Complete Guide To Polterguest Rooms In Two Point Museum

Complete Guide To Polterguest Rooms In Two Point Museum



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Polterguest Rooms are the strangest Exhibits available in Two Point Museum. These specially-built chambers house ghosts, letting guests observe them while the spirits are unaware that they’re on display. Of course, if the ghosts ever realize that they’re dead, or just get bored, your museum could find itself with a dangerous supernatural situation on its hands.

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Polterguest Rooms aren’t as hard to maintain as Aquariums, but the consequences for failing to keep them up to code are much more dire. This guide has everything you need to know about building rooms that will house your deceased guests for eternity.

How Many Ghosts Can A Polterguest Room Hold?

Like Aquariums, the capacity of a Polterguest Room is based on its size. Each Room can hold one ghost for every five tiles of space that it takes up. This means that the smallest possible Polterguest Room (3×2) can house a single ghost.

Polterguest Rooms don’t need to be squares or rectangles; you can build them in Tetris-like shapes to fit your museum as needed.

The majority of Polterguest Rooms don’t need to hold more than two or three ghosts. The only reason to build one that’s larger would be to satisfy a Buzz Bonus that requires a large group all together. A large, crowded Polterguest Room can potentially generate a lot of Buzz and a decent amount of Knowledge, but it’s only worth the footprint if they’re all fully researched and Pristine Quality.

Immersion, Entertainment, And Peace

The ghosts in your Polterguest Rooms need to be kept immersed and entertained, or they risk breaking out and terrorizing the museum.

Immersion

Immersion is the illusion that the ghost is still alive and experiencing the world as they’re used to it. You can keep a ghost’s Immersion high by matching the Polterguest Room to their preferred decor type. In general, this will match the type of ghost that they are; Industrial Age Spirits prefer Industrial Age Decor, Natural Spirits prefer Natural Decor, etc.

Some ghosts will have randomly-generated Traits, like Innkeeper, that change their preferred Decor; be sure to check for these when placing a new arrival!

You can change the Decor of a Polterguest Room from the drop-down menu in its stat box. This is free, and you can do it as often as you like, but generally you’ll want to pick a theme that fits the tenants and keep to it.

Entertainment

Ghosts are kept entertained by having a high Decoration Rating in their Polterguest Room. This is easy to accomplish; just fill the room with Decorations that match the room’s style until it hits level 5. The only thing to consider is making sure all the decorations are accessible so that the ghosts can interact with them, and keeping the door unblocked so that Supernatural Experts can perform maintenance (see below).

If a ghost’s Buzz Bonuses call for it, you can have one or two Decorations that don’t match the room’s theme without breaking Immersion. For example, if a ghost wants something warm but no fireplace, consider giving them a Lodge Radiator even if it’s anachronistic. They won’t mind, and you’ll get more Buzz from the Exhibit.

Peace And Patience

A ghost’s Peace will deteriorate over time, even if their Immersion and Entertainment are maxed out. When it reaches zero, they will break free from the Polterguest Room and start attacking guests. At that point, a Supernatural Expert needs to capture them and put them back in their room.

A ghost’s Peace degrades much faster if their Immersion and Entertainment needs aren’t met.

Having a Supernatural Expert periodically visit a Polterguest Room to perform Spirit Maintenance will restore the Peace of the ghosts inside to full. Your Experts will automatically do this as part of their normal routine, but you may need to manually assign them if a particular group of spirits are getting unruly.

Each time a ghost breaks free, they lose one point of Patience, indicated by an angry ghost icon on their status screen. When they run out of Patience, they return to the Netherworld permanently and can no longer be displayed in your museum.

Tips For Using Polterguest Rooms Effectively

Ghosts are finnicky, and have a wide assortment of Buzz Bonuses and Traits that can make matching up roommates a tall order. Keep things simple by using multiple smaller Polterguest Rooms. It’s not perfectly space-efficient, but by building them slightly bigger than they need to be you can ensure that the inhabitants have plenty of room for Decorations and Entertainment:

Smaller populations mean fewer conflicting needs.

Wailon Lodge has plenty of pre-built Polterguest Rooms that you can customize as needed, but on other maps you’ll need to build to suit. In those cases, where ghosts won’t be the main focus of your museum, it’s best to choose a Famous Spirit or two to be your star attraction and build around them. Any ghosts that don’t fit the theme can be sold, analyzed, or stored for later.

Building a stellar collection of ghosts to display requires frequent trips to the Netherworld, which has some of the game’s most dangerous Expeditions. Have your Workshops build a good supply of Curse Counters so you always have one ready, and make sure that at least one of your Supernatural Experts has Survival Skills at Level 2 to counter the deadly Hellhole-d Event.

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