While much of your time in Sniper Elite: Resistance is going to be spent putting Nazis down into the big dirt nap, sometimes you are there to put them into a lighter kind of sleep. There are a few different ways to accomplish this, and you (usually) reap larger rewards for it.

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There are seven different ribbons you can earn for doing this, all found in the non-lethal ribbon section. Some of these are fairly easy to get accidentally, while others might take some specific tactics in mind in order to grab. Either way, if you’re looking to earn every ribbon the game has to offer, you’ll need to be familiar with them.
How To Earn Every Non-Lethal Ribbon
Here are all seven non-lethal ribbons in Sniper Elite: Resistance:
Ribbon |
Requirement |
---|---|
Concussion Conductor |
Using Schu-Mines, knock three enemies unconscious. |
Marked Mastermind |
With at least 20 enemies tagged and alive, complete a mission. |
Stunner |
Shoot 15 Nazis in the head with non-lethal ammo. |
Ignition Inhibitor |
Disable the engine on three vehicles. |
Conscientious Affecter |
Using non-lethal ammo, knock 15 Nazis unconscious. |
Pugilist |
Knock ten Nazis unconscious with takedowns. |
Yeet Street |
Use throwables to knock Nazis unconscious four times. (Excluding Grenades) |
Concussion Conductor
This ribbon is going to take a bit of preparation when building your loadout, as well as some work once you’re actually in-mission.
Schu-Mines must be selected when preparing for the mission in one of your item slots. They can be found around the mission area, but it’s an inconsistent way to obtain them, and they’re a bit more rare than other items you’re going to find.
Once you’ve got the Schu-Mines, your best bet is going to be placing them in a hallway, or some kind of narrow path. That way, enemies aren’t going to accidentally walk right past it without detonating it.
You’ll either want to place them in an enemy patrol route, or somehow draw their attention from a direction where they’ll need to pass the mine to investigate. You need three of these, so you’re going to have to be consistent in using them effectively to get the ribbon.
Marked Mastermind
This one is not all that difficult with some self-restraint. With your binoculars, there are plenty of areas across each mission where you can spot nearly 20 enemies from one location. Take your time to spot as many as you can, and proceed through the mission as non-lethally as you possibly can.
Doing this is going to either require stealth, or a large supply of non-lethal ammo. Getting spotted is going to make it astronomically more difficult to keep from killing enemies, so staying undetected is going to make this much easier.
For that reason, using as much suppression as possible can make this ribbon quite a bit easier.
Stunner
Stunner is going to require a combination of preparation beforehand and precision.
You’re going to need to bring along non-lethal ammo for this one. While this can be brought on nearly every weapon in the game, it’s going to make things a lot easier to bring this on a sniper rifle, preferably one that equipped to have a low audible range.
Get into one of those spots where you’ve got a great line of sight, and start lining up heads. For bonus points, set up a web of Schu-Mines before you get started, and enemies that hear your shots and push you might walk right into them, grabbing you a Concussion Conductor ribbon for your trouble.
Ignition Inhibitor
This ribbon is quite a bit different from many of the others, and doesn’t necessarily relate to dealing with Nazis specifically at all. Instead, you’ll need to get up close to vehicles, parked or otherwise.
You’ll need to get yourself right next to the engine of the vehicle, and have enough time to interact with it. It’ll help if you’ve cleared the immediate area of Nazis, but it isn’t mandatory.
You can also do this less quietly by shooting the engine of the vehicle. Going into Focus mode will highlight the weak points of the vehicle in red, and there will always be one near the engine.
Pushed far enough, the engine will explode, killing nearby enemies. Happily, as long as you’ve disabled the engine first, this won’t count against the ribbon.
Conscientious Affecter
This ribbon can go directly hand-in-hand with the Stunner ribbon; in fact, you can earn both of them at exactly the same time, without any extra effort.
Bring along non-lethal ammo, and get into a good sniping position. This is going to be an easy way to get both non-lethal headshots and non-lethal knock-outs, killing (non-lethally) two birds with one stone.
But, you don’t have to aim at the head for this ribbon. If you’re just concerned with getting this ribbon alone, you can aim for the torso, and finish it with an SMG fairly easily.
Pugilist
This is likely the most difficult of the non-lethal ribbons to obtain, because it requires you getting right on top of enemies without being spotted.
On the bright side, this does not require any specific setup when it comes to your loadout; you only need your bare hands.
But, you’re going to need to have a good idea of enemy patrol paths, what targets are worth pursuing, and what targets are better off left alone or dealt with another way.
Yeet Street
This is not a particularly difficult ribbon to grab, considering that you can pull this off with one of the most abundant items in your loadout, and on the map: bottles.
You’ll start with three bottles in your inventory at the start of the mission, and there are usually bottles scattered throughout the map to pick up, too. Ideally, you should focus on similar targets for this ribbon as Pugilist: lonely ones. This will often require throwing two bottles, so either doing so quickly, or from cover, is going to keep the enemy from opening fire and giving away your position.
This is easier to accomplish when an enemy is walking directly away from you, compared to an enemy walking horizontally to you.
Use Non-Lethal Ammo Wisely
Many of these ribbons require using non-lethal ammo, or at least are markedly easier for using it. But, it’s not as if you can bring an overabundance of non-lethal ammo with you into the fray. You can bring around one magazine of it for every weapon that you bring, but you’ll get through that quickly if you’re using it constantly.
One thing to keep an eye on are ammo containers throughout the map. Most missions have one or two supplies of non-lethal ammo sitting around, and that extra bit can go a long way in helping you reach one more ribbon.
You should be much more careful with each shot when it comes to non-lethal ammo. Every other ammo type in the game is going to kill a target, making non-lethal in a category of its own. Once it’s gone, it’s gone. You won’t be able to complete certain ribbons until you’re in another mission, so make sure each shot counts.

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