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Your collection in Two Point Museum includes some valuable artifacts from across the county and beyond. That means that they’re going to attract the attention of would-be heisters looking to make a quick buck. If you aren’t careful, you could suddenly find yourself looking at an empty display stand where your prized Exhibit once stood.

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Security Guards are the only way to thwart thieves and vandals, but you’ll need to be smart with how you deploy them throughout the museum. This guide has everything you need to know about museum security, so that the people of Two Point County can continue to enjoy your Exhibits.
How Criminals Operate In Two Point Museum
Each guest that arrives in your museum has a small chance of being a criminal in disguise. You won’t get any prior warning if a guest has nefarious intentions, but your Security Guards are trained to notice suspicious behavior; disguised criminals in the line of sight of a Security Guard or Camera have a chance of being exposed.
Criminals will move throught the museum like normal guests until they either lose their nerve or choose an Exhibit to target. Seeing lots of guards, cameras, and Exhibits with the Security Sticker perk will demoralize criminals, and enough of these may cause them to give up and leave without causing trouble.
If a criminal chooses to either vandalize or steal an Exhibit, they will change their clothes, revealing themselves as a criminal, and make their move. From that point on, they can be apprehended by any Security Guard that gets close enough to them.
- A Vandal will damage their target Exhibit, reducing its status to zero until it’s repaired, then flee the musuem.
- A Thief will steal their target Exhibit and try to leave with it. If they’re apprehended before they can get away, the Exhibit will be recovered. If they escape, though, the Exhibit is gone forever.

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Best Ways To Stop Criminals
Even the best security staff can’t be everywhere at once, so it pays to have a strategy in place to prevent as many crimes as possible.
Watch The Exits
Thieves have to make their escape somehow, so if you have a Security Chair with coverage over every possible exit, they’re much less likely to get away without running straight into a security guard. The guard also has a chance of noticing disguised criminals as soon as they enter, stopping them before they have a chance to try anything.
The Boggymen sneak into the museum via the plumbing, entering and exiting through the toilets. Keep a guard posted near the bathrooms to watch out for these aquatic thieves!
Cameras Don’t Catch Criminals
Cameras have their uses – specifically, alerting security if a crime occurs and deterring criminals from going through with their plans, but just catching a thief on camera won’t actually stop them once they commit. When a criminal is spotted on camera, the nearest available guard will try to catch them, but they won’t always succeed.
When you get an alert saying that a criminal has been spotted, pause the game and open the staff menu. Find the guard that’s pursuing the criminal and manually move them to the offender. This guarantees that you’ll catch them!
You can also just hire a new guard and drop them right on the would-be thief.
Criminal Guilds
Occasionally, the museum will come under attack by a criminal guild, an organized heist consisting of about three criminals at once. Each guard can only handle one offender at a time, so be sure that you have enough staff to deal with the entire gang.
- The Golden Molers can spawn anywhere through holes they dig in the ground, and will escape through the same holes they entered from.
- The Boggymen enter and leave through the Bathrooms. If your museum has multiple Bathrooms, they can attack from one or more simultaneously.
- Jumbo Marketing are regular Vandals, but they attack in groups to try and overwhelm your security.
It’s very important that you don’t reassign a guard until they’re done escorting a caught criminal from the map. If an apprehended criminal no longer has an escort, they’ll immediately try to recover their stolen Exhibit, and proceed with their heist as planned unless they get caught again.

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