Similar to other survival games, there are so many different resources in Once Human that players gather over the course of progressing through the scenarios. While some of them are constantly used to craft better gear or repair existing ones, some other items are left without use; they either don’t seem to hold much value to the player, or maybe better variants have been acquired already.
Selling or trading these items, however, is a great way of opening up some space in one’s inventory and storage crates while obtaining something useful in return. Deviations, however, used to be an exception to trading for a long time, but an update changed this. For those looking to make use of this feature, here’s how to sell/trade deviations in Once Human.

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How To Trade Deviations In Once Human
Similar to other items, Deviations can also be traded via the Vending Machine, a device that every player can build in their base after unlocking the Memento of the same name under the Construction category.
Keep in mind that a Vending Machine is an electrified device, which means that having a Generator connected to it is essential.
After building the Vending Machine, there will be a new tab for trading Deviations. Thankfully, the trading options for a Deviation are not limited, which means that a player can offer a Deviation and ask for any other item in return, be it another Deviation, mods, ammo, weapons, or anything else.
Aside from trading for items, players can also trade their Deviation for Energy Links. The maximum number of Energy Links that can be received in return for a Deviation is 99,999, though it is almost impossible to see someone spending that much on a Deviation.
How To Sell Deviations In Once Human
Selling Deviations is only possible in the Eternaland Island Shop. The vendor at the shop will offer a set amount of Astral Sand for each Deviation. The Astral Sand that the player earns from the shop can be spent at the same place to buy new items.

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Are Deviations In Once Human Worth Selling Or Trading?
Higher-tier Deviations are indeed worth selling, especially if you have multiple copies of them. The best way is to trade them for the item that you need, but if trading doesn’t work, the Island Shop in Eternaland is always an option. The price for Deviations in the shop is usually around 400 or 500 Astral Sand.
That being said, it is recommended to save the Crafting or Territory Deviations rather than selling them, as they boost the progression when starting a new scenario, while Combat Deviations are usually required in the latter half of the game, and by then, you have probably caught new Combat Deviations throughout the scenario. So, selling or trading combat Deviations seems to be a wise choice unless you build your base in a high-level zone.

Survival
Shooter
Open-World
- Released
-
July 9, 2024
- Developer(s)
-
Starry Studio
- OpenCritic Rating
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Strong
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