Zelda: Breath of the Wild and Tears of the Kingdom are full of creative and innovative ideas, and one of the ways both show that is through their in-game technology. Their accessories, structures, and even vehicles have this futuristic yet ancient feel in their design, with some even representing items that can be found in today’s world. Interesting as that may sound, the Zelda series may want to step back from BotW‘s and TotK‘s technology, as going further could end up being detrimental.
If one were to play either Breath of the Wild or Tears of the Kingdom, one of the easiest things to notice is how much more advanced they are when compared to other games in the series. Aside from the evolution of combat and exploration, the in-game technology of either title is central, as a mix of ancient, modern, and futuristic ideas that other entries have not featured or barely touched on. However, perhaps that should be the limit, because advancing beyond what these games have provided could make future Legend of Zelda games lose the identity established by the franchise as a whole.

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What’s A New Twist You’d Want To See In A Zelda Game?
Personally, I’d like it if they gave Link a different origin than just some guy who becomes the big hero without question. It would be interesting to see him start out in a much different role and reluctantly become the hero. Maybe he starts out as a mercenary only in it for the Rupees, and over the course of the game becomes a hero who fights for the greater good.
Why Future Zelda Games Must Not Go Beyond the Technology of Breath of the Wild and Tears of the Kingdom
Breath of the Wild and Tears of the Kingdom could influence future games with their approach to open world and RPG aspects, but it’s likely best to leave behind the modern and futuristic-inspired ancient technology. Going beyond the innovations of both titles can lead to certain issues or bring up noticeable concerns, such as:
- A future game that goes beyond the ancient technology established by BotW and TotK could make it lose the fantasy aspect that The Legend of Zelda series is all about
- Both titles have done enough to show what’s possible by infusing modern/futuristic ideas into ancient technology, and going further would be too difficult to do without heavily changing the franchise
- If the next game does intend to advance its in-game technology further, it could mean more items in the real world being represented, which could ruin the classic fantasy aesthetic one expects when playing a Zelda game
There are many things players expect to see after Tears of the Kingdom and Breath of the Wild, and while improved in-game technology could be one, it may not be what’s best for the series. Hopefully, Nintendo won’t go that route when developing the next title.
What the Next Zelda Game Should Consider Doing With Its Technology
Nintendo should consider returning to the Zelda series’ roots in regards to in-game technology. The next mainline entry could focus on items and gadgets fueled by magic, similar to those found in games such as Skyward Sword or A Link Between Worlds. Going back to something like that would allow a future Zelda game to retain the mystical and otherworldly feel that defines the series, ensuring it’s something familiar. Also, technology that runs on magic allows for more creativity in terms of design, resulting in objects or weapons that could stand out more than if they were powered by electricity or other more modern means.
While there’s no telling what future Legend of Zelda games could hold, one can at least expect Nintendo to incorporate interesting and innovative ideas. The in-game technology is an aspect that will likely be strongly affected, and it may be best to keep it simple rather than go beyond what Breath of the Wild and Tears of the Kingdom have established, as doing so keeps the franchise in a recognizable position.
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