Without actual exhibits, a museum isn’t much of a museum, and in the properly titled Two Point Museum, that’s exactly what you’ll be running. Whether you’re starting in Campaign mode or playing around in Sandbox, your job will be running all sorts of different museums, and filling them up with exhibits.
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You’ll have plenty to find, from dinosaur bones and fossils to anomalies from space, and you can just drop them and forget. Like in the real world, your Exhibits need to be kept at certain temperatures so they can thrive properly, and don’t end up decaying or dying, especially living ones.
How To Take Care Of Exhibits
As time progresses, your Exhibits will gradually lose one of four specific stats: Grubbiness, Icyness, Health, and Maintenance.
Each of them is marked by a meter that ranges from zero to 100, and as that meter goes down toward zero, a different negative effect will begin to show up on that Exhibit, depending on the type of stat they use.
Meter Type |
Exhibits That Use It |
Consequences Of A Low Meter |
---|---|---|
Grubbiness |
Prehistory Science Marine |
Exhibits begin to lose buzz and will eventually lack buzz altogether. |
Icyness |
Frozen Finds |
Exhibits begin to melt and will eventually be ruined. |
Health |
Botany Aquarium (Marine) |
Exhibits begin to get sick and will eventually die. |
Maintenance |
Space |
Exhibits begin to have malfunctions and can cause fires. |
The effects won’t be too severe at 80 to 70 percent, but if it gets any lower than that, the chances of something bad happening to either the Exhibit, your museum, or both are drastically increased. To prevent this, you need Experts for each Exhibit type.
Make sure to match the Expert type to the Exhibit category, as Experts can only restore or deal with the needs of Exhibits that match their specialization.
Experts will periodically go around and restore the Exhibit’s meters and keep them healthy, but if you have a ton of Exhibits and only a few Experts, you may need to manually check in and request they be restored.
This is done by selecting an Exhibit manually or using the Exhibit List option from the menu panel on the bottom to see a list of everything you have and its status, then selecting the Call Expert With X Specialization button along the bottom of the window that pops up.
One of your Experts will come and clean it as soon as possible, and you’ll want to keep an eye on your Exhibits even with the automatic cleaning.
If you find that your Exhibit’s meters are dropping too fast, and they need to be restored constantly, you’ll likely need to change the Exhibit’s Climate to better suit them.
What Is An Exhibit Climate?
Each type of Exhibit has a particular Climate they prefer to thrive in your museum, such as Botany Exhibits overwhelmingly preferring Hot Climates for example, and to change a room, you’ll need to change the Temperature in the area.
The main way Temperature is measured is by using the Temperature Visualization from the Visualization menu on the right end of the panel at the bottom of the screen, and it’ll display it in different colors.
Any museum area starts in a Neutral Climate, with the Temperature being fairly mild, and to change it, you’ll need to install different machines that affect the Climate around them in specific ways.
Once a room has its Climate changed, and you decide to take away its Climate, it will revert to a slightly Dry Climate instead of a Neutral one once the machines are removed.
Climate Type |
Temperature Needed |
Machinery Needed |
Exhibits That Tend To Prefer It |
---|---|---|---|
Neutral Climate |
None |
None |
Prehistory Supernatural Space Science |
Dry Climate |
Dry |
Dehumidifier Small Dehumidifier Wall Dehumidifier |
Prehistory |
Cold Climate |
Cold |
Freezer Small Freezer Wall Freezer |
Frozen Finds |
Hot Climate |
Hot |
Heater Small Heater Wall Heater Botanical Heater |
Botany |
Humid Climate |
Humid |
Mister Small Mister Wall Mister Botanical Mister |
Botany |
Aquarium-Only Climates |
|||
Temperate Climate |
None |
None |
Temperate Fish |
Tropical Climate |
Hot |
Water Heater |
Tropical Fish |
Coldwater Climate |
Cold |
Coldwater Cooler |
Coldwater Fish |
When placed down, the machines will change the temperature in a huge radius around them, with the biggest change being in a three-by-three-tile area around them and becoming less effective towards their maximum range of a fifteen-by-fifteen-tile area.
All Climate Machines’ radiuses are affected by the shape of the room they’re in and can have their effects blocked by walls, or extend through open doorways near them.
Depending on the location and the number of Exhibits in a room, you may need to have multiple machines in an area to fully apply the temperature throughout and cover everything within.
How To Keep Dry Climate Exhibits
The first type of exhibit you’ll always come across is Dry Climate Exhibits. These include pretty much anything under the Prehistory category — Fossils, Dinosaur Bones, Prehistory Mysteries — and some of the land-based Marine Exhibits as well.
These have a Grubbiness Meter to take care of, and the area surrounding them within a three-by-three-tile radius needs to be completely dry, or greater if the fossil is large, and they can’t be near any sort of other climate-changing machines like Freezers.
The one exception to this rule is the Dehumidifier, a machine made for anything that needs a Dry Climate. It’s unlocked via Kudosh, and while you can make do without one since they do fine in a neutral climate, this machine will help out the Dry Climate Exhibits a lot.
Janitors are needed to restore and maintain any sort of machinery, including Climate-Changing machines like Dehumidifiers.
With a Dehumidifier in their range, you’ll turn the climate from Neutral to Dry, and the rate at which their Grubbiness decays will be reduced by around 10 percent slower than if they didn’t have one.
This will also cut down on how often your Prehistoric Experts need to restore them, giving them more time for other things.
How To Keep Cold Climate Exhibits
The second type of Climate you come across is usually the Cold Climate, and the majority of the exhibits that want this climate are in the Frozen Finds category, like Frozen Beehives and Frozen Freezers.
These types of exhibits have an Icyness Meter instead of a Grubbinesss Meter, and the same four-by-four-tile area around them needs to have a Cold Temperature. This means you’ll need to put at least one of the Freezer variants near them, with the earliest available being the regular Freezer.
If you don’t have a Freezer around, the Exhibits will decay extremely quickly, even if left in a Neutral Climate, and could end up melting and needing to be replaced at worst.
If you do let certain Frozen Finds melt, notably the Frozen Cave Person and Frozen Freezer, an easter egg can occur which nets you an achievement.
Unlike the other types of Exhibits, as long as you keep the nearby Freezers maintained above 50 percent, the Icyness Meter of a Frozen Find will never begin to decrease.
How To Keep Hot And Humid Climate Exhibits
While technically separate types, most Exhibits that need a Hot Climate, like any of the Botany ones, almost always need a Humid Climate as well if they’re going to stay healthy.
- For an Exhibit that needs to be in a Hot Climate, you’ll need to surround at least the four-by-four-tile area around them with a heat-generating machine like a Heater.
- For an Exhibit that needs to be in a Humid Climate, the same rule applies, but they’ll need a humidity-generating machine like a Mister instead.
Occasionally, an Exhibit will only need one or the other, but most of them need both, so you’ll need to have multiple climate-changing machines nearby, but fortunately, Heaters and Misters work in tandem.
Both of them can coexist in a single room or area at the same time without issue, and have the same radius as other types.
Like other machines, you’ll need a Janitor to keep them working properly, but an Expert will need to periodically water or restore Exhibits that need this climate, like the Man-Eating Plants in the Botany category.
How To Keep Aquatic Exhibits
Some Marine Exhibits will need a regular Climate, like with the X needing a Dry Climate, but most of them will be different types of Fish that need to be in Aquariums, and these have their own particular climate needs.
Any Aquarium starts off with a Temperate Climate, which is equivalent to a Neutral Climate, and this accommodates Temperate Fish.
For other Fish, like the Lionhead, they may need Tropical or Coldwater Climates to survive, and so you’ll need to use Aquarium-specific climate-changing machines.
To change it, all you need to do is place either a Water Heater or a Coldwater Cooler into the Aquarium that needs to be adjusted, and you’ll change it to the appropriate climate.
Water Heaters and Coldwater Coolers have the same radius as other climate-changing machines, but you usually only need one per Aquarium unless you make it massively sized.
Instead of Janitors, you’ll need a Marine Expert to handle the maintenance of these machines, as they’re the only ones who can go inside the Aquariums.
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