Summary
- Kingdom Come: Deliverance 2 director Daniel Vavra has said he’s surprised more people haven’t complained about the late-game balance issues in combat and the economy.
- In a recent live stream, Vavra said that he feels money is too easy to earn, and that the economy could probably do with tweaking.
- Warhorse Studios is apparently a little wary about making changes so soon though, as they don’t want to end up altering a person’s first playthrough.
Kingdom Come: Deliverance 2 has surprisingly become one of this year’s best games, and an incredible success for developer Warhorse Studios. It’s almost like the perfect RPG for a lot of players, but while the majority of the playerbase itself is happy, it seems as though Warhorse itself wants to tweak things and make things a little better.
Earlier today, Kingdom Come: Deliverance 2 director Daniel Vavra held a charity live stream, in which he managed to raise a whopping 3 million Czech crowns (just over $125,000). During this live stream, Vavra unsurprisingly talked about his newly released game at length, which was roughly translated by Reddit user VincentVanHades and shared with other fans on the game’s subreddit.
Kingdom Come: Deliverance 2 Devs Are Aware Of Late-Game Balance Issues
According to VincentVanHades, Vavra explained during the stream that he was “surprised” more people don’t talk about the late-game balance issues in Kingdom Come: Deliverance 2, particularly when it comes to the combat and economy and how simple they can get. It’s claimed Vavra specifically mentions the game’s economy, as everyone can gather expensive items, yet merchants don’t have enough cash for you to sell them.
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I’ve Played Twice As Much Kingdom Come: Deliverance 2 As I Thought
It’s extremely easy to lose track of the clock in Kingdom Come: Deliverance 2’s open world.
Vavra claims that the devs are aware of the problems, and does plan to address them eventually, but that the studio is currently struggling to know when to actually work on changes to the game. On top of the work required to make these changes, Vavra says that he’s concerned about potentially altering the first playthroughs of a lot of people, especially when there are tons of things to do in the game.
Either way, it’s nice to hear that Warhorse is keeping tabs on potential issues that players have with the game, and that fixes are already being thought about, even if they might take a while to actually arrive. Hopefully, once people actually start making their way through the game and hit the finish line, Warhorse can start on these balance tweaks.
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RPG
Action-Adventure
Open-World
- Released
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February 4, 2025
- ESRB
-
Mature 17+ // Use of Alcohol, Blood and Gore, Sexual Content, Strong Language, Intense Violence, Partial Nudity
- Developer(s)
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Warhorse Studios
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