The multiplayer in Sniper Elite: Resistance is a bit more bare-bones than the previous entry, specifically in the map department. While this can be seen as a drawback, it does mean that there are fewer maps to learn the ins and outs of to be competitive. It also means there aren’t many maps that will elicit a groan when you end up on them.

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With so few maps, many included maps are fairly good, with a lot of intricacies and good art design that’s bled over from the Campaign. Because these maps are from camping, you’ll have a better shot at getting used to them.
6
River Front
Line Up The Firing Squads
River Front is one of two different maps for the No Cross mode, which is the multiplayer mode that fits the best into the Sniper Elite series, pitting teams on opposite sides of a No Man’s Land. In the case of River Front, that No Man’s Land is a river, with docks and a city on either side of it.
The issue with River Front is that it often ends up feeling like a battle from hundreds of years ago, where people stand in lines shooting at each other without any meaningful cover or strategy. There’s very little opportunity to find a creative location to set up shop in River Front, and it often ends up being a bloodbath or crawls along at an incredibly slow pace.
5
Destroyed Town
Ruins As Far As Eye Can See
Destroyed Town is one of four different maps for the more close-quarters modes in Resistance. The town’s name is extremely on the nose, with building ruins scattered across the majority of the area, having been destroyed. This creates a lot of blind corners and awkward piles of rubble that make it a bit inconsistent to try to walk around unless you move into the area that’s been hit with far fewer explosives.
The portions of Destroyed Town that aren’t in complete and utter disrepair aren’t too bad, with some interesting architecture and strategic possibilities scattered around pretty evenly. But, so much of the map is taken up by the destroyed sections that act as a deathtrap that it can be a map that plays out very chaotically.
4
Rail Yard
Ninety Degrees, Every Direction
Rail Yard is a much more organized map compared to Destroyed Town and comes close to showing how that can also be a bit of a detriment. There are a lot of very long, unbroken 90-degree angles in Rail Yard that can leave you open from a lot of angles at the same time without there being a lot that you can do about it.
But Rail Yard is broken up with structures, cover, and train cars often enough that it ends up being a fun experience, most of the time. It’s a map that can play out a little bit repetitive, with certain sightlines simply being king, but all in all, it’s an enjoyable enough map.
3
Alpine Resort
Sometimes It’s Easy Being Green
Alpine Resort is a fairly large map for the modes that take place on it, but that size works in favor of the map. The map has the best spread of engagement types throughoutthe match, with opportunities for fighting with long-range rifles one moment and close-range, cat-and-mouse chases the next.

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This is also one of the prettiest maps in the game, with an absolute bombardment of green. Much of the rest of the game does not have bright green in the color palette to the same degree, and it makes this map a breath of fresh air when it comes up in the rotation.
The size also means that you get to see some new things fairly often on the map because there are very different areas that you can play in.
2
Chateau Grounds
Beautifully Condensed, Suitable For All Playstyles
Chateau Grounds is a little bit more condensed than Alpine Resort, but it still manages to keep a similar identity. There are a lot of different engagement ranges spread across the map, and on top of that, there is some meaningful high ground to gain. That high ground doesn’t declare you king of the map like it can on some maps, but it does give you an advantage in certain fights.
It’s also another pleasant-looking map, with a lot of greenery around the edges and a smattering of colorful flowers in the gardens. The exterior of the map has a lot of different terrain, chock-full of areas that have their own identity, which is a bit surprising for the small amount of space that the exterior takes up.
1
Alpine Gorge
Nooks And Crannies To Peek From
Alpine Gorge is the second No Cross map and revisits the map from the Collision Course mission for a third time. Where the first map is fairly level across the board, with very few unique areas and a lot of flat half-cover, this map has meaningful verticality. It has a wide variety of different cover, and plenty of opportunities to put yourself in a position that an enemy won’t expect, allowing you to put them down uncontested.
As far as aesthetics go, this map is pretty varied, with a lot of areas that feel and look unique. Each area has some distinct cover, and no area is completely irrelevant or outshined by another. Much of the time, teams are going to gravitate towards the higher portions of the map, but setting up in a spot in the lower section can surprise enemies and keep you a little bit safer.

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