Best Camp Buffs To Cast Before Every Adventure

Best Camp Buffs To Cast Before Every Adventure



Before leaving your camp and beginning a new day in Baldur’s Gate 3, bolstering your party with the right buffs can make a huge difference. Since the game offers several buffs that last until the next long rest, it’s wise to take advantage of them and prepare for the unknown that lies ahead.

Certain buffs can provide extra HP, improve combat efficiency, and enhance various skill check abilities. While some buffs are situational, others are worth having every time you leave the camp. The following are the best camp buffs you should have before every adventure in Baldur’s Gate 3.

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Best Camp Buffs Sorted From Early To Late Game

Gale casting Mage Armour on Karlach in Baldur's Gate 3

The table below lists the best camp buffs, organized from level 1 to level 12. While early-game provide more options, late-game buffs are some of the most powerful and essential to cast before leaving camp. Except the Death Ward spell, all other spells listed in the table last until the next long rest:

Buff Name

Spell Slot Requirement

Buff Effect

Mage Armour

Level 1 Spell Slot

Sets armor class to 13 + dexterity modifier as long as the character isn’t wearing any armor.

Longstrider

Ritual Spell

Increases movement speed by 3m.

See Invisibility

Level 2 Spell Slot

Grants oneself the ability to see and possibly reveal invisible creatures or items.

Aid

Level 2 Spell Slot

Increases maximum HP by 5, can be upcasted using a level 6 spell slot to acquire 25 additional HP.

Protection from Poison

Level 2 Spell Slot

Grants advantage on saving throws against poison condition.

Warding Bond

Level 2 Spell Slot

Grants a companion resistance against all damage types and increases their armor class and saving throws by +1. However, each time the warded companion takes any damage, the spellcaster also receives equal damage. You can avoid the negative consequences of the Warding Bond by acquiring a Cleric hireling from Withers and having them cast the spells instead. You can leave the hireling back at camp without losing the spell’s effect.

Death Ward

Level 4 Spell Slot

Prevents a companion from dying, enabling them to automatically succeed a death-saving throw and remain unconscious with 1 HP.

Freedom of Movement

Level 4 Spell Slot

Grants companions immunity against stunned, paralysed, and restrained conditions. Moreover, difficult terrain like ice and grease doesn’t slow them down.

Heroes’ Feast

Level 6 Spell Slot

Increases your party’s maximum HP and grants them immunity against poisoned, diseased, and frightened conditions. Moreover, all companions benefiting from this buff also have advantage on wisdom saving throws.

You can further strengthen your party by combining these buffs with a variety of elixirs. Like the spells listed above, elixirs also last until the next long rest and serve specific situational purposes. For instance, an Elixir of Hill Giant Strength

or an Elixir of Cloud Giant Strength

can enhance the damage output of melee characters, improve their jumping distance, and increase carrying capacity.

Similarly, an Elixir of Heroism

grants 10 additional HP and the Blessed condition until the next long rest. By using buffs and consumables strategically, you can ensure your party is fully prepared for every challenge ahead.

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