Which Museum Is Best In Two Point Museum?

Which Museum Is Best In Two Point Museum?



No matter if you’ve chosen to progress through the story-based campaign mode in Two Point Museum for linear gameplay or are going into sandbox to build and curate to your heart’s content, you’ll come across a variety of themed specializations you can pursue, with a museum dedicated to each one.

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Some kinds of museums come with additional challenges, like keeping ghastly guests happy or successfully keeping marine species happy and healthy in varying aquariums, but every one of the six museums in Two Point Museum has something unique to offer. Here are our picks for our favorites of the bunch.

6

Botany: All Museums

Odd plants growing in Bungle Wasteland in sandbox mode in Two Point Museum.

An Accent, Not A Feature

If Botany had gotten its own special location instead of being splashed into the other museums as additive content to spruce up your dedicated displays, it might have been higher up on our list. Botany as a concept is really fun to play with in Two Point Museum, and it would have fit well with a greenhouse or garden type location, but as it is, these plants head home to your other museums.

While other displays can deteriorate in their own ways, your plants can and will die if your staff fails to tend to them regularly. You wouldn’t want one of your hungry plants to do something wild like eat a museum patron, would you…?

5

Marine Life: Passwater Cove

Anyone Else Whistling “Under The Sea”?

The Passwater Cove museum will potentially be the second you unlock in the campaign mode, and should you choose it over the Supernatural museum, you’ll unfortunately find yourself with a bit less funding. Passwater Cove is what remains of the border between the world as you know it and the lost city of Wetlantis, and it’s a shame people have forgotten this once great metropolis outside the jellyfish decorations and posters at your museum.

That doesn’t mean you won’t see Wetlantean guests at your museums, though. They don’t care much about your Marine Life exhibits, but they make guests want to donate more in their presence.

Here, the main focus is on building aquariums so you can discover, home, and breed all kinds of exotic fish. Your critters are fussy about their tank’s condition, so be sure you’ve got them taken care of, because they can and will die on you. That said, you’ll be hard at work with conservational breeding and exploring the deep blue sea that it’s best to leave that to your hired staff.

4

Science: Bungle Wasteland

She Blinded You Too, Huh?

Don’t get us wrong – the advancements you’ll make for your museums at Bungle Wasteland can’t possibly be understated. This location has a field of Places of Interest rife with plenty of things to boost the stats of other elements of running museums. You’ll find things like perks to improve other exhibits, plenty of XP for your staff, and an assortment of metals and metals.

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You’ll need to bring home any workshop designs your team finds and actually fabricate them in the workshop before you can use these new discoveries on the floor, which is realistic but time consuming. The gizmos and gadgets you make are amusing in the end and come with quite a heavy work load to create – there’s a bit more work involved here. It’s a nice change of pace, but other museums have more gameplay themselves.

3

Prehistory: Memento Mile

First Isn’t Always The Worst

If you’re playing Two Point Museum in the campaign mode to learn the lay of the land when you first dive in, then you’ll be spending a good amount of time at Memento Mile, the Prehistory museum. Here, not only will you learn the ins and outs of playing Two Point Museum for the first time, but you’ll have a variety of cool fossils and bones to collect!

Throughout your expeditions to the Bone Belt, you’ll be unlocking access to all kinds of cool new Places of Interest, each of which come with their own unique set of potential collectibles for your expedition teams to bring back. In the Bone Belt, an area you’ll return to several times as you find new experts, you’ll be finding all kinds of dinosaur fossils. Plus, who doesn’t love seeing the occasional Yeti visitor, if you’ve got frozen fossils on site?

Whether it’s animal remains like an assortment of bees, varieties of colossal dinosaurs for you to reassemble once again, and all kinds of quirky stuff in between, you and your guests alike will have a roaring good time in the first level of Two Point Museum’s campaign.

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2

Space: Pebberly Heights

One Small Step For Man

Going through campaign, Pebberly Heights is the final museum in the base game for Two Point Museum, and you’ll need to put everything you know about curation to the test to survive. The universe has plenty for you to explore when it comes to Places of Interest, but you’ll need to be wary, since the margin for error when you’re in outer space is slim to none. Hope your staff are well-prepared for expeditions here!

There’s maybe nothing greater to explore than the vast void of space, but along the Known Universe, your staff will encounter plenty of out-of-this-world things to bring back to the museum with them. Hopefully everyone makes it back okay.

But despite the danger to the hired help that go out to find things to display in the museum, Pebberly Heights has tons of intriguing things happening at any given time. Have you been displaying any astral anomalies out on the museum floor? You may want to go check on those…

1

Supernatural: Wailon Lodge

Curated By Stephen King

Even without all the copious references to The Shining by Stephen King and a litany of other horror pop culture staples, Wailon Lodge would still be pretty entertaining. After all, it’s one of the wackier ideas of a museum in the whole of the game. We expected to be curating fossil displays or aquariums in a museum management sim, but a ghost hotel took us by surprise.

Wailon Lodge will be the second or third museum you begin curating, depending on the choice you make after reaching your first star level at Memento Mile. Wailon Lodge receives more funding than the alternative of Passwater Cove, but you’ll have your work cut out for you in managing all your ghastly guests.

Though you’ll find plenty of diabolical displays (we do not like that doll that always looks at the camera), the main focus of Wailon Lodge seems to be providing patrons with the possibility for peeping into the afterlife. You’ll bring back plenty of human spirits from expeditions, and they’ll all need a place to stay.

Dedicate plenty of time and resources to building themed rooms for your ghost friends, based largely on the era of history from which they came, and thrill guests with organic looks at how guests spend their time in the great hereafter.

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