Sometimes I go into a preview event with zero expectations, and Mecha Break was one of those times. This is a game I was only vaguely aware of thanks to an impressive trailer shown at last year’s TGAs, and I’d never heard of its studio, Seasun Games. I’m not even necessarily a mech guy. I don’t have anything against big robots, but I didn’t grow up obsessing over Gundam and Zoids like a lot of my friends. To be honest, I probably would have ignored the invitation to play Mecha Break at Seasun’s office if it wasn’t only a ten-minute drive from my house.
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But boy, that sure would have been a huge mistake. When my four-hour play session with Mecha Break ended, I practically had to get dragged out of the office. This game approaches combat and character classes in a way I’ve never seen before in a team-based shooter, and as someone who has clocked countless hours in Overwatch and Marvel Rivals, Mecha Break’s squad tactics, lengthy time-to-kill, and mech-based mobility were incredibly novel and refreshing. I can’t wait to play more, and I don’t want anyone to miss out on what could be 2025’s breakout shooter.
Late To The Mecha Break Party
Fortunately it looks like a lot of people are already on the Mecha Break hype train. During this past weekend’s open beta, the game hit 317,000 concurrent players on Steam, hitting #4 most played and briefly passing Marvel Rivals. The people are hungry for hot mecha action, and it’s not hard to understand why: it’s an absolute blast.
If you are out of the loop on Mecha Break I’ll mecha-break it down for you. This is an online third-person shooter with three game modes: 3v3 team deathmatch, 6v6 hero shooter, and a 60-player PvPvE extraction mode called Mashmak. I initially worried that spreading its focus across so many different game modes would lead to a watered-down experience, but I found Mecha Break to be strong and flavorsome everywhere.
I spent most of my play time in 6v6, which is where I found the differences between each class of mech to be most prominent. In other hero shooters, the differences between most characters can be boiled down to the weapons they use. But Mecha Break’s classes have incredibly distinct playstyles and roles – so much so that there’s almost a MOBA-like quality to them. There’s a level to mastery in Mecha Break that transcends simple aiming and positioning, and I can’t wait to dig deeper into my favorite mechs and learn all their techniques and intricacies.
Mastering Mechs
Speaking of which, let me get a little more specific and describe Falcon, my favorite mech (or striker, as they’re called in Mecha Break). Falcon is a lightweight attacker and one of the fastest strikers. By transforming into Winged Form, it can be piloted like a fighter jet, rapidly accelerating across the battlefield and strafing unsuspecting targets.
Falcon excels at reconnaissance thanks to its recon kit that can scan and mark targets for its team, but it’s also a capable assassin with high burst potential. It can quickly move between objectives to support its teammates at a moment’s notice, and once you get the hang of flying and transforming between its two modes, it can be a real menace against slower, less agile strikers.
No other striker plays anything like Falcon. There’s another called Skyraider that can also transform into an Aerial Assault form, but as a heavy attacker plays more as a frontline damage class, giving it a completely different role on the team. There are snipers, melee brawlers, defensive tanks, and glass cannon attackers, and each one – even within the same class – offers a totally unique combat experience, which in turn informs the strategy behind your team compositions. There’s a lot more layers here than in your average team shooter.
With 12 strikers on the battlefield, you get to have some pretty high-octane showdowns. The arenas filled with destructible architecture and trees are a great showcase for the sheer scale of these battle mechs, and the back-and-forth barrage of missiles and energy beams make for a sensational, if sometimes over-stimulating, experience. The most recent trailer, which shows a mix of gameplay and pre-rendered cutscenes, does a great job demonstrating the pace and chaos of combat. It actually feels just like this when you’re playing it.
Mashmak Attack
I spent a little time with the extraction mode as well, which was also playable during last weekend’s beta. In this mode, 20 teams of three compete for resources on a massive map, then try to escape with their earnings before rival teams can stop them. There’s a lot of freedom to explore and pursue different objectives in this mode, and I’m looking forward to seeing how its permanent progression system plays out, but it’s a much slower paced experience than the hero shooter mode. I expect I’ll spend most of my time in 6v6, as will most players.
The various mods, cosmetics, and loot boxes you collect while playing Mashmak also tie into the game’s monetization systems, which is a big question mark hanging over Mecha Break right now. There are at least two types of soft currency and one paid one, as well as loot boxes, unlockable characters, and some kind of seasonal model. I don’t fear that it’s pay to win since the mods are not allowed in the 6v6 mode, but I don’t yet know how aggressive the monetization will be.
What I do know is that Seasun Games is really swinging for the fences with this title. As its first international release, the 30-year old Chinese studio is heavily invested in its success. This is a game eight years in the making from a team of 400 developers. It’s launching with three major game modes and will have a big esports push – there’s already a pre-launch global invitational in the works.
As skeptical as I am that a new live-service hero shooter can succeed in today’s market, Mecha Break’s early results speak for themselves. With so many players in the first two betas, millions of views on YouTube, and enough wishlists to put it in Steam top 20 most anticipated games, there’s clearly a demand for this kind of game. If there is, Mecha Break might be the surprise breakout hit of 2025.
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- Released
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2025
- Developer(s)
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Amazing Seasun
- Publisher(s)
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Amazing Seasun
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