Complete Guide To Cargo Items In Two Point Museum

Complete Guide To Cargo Items In Two Point Museum



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Bringing the right Cargo Item on an Expedition in Two Point Museum can be the difference between a successful journey and a total disaster. Easy Expeditions can be enhanced to get better rewards, or you can remove the most dangerous parts of harder Expeditions to make sure that everyone comes back in relative safety.

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This catalog of the game’s Cargo has all of their effects and crafting requirements in one place, including which story maps you need to play to unlock them. If you’re missing a key component for an Expedition, you might need to move to a different museum for a while.

Unlimited Cargo

an expedition with a journal to boost xp gain in two point museum.

These Cargo Items are always available for any Expedition, and you have an infinite supply of them.

  • Cargo

    Effect

    XP-dition Journal

    All team members get 15% more XP from the Expedition.

    First Aid Kit

    Removes the leftmost Injury Event.

    Haggling Handbook

    Reduces the cost of the Expedition by 20%.

  • If you don’t need any other Cargo Items, bring the XP-dition Journal or the Haggling Handbook instead of going empty-handed.

The XP-dition Journal is occasionally a requirement for countering Events, as well. You should only use the First Aid Kit to remove Injury Events that you can’t get rid of any other way. The Haggling Handbook can make unaffordable Expeditions fit within your budget, albeit barely.

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Single-Use Cargo

the cargo selection for an expedition in two point museum.

These Cargo Items must be crafted at the Workshop. Most only require money, but a few need materials recovered from Bungle Burrows.

Cargo

Story

Cost

Build Time

Effect

Survey Scanner

Memento Mile

$2,500

25 days

The Expedition makes an extra 50% progress toward the location’s Survey Level.

Wide Net

Passwater Cove

$1,500

30 days

If the Expedition returns with a Temperate Fish, an additional copy is added to your inventory.

Wide Tropical Net

Passwater Cove

$2,000

30 days

If the Expedition returns with a Tropical Fish, an additional copy is added to your inventory.

Wide Coldwater Net

Passwater Cove

$3,000

30 days

If the Expedition returns with a Coldwater Fish, an additional copy is added to your inventory.

Curse Counter

Wailon Lodge

$4,500

30 days

Removes the leftmost Curse Event.

Hellhole Repellent

Wailon Lodge

$250

11 days

Removes the Hellhole Holdup Event.

Spirit Key

Wailon Lodge

$10,000

60 days

Only used to remove Obstructions in the Netherworld, and enter the Malicious Dungeon there for unique Perks.

Illness Elixir

Bungle Wasteland

$7,500, 1 Mulch

60 days

Removes the leftmost Illness Event.

Plant Camouflage

Bungle Wasteland

$5,000, 1 Mulch

30 days

Removes dangerous Events that specifically require Plant Camouflage, like Man-Eating Plant.

Drill

Bungle Wasteland

$5,000, 25 Metal

3 days

Used for removing specific Obstructions and Events, usually in Bungle Burrows and The Known Universe.

Deluxe Drill

Bungle Wasteland

$15,000, 75 Metal, 25 Whirlicogs, 3 Mulch

60 days

Only used to remove some Obstructions in Bungle Burrows.

Rank Cheese

Pebberley Heights

$5,000

30 days

Counts the team’s total Rank as 10 higher than it actually is for activating and deactivating Events.

Metal and Whirlicogs are found at Oreful Mine and Surplus Supplies in Bungle Burrows, respectively. Mulch is obtained by having a Science Expert build a Mulch-O-Matic and putting Botany Exhibits into it.

Which Cargo Should You Build?

In general, it’s best to have a ready supply of Illness Elixirs and Survey Scanners. The former lets you avoid debilitating events, while the latter makes it easier to level up new locations and get higher-Quality Exhibits.

If your museum is focused on Marine Life, you should try to bring the appropriate Nets on Expeditions to get new fish, as this lets you get a breeding pair in one trip. If you’re making frequent Expeditions to the Netherworld, or are trying to collect all of the Silverbottom Ghosts, you’ll want to have lots of Curse Counters.

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