Monster Hunter Wilds Has Made Hitstop Better Than Ever

Monster Hunter Wilds Has Made Hitstop Better Than Ever



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Summary

  • Hitstop is one of the most important parts of Monster Hunter’s combat.
  • It was weirdly missing from the open beta and gameplay footage, but it’s back for the final launch.
  • Now that reviews are going live, you can see for yourself just how much better hitstop is in the final version of Wilds.

Don’t worry, Monster Hunter fans, Capcom has made some massive improvements to Wilds‘ hitstop in the final game to bring it up to World and Rise.

Even though we’re only two months into 2025, we’re just a few short days away from the release of one of the year’s biggest games – Monster Hunter Wilds. Considering World is one of Capcom’s most notable success stories in a series that’s almost always been popular, the arrival of the series’ most advanced entry yet is undoubtedly one of 2025’s most exciting moments.

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As exciting as Wilds is by merit of being a new Monster Hunter alone, that isn’t to say that fans haven’t had worries about it. Previous gameplay showcases and open betas showed that Capcom strangely missed out on a major element of what makes Monster Hunter’s combat so satisfying – hitstop.

Hitstop Is Back In Monster Hunter Wilds

For those that don’t know, hitstop is the juddering effect that happens when a weapon or hit makes contact with an enemy, and it’s included to exaggerate the strength of an impact. Wilds controversially had no hitstop during its open betas, something that Capcom promised wouldn’t be the case for the final release.

Well, now that reviews for Monster Hunter Wilds have gone live and there’s plenty of gameplay footage circulating from the near-final build of the game, it’s clear that hitstop has been worked back into the series with full effect. Every weapon now has the signature slowdown effect and looks much more satisfying to wield.

Aside from some of the graphical issues that PC players were facing, the strange lack of hitstop for most of Monster Hunter Wilds’ arsenal was one of the biggest complaints about the game leading up to release. Capcom was always confident that it’d be fixed by launch, but TheGamer is happy to report from our time with Wilds that it’s as good as it’s ever been.

Long-term fans can rest easy knowing that Wilds hasn’t removed one of the series’ most iconic features, although it’s still a little strange that it needed feedback to return. Either way, it looks like hunting monsters is going to be a lot more satisfying when Wilds launches later this week.

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