Why Elden Ring Nightreign’s Bold Approach Actually Makes Perfect Sense

Why Elden Ring Nightreign’s Bold Approach Actually Makes Perfect Sense
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Many fans are excited to learn more about Elden Ring Nightreign, with the upcoming project drawing huge amounts of attention, largely down to its unique premise. While the title is set to be centered around the same grueling but rewarding combat that has made FromSoftware games so popular, the fast-paced repetition and multiplayer focus of its core gameplay puts Nightreign in a category of its own for the successful studio.

Elden Ring Nightreign stands as the first spin-off title to be developed by FromSoftware for its iconic Soulsborne series, with a solid picture of how the game plays finally being put together as some hands-on previews for the title are being distributed. Regardless of how the game is eventually perceived, the ambition around the title has clearly caused high amounts of anticipation, with Nightreign‘s core gameplay concept smartly appealing to a whole new demographic of players that may otherwise be unfamiliar with FromSoftware’s catalog.

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What Previous FromSoftware Bosses Do You Want To See In Elden Ring Nightreign?

So far, they’ve revealed some Dark Souls bosses alongside Elden Ring ones. Looking at other FromSoftware IPs, I’d love to see some Sekiro bosses make the jump into Nightreign. Guardian Ape, Corrupted Monk, and Demon of Hatred could be incredible (with some adaptations to fit a bit more seamlessly into Elden Ring’s combat).

Elden Ring Nightreign Seems Like a Great Way To Introduce New Players To the Franchise

Elden Ring Nightreign is set to release on May 30, offering a highly replayable roguelike experience with the fan-favorite core gameplay tenets of FromSoftware releases. Using a lot of the same movement and combat assets as Elden Ring, Nightreign sees players being dropped into the map either solo or as a team of three, scavenging their way through a parallel version of Limgrave known as Limveld.

Aside from raiding camps of enemies to level up and find better gear, players will be able to tackle a wide range of bosses from previous FromSoftware titles as they progress through the map, with Nightreign taking a battle royale-adjacent approach by shrinking the map’s playable area as a given game progresses. The ultimate goal of Nightreign is to defeat a powerful Nightlord, with successful defeats offering sought-after permanent character unlocks for Nightreign‘s reported eight character classes.

Elden Ring Nightreign‘s gameplay loop takes place over the course of three nights, with each night being marked by increasingly difficult boss battles.

The focus on cooperative gameplay is a real selling point for Nightreign, going against the general isolation that players usually feel throughout the unforgiving worlds of FormSoftware games, with this multiplayer focus hopefully opening up the game to new audiences. The fast-paced replayability, shrinking map, and more simplistic gear and level-up systems in Nightreign do away with a lot of the imposing connotations of usual FromSoftware releases, with its cooperative gameplay also making it much more conducive to things like online streaming and word-of-mouth to a more general audience.

Elden Ring Nightreign May Bring New Fans to the Franchise at the Perfect Time

It seems likely that a project such as Nightreign is a perfect way to appeal to the franchise to a wider demographic in the downtime between FromSoftware’s mainline releases, with the assortment of bosses from past games potentially even encouraging new players to revisit the studio’s star-studded back catalog of titles. Even for longtime fans of FromSoftware, Nightreign is shaping up to be a perfect stop-gap release to keep debate and engagement around the IP alive and kicking, without pulling too many resources away from whatever might come next for FromSoftware.

The hugely successful launch of Elden Ring opened up FromSoftware to swathes of new players, and Nightreign could achieve a smaller-scale impact thanks to its unique gameplay approach as opposed to huge scale. The multiplayer focus of Nightreign, combined with its borrowing of battle royale elements, seems like a concerted approach to appeal the title to other demographics as well as its usual fans, making the project a logical and exciting extension of Elden Ring before the next major title that FromSoftware develops.

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