the museum to help them learn about Earth culture!
4
Sprinkler Pump
If you have any Botany Exhibits in your museum, do yourself a favor and gather them around a Sprinkler Pump. As long as it’s in good working order, this Custom Contraption does all the watering for plants in its radius automatically, freeing up your Botany Experts to give tours, go on Expeditions, or attend to any other duties.
The downside, of course, is that you’ll need a Science Expert to build and maintain the Sprinkler Pump, so depending on your museum’s needs you may just be trading one expense for another.
3
Mulch-O-Matic
Mulch is a necessary ingredient for Illness Elixirs and Plant Camouflage, which you’ll need to survive many of the more perilous Expeditions that Two Point Museum has to offer. Unlike other resources for crafting, though, you can’t get Mulch from any of the Points Of Interest on the map.
Mulch can only be obtained by feeding Botany Exhibits to the Mulch-O-Matic, so even if you don’t plan to make Science Exhibits a focus in your museum, you’re going to want at least one of these machines along with a Science Expert to keep it in working order.
2
Blooming Buffoon
While it might be the most unsettling Exhibit in the game, the Blooming Buffoon from Bigfoot Gardens in the Bone Belt serves an important purpose in your museum’s ecosystem. Guests need Entertainment, and the visitors that are transformed into clowns by this jungle flower will provide it simply by walking by.
The Blooming Buffoon triggers quite often, so having even one in your museum means you’ll quickly find your facility bursting with clowns. Just remember, that’s actually a good thing.
1
Twiggy Silverbottom
The leader of the Silverbottom Expedition, fittingly, can be recovered from The Resting Place in the Netherworld. Ideally, you’ll want to place her in a Polterguest room with her cousins Bish, Bim, and Biff, but even if you’ve only found her ghost she’s worth putting on display immediately.
Twiggy grants guests increased time in the museum, which goes a long way to making sure that they see everything if you’ve grown large. The longer a guest stays, the more likely they are to make purchases and put money in donation bins, making Twiggy’s unique power an exceptional addition to any build.
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Simulation
Strategy
Life Simulation
City Builder
- Released
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March 4, 2025
- ESRB
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Everyone // Mild Fantasy Violence, Comic Mischief
- Developer(s)
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Two Point Studios
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