How To Display Melee Attack Range In Marvel Rivals

How To Display Melee Attack Range In Marvel Rivals
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Marvel Rivals has an incredible and ever-increasing roster of characters to choose from, with each character working in significantly different ways from each other, while staying largely true to their comic-book counterparts.

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One of the two main differences between characters is whether they use ranged or melee abilities. Some characters have a mix, while others are committed to one or the other. With melee characters, it can be difficult to know when an enemy is in range of your attacks and can end with you attacking the air right in front of them, leading to your untimely death rather than landing your blows.

How To Display Melee Attack Range

Wolverine attacks a Galacta Bot in the Practice Range in Marvel Rivals.

Luckily, there is a wealth of options in the settings for Marvel Rivals, allowing you to customize much of how your game controls, and exactly what is displayed on your screen. One of those options allows you to display whether an enemy is close enough for your attacks to hit.

Where To Find The ‘Attack Range Hint’ Setting

This is not a setting that’s immediately obvious to find, and that’s because it isn’t always shown. To find this setting, go to:

  • Settings > Controller/Keyboard (depending on platform) > Combat
  • From here, you’ll need to select a Hero from the option above the rest of the settings. By default, this is toggled to ‘All Heroes’. Select any character that has melee attacks, like Spider-Man, Wolverine, Iron Fist, etc.
  • Once you’ve selected a melee hero, scroll down to the Hero options. Among other options specific to that character, there will be an option called ‘Attack Range Hint‘. Toggle that option on.

How To Tell If An Enemy Is In Attack Range

With this setting active, enemies that are in range of your melee abilities are going to be highlighted slightly red. The effect isn’t dramatic, and it might get lost a little bit in the effects when a lot is going on, but it is certainly noticeable in most situations.

The color for this effect can be changed by changing the ‘Enemy Color’ in the Accessibility Settings. Certain colors are going to blend into more cosmetics than others, so if you’re having trouble with the default, try changing the colors around to find something consistent.

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