Monolith’s Wonder Woman game has unfortunately come to a sad end, as Warner Bros. has confirmed that both the game and the studio are being shut down. Wonder Woman had been in development for a while, and after production shake-ups and reboots, Warner Bros. ultimately decided to pull the plug.
It has now been four years since the game was originally announced back at the 2021 Game Awards. Since then, Monolith has kept fairly quiet about the production, with the most notable pieces of information coming from leaks and rumors. The cancelation of this game is disappointing, but what’s even more upsetting is the closure of Monolith. The developer has been part of the industry for decades, with one of its most notable innovations being introduced in its Lord of the Rings spin-off, Middle-earth: Shadow of Mordor. The game’s most beloved gameplay feature was Monolith’s clever Nemesis System, and it now may never get another chance in the spotlight.

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The Shut-Down of Monolith Could Mean the End of the Nemesis System
Wonder Woman May Have Been the Mechanic’s Last Chance
- Much of Wonder Woman was kept a mystery, but it was confirmed that it would reuse the Nemesis System. It’s unclear how the game was planning to evolve the beloved feature.
The Wonder Woman game was an intriguing prospect, but the most compelling of all was the promise of getting to experience the Nemesis System once more. Shadow of Mordor and its sequel, Shadow of War, have their own faults, but the Nemesis System still remains their shining points to this day.
In addition to Monolith, WB has also shut down Player First Games and WB San Diego.
How Monolith’s Nemesis System Works
At the heart of the Nemesis System was the ability for randomized Orcs to have dynamic interactions with the player. Depending on a player’s actions, an Orc’s relationships and views could become affected, adding a deeper layer of storytelling. Orcs could even hold grudges against protagonist Tallion. What made the system so fascinating is that unique Orcs were generated by the Nemesis System, making each gamers’ playthrough a unique experience. Whether a player chooses to brand, kill, or let an Orc be free, these decisions will have a greater impact later on. It was a system that allowed Orcs to develop their own personalities, strengths, and weaknesses, making it a truly special feature.
Why the Nemesis System May Be Gone Forever
Warner Bros. tried for several years to patent the Nemesis System, and the company finally succeeded at the beginning of 2021. This means that Warner Bros. has full control over Monolith’s innovation. Of course, other games that are being developed under the Warner Bros. umbrella could use it, but considering that the company has been letting the Nemesis System sit unused for nearly a decade now, it may be wishful thinking.
After the news broke via insider Jason Schreier, Warner Bros. made an official statement on the matter, saying, “The development of Monolith’s Wonder Woman video game will not move forward. Our hope was to give players and fans the highest quality experience possible for the iconic character, and unfortunately this is no longer possible within our strategic priorities.” Addressing the shut-down of Monolith, Warner Bros. further stated, “This is another tough decision, as we recognize Monolith’s storied history of delivering epic fan experiences through amazing games.”
Monolith was founded on October 25, 1994, marking over 30 years in gaming.
The Nemesis System Will Hopefully Make a Return Someday
It remains to be seen what will become of the Nemesis System. Now that Warner Bros. officially owns the patent, it could possibly show up in games like the Hogwarts Legacy sequel or another Mortal Kombat entry. Only time will tell, but knowing that Monolith won’t be bringing forth another Nemesis System-based game stings.

Monolith
- Date Founded
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October 25, 1994
- Headquarters
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Kirkland, Washington, United States
- Parent Company
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Monolith Productions
- Known For
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Fear
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