Best Class To Pick In Avowed

Best Class To Pick In Avowed
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Summary

  • Avowed classes aren’t fixed paths but combat styles you can mix and match for unique playstyles.
  • Fighters excel in heavy weapons, while Wizards dominate with powerful spells, but are vulnerable.
  • Rangers offer a clear advantage with Tanglefoot skill and a bear summon, providing a lifesaving option.

The classes in Avowed aren’t hard-set paths that you must choose at the start of the game and stick with. Instead, they are a style of combat you start with and suggest where you want to take your skill set. You can mix and match to your heart’s content. It will make ranking these classes complex. Nevertheless, the Wheel continues to turn, and so shall we.

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Your class preferences will depend on how you like to play. Would you prefer to take a heavy weapon and slash your way through enemies? Then a Fighter is your winner. If blowing things up with the elements is more your style (and let’s be honest, who isn’t it?), then, pick up a grimoire or wand and pop off. But which one is the most adaptable and gives the most advantage?

4

Godlike

Phenomenal Cosmic Power, But Slow Unlocking Rate

A giant humanoid figure is in the middle of swirling light and stone staring directly into the camera in Avowed.

Becoming the chosen one of a mysterious god can be a dangerous thing. You become the target of threats both in your face and from the shadows, and the next thing you know, the world-ending threat is looming down on the land, staring you dead in the face. In other games, the trade-off feels worth it; the power you gain can make you feel like you’re a walking deity in your own right.

While you are a deity in namesake, the powers you get from your namesake as Godlike are few and far between. Instead, your boons come more in the form of passive memories that make your adventure to the truth slightly easier. Some of these abilities include:

  • Remembrance of Enhekala – Increase maximum Essence by ten percent.
  • Remembrance of Maru – Increase base Attack damage by ten percent.
  • Remembrance of Sapadal – Constantly regenerates your health once it hits below a certain threshold.
  • Remembrance of Nimanna – Increases your Stamina by ten percent.
  • Godlike’s Will – Gain a Bonus ability point to spend on an ability tree of your choosing.

That isn’t to say there aren’t some abilities you can’t gain as you progress. Eventually, you can command the thorns and earth to damage your enemies and even summon a being from the earth itself with Woedica’s Call. Still, if you’re the type of player to grind out your character’s abilities with side quests or bounties, you’ll already be strong enough before unlocking those skills through the story beats.

3

Fighter

Powerful, But Vulnerable To Prolonged Damage

The player using a two-handed sword while attacking enemies in a grassy field in Avowed.

It comes with the territory of preferring a sword, or ax, and shields over subterfuge or sorcery: if you get in the front line of fire, expect to take more damage. Fighters are the closest thing you get to tanks in Avowed. The thing is, the Fighter class being precisely as you expect it to be is both its strength and its weakness. Sure, you’re swinging hard and heavy with powerful attacks. You even learn some excellent skills you can combine with other classes, like:

  • Built To Destroy – Replenishes Health and Essence when you destroy breakable items. Power attacks can crush breakable walls.
  • Constant Recovery – Regenerate 50 percent of health lost after taking damage.
  • Power Jump – A ground-and-pound High Jump, which also stuns enemies in range.
  • Devastating Criticals – Increases the damage to critical hits with melee weapons.

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However, just because you can put yourself amid the fray doesn’t mean you always should. There are going to be plenty of encampments and dungeons that will have scores of enemies that can and will quickly overwhelm you strictly off of numbers and, for some reason, will always have a bear or two with them for good measure. Creating space can be the better option in most cases.

2

Wizard

Very Powerful Spells, But Squishy In Defense

The player casting a lighting spell and attracting the attention of several nearby enemies in Avowed.

By looking at the skill trees alone, it’s clear that Wizard has an advantage regarding the variety and number of abilities you can utilize. Ranger and Fighter have a decent 18 and 19 skills, respectively, while Wizard comes swinging with a whopping 32 spells to master! Sure, some are passive, but many are spells you can add to your arsenal. This class probably has one of the strongest starting skill lineups with:

  • Parasitic Staff – A staff that manifests once your Essence is depleted; it regains your Essence each time you hit an enemy.
  • Corrosive Siphon – Causes poison damage, takes that damage, and turns it into healing for you.
  • Minor Missiles – Homing missiles that seek out any enemy on the field and damage its target and those around it with residual damage.

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Despite its seemingly endless possibilities, two hits from a potent weapon are all it takes for you to become incapacitated. It’s a high-risk, high-reward choice going pure Wizard, so the game encourages you to mix and mingle the classes together and evolve from a glass cannon to an effective one.

1

Ranger

One Clear Advantage Over The Rest

The player is aiming down the sights of their bow at enemies near some trees in Avowed.

As mentioned earlier, it’s easy to get overwhelmed by the number of enemies rushing at you as you try to recover stamina or Essence. Spells and swinging weapons will only get you so far because of this, so what will you do: run around in circles and down potions until you’re good? Most likely, yes, but Ranger offers you a straightforward skill of reprieve: Tanglefoot. Though this skill is the clear lifesaver and star of the show, there are plenty of other viable skills to consider:

  • Shadowing Beyond – Draining essence to become invisible until your next attack.
  • Power Slide – Sliding through and past your enemies, creating space and causing damage.
  • Evasive – Reduce stamina cost by 15 percent.
  • Arrow Deflection – You can block projectiles when you parry.

While all of those skills are worth unlocking with your skill points eventually, Tanglefoot will save your life from the beginning of the game and 40–50 hours later. If that isn’t enough to convince you to give this class a try, there is another reason you should: you get to summon a bear if that isn’t enough to sway you. What more can you ask for in a class?

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