How To Make Expeditions Safer In Two Point Museum

How To Make Expeditions Safer In Two Point Museum



You won’t sell very many tickets in Two Point Museum if there aren’t any Exhibits for guests to see, and the only way to get those is to send your staff on Expeditions. These ventures into the unknown are expensive, dangerous, and don’t always yield the reward you want, but all those fossils and artifacts won’t dig themselves up!

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Planning and preparation are key to a successful Expedition, especially to the perilous locales where truly valuable finds are hidden. With this guide, you’ll be able to keep your trips efficient and (mostly) casualty-free.

How To Start An Expedition

All Expeditions are organized from the museum’s Helipad. Each Helipad can support a single Expedition. if the helicopter is present, then it’s available to bring staff on a mission; if not, then it’s either already on an Expedition or being repaired. From the Helipad, you can visit the World Map and select which Point Of Interest you’d like to explore.

The first Helipad is free, but each subsequent one costs hundreds of thousands of dollars more than the last.

Every Point Of Interest that you can send an Expedition to has different staff requirements. The majority of them need one or more Experts, usually in the subject related to the Exhibits you’re trying to extract. You must place a staff member in every available slot for an Expedition, which means that larger and longer trips can leave the museum short-staffed.

You can also take up to one Cargo item, which provides a bonus to the Expedition team. The First Aid Kit, XP-dition Journal, and Haggling Handbook all have unlimited uses, but every other type of Cargo is one-use-only; you can make more at the Workshop.

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Expedition Events

Each Point Of Interest has an array of possible Events that can occur when visited; depending on the length of the Expedition, one or more of the available Events will be selected at random. If you choose a Detailed Survey, you’ll get two Events; otherwise, you’ll get one. Events can have positive (green) or negative (red) effects, and you can influence which ones are available by carefully choosing your staff and Cargo.

Events that are greyed out are deactivated and will not occur, no matter what. It is possible to ensure that no events happen whatsoever by greying them all out! Harmful Events will deactivate if you meet the right conditions, and some beneficial Events will only activate if you have the right people and tools.

The top-left corner of each Event’s picture has either an icon or a number.

  • If it’s an icon, then bringing a staff member on the Expedition with a matching skill will activate or deactivate the Event accordingly. Some require a single staffer to have multiple levels in a skill!
  • If it’s a number, then the Event will activate or deactivate if the total Ranks of the Expedition team is equal to or higher than that number.

Since many Expeditions require specific skills and items, it can be very tricky to meet all the conditions for every Event. Sometimes you just have to do your best and roll with the punches.

Injuries, Illnesses, Curses, And MIA

If a dangerous Event happens, it will often inflict a randomly-selected member of the team with an Injury, and Illness, or a Curse. These significantly decrease the staff member’s overall Happiness until they are cured, and often have other detrimental effects on the museum as well.

Rare and exceptionally dangerous Events can cause a team member to become MIA – Missing In Action. If that happens, the staff member vanishes without a trace, never to be seen again. On the plus side, you don’t have to go on paying them anymore!

Some items, like the First Aid Kit or Curse Counter, will prevent a specific type of negative effect, even if the team wouldn’t otherwise be able to avoid the event.

Affliction

Common Effects

How To Heal

Injury

Reduced work performance. Reduced happiness. Does not heal naturally.

Send the staffer to a Bandage Box in the Staff Room. Injured staff members will go to an available Bandage Box on their own unless they have more pressing duties.

Illness

Increased needs. Often causes extra mess around the museum. Moderate healing time.

Wait, or send the staffer to Remedial Springs in the Bone Belt.

Curse

Usually very detrimental to the museum, even if the staff member isn’t personally affected. Very long healing time.

Wait, or send the staffer to Curses, Curses, Curses in the Netherworld.

MIA

The staff member is gone forever.

Hire a replacement.

Dilemmas

Dillemmas are choice-based obstacles that can happen rarely on Expeditions. When a Dilemma happens, the Expedition stops until you make a decision on how to proceed. Some Expeditions that are part of the Story Mode plot have unavoidable Dilemmas.

The outcome of a Dilemma is unknown ahead of time, and can be beneficial or detrimental – including causing a member of the team to go MIA. Dilemmas and their consequences are independent of the Events that are active for an Expedition, so if you get a dangerous Dilemma it’s still possible for things to go wrong even if you were fully prepared!

Some Dilemma choices are only available if a member of the Expedition Team has an appropriate Skill. These are usually (but not always) the safest choice.

Expedition Rewards

So why go through all the trouble of asking your staff to risk life and limb? For the majority of Expeditions, your goal is to retrieve a new Exhibit to display in the museum. A very small number of locations offer other rewards instead, such as healing status conditions, bonus XP for visiting staff members, or crafting materials for the Workshop.

Check the Rewards tab of your prospective destination to see what you can potentially find!

Completing an Expedition gets you one of the available rewards for the location you explored. Some items, like the fish nets for Marine Life Expeditions, get you an extra copy, but not a second roll. If you don’t get the reward you were looking for, your only choice is to spend the money to go back and try again.

Rarity Versus Quality

You may notice that Exhibits are rated for Quality using the color-coded system that’s common in video games; white, blue, and purple, then gold. This indicates how much Buzz the Exhibit will generate and is a good measure of how valuable it is, but doesn’t actually denote Rarity.

Rarity is listed by the eyeball icons to the left on the object’s listing; Commonly Seen, Barely Seen, Rarely Seen, and Unique. It’s these labels, not Quality, that determine how likely an Expedition is to find one piece of available loot over another.

As you can probably guess, Unique Exhibits are one-of-a-kind; once you find one, that item won’t be factored into the loot roll at the end of an Expedition ever again.

Survey Level And Maximum Quality

Each time you visit a Point Of Interest, its gains progress toward increasing its Survey Level. Each Survey Level increases the maximum possible Quality of Exhibits that you can find there, so you’ll need to return to the same location over and over before you have any chance of getting Epic or Pristine loot.

Multi-part Exhibits like dinosaur skeletons are an exception to this, and gain Quality based on how many pieces you’ve found.

Survey Level generally grows slowly; you can speed it up by setting the Expedition speed to Detailed, which doubles the Expedition time but triples its base Survey gain. Experts with the Survey Skill also contribute more to the overall Survey, and you can get a massive half a Survey Level in one go by crafting and equipping a Survey Scanner for the journey.

After leveling up a location to Pristine, there is one further Survey Level that unlocks an Event to increase the odds of a better-Quality reward.

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