Best Weapons To Use Against Automatons In Helldivers 2

Best Weapons To Use Against Automatons In Helldivers 2



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Aiding Super Earth’s goal towards galactic freedom by removing every obstacle that hinders it is the name of the game when it comes to playing Helldivers 2. While the current hottest threat is the Illuminate, the returning faction shouldn’t take away any attention from the other dangerous opposition.

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The insect-like Terminids and the mysterious mechanical Automatons have been in the game since its release, and they’ve only grown stronger. However, while players have been able to find easier means to deal with the bugs, the robotic threat tends to prove more of a problem. So if you plan on taking on the Automatons, you’ll want to learn about and use only the most effective weapons against them.

8

R-36 Eruptor

The explosive Eruptor of Helldivers 2 with a description under it.
  • How To Acquire: Via Purchasing The Democratic Detonation Warbond
  • Cost: 60 Medals

This primary weapon packs a powerful punch and can be found in many useful builds against the Automatons because of how effective it is in dealing with the bots. The explosiveness of the Eruptor’s rounds can easily help you get rid of enemies with light to medium armor, as it pierces through and decimates them without much problem.

The only issue is that firing it at a close range target will likely eliminate you, making it a weapon best suited for firing from longer distances. This makes the Eruptor the perfect choice for taking on Automaton missions, as a good chunk of the Automatons use weapons to shoot from afar, and you’ll want to hit them first before they hit you.

7

LAS-5 Scythe

The Scythe energy weapon of Helldivers 2 against a black background.
  • How To Acquire: Via The Helldivers Mobilize Warbond
  • Cost: 30 Medals

If you enjoy firing a beam that continuously deals damage and shreds through the Automatons’ light-armored units, then the Scythe is what you’ll want. Being an energy weapon, it basically has unlimited ammo so long as you don’t allow it to overheat, making it perfect for dealing with the scores of infantry the bots set against you.

Also, it has no recoil, making it easy to move from target to target while hitting those weak spots. So long as you carefully manage its heat meter and have decent aim, the Sickle will help you finish every objective available during Automaton missions.

6

LAS-17 Double-Edge Sickle

The dangerous double-edge Sickle of Helldivers 2.
  • How To Acquire: Via Purchasing The Servants Of Freedom Warbond
  • Cost: 35 Medals

This stronger version of the Sickle can be considered a better alternative to the Scythe, as it deals significantly more damage, has unlimited ammo, no cooldown, and can penetrate through heavy armor. So why not use this instead? Well, the issue for many is that it can harm its user after prolonged firing.

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While the risk of inflicting self-harm can deter some from using it, those who don’t mind the danger will want to use the Double-Edge Sickle, as Automaton units such as Devastators and even Hulks can easily fall to its power. So if you plan on wielding it, just be sure to keep an eye out for the heat meter to prevent overheating, as you don’t want to end up burning yourself and losing a reinforcement due to mismanagement.

5

MG-206 Heavy Machine Gun

The high-recoil Heavy Machine Gun of Helldivers 2 against a space background.
  • How To Acquire: Via The Patriotic Administration Center at Level 12
  • Cost: 6000 Requisition Chips

Not even the heaviest of Automaton units are safe from the power of the Heavy Machine Gun. The moment you have the means to obtain this weapon, it’s best to get it immediately. The power it brings turns threats like Scout Striders and Devastators into non-issues, as the high firing rate and damage easily shred through them.

Great as it may be for getting rid of such enemies, you’ll want to keep track of its relatively low ammunition count and constantly keep it steady because of its recoil. Because of that, it’s not best to use the stratagem support weapon at any time, but it’s very effective in situations that involve dealing with high-priority threats, which the Automatons will give you many of.

4

AC-8 Autocannon

The powerful Autocannon of Helldivers against a space background.
  • How To Acquire: Via The Patriotic Administration Center at Level 10
  • Cost: 7000 Requisition Chips

Purchasing and learning how to use the Autocannon means being able to deal with just about every threat the bots decide to send against you. It has two ammunition types, one for singular heavier threats and another for multiple light units, which means it’s versatile and useful in many situations.

The only thing that stops it from being the best is that it needs to take up a backpack slot to ensure it has reserve ammo and takes a long time to reload. Other than that, it’s a great stratagem weapon, and you should try it if you like saving your allies whose loadouts can’t help defend themselves from threats an Autocannon can easily clear.

3

GR-8 Recoilless Rifle

The armor-shredding Recoilless Rifle of Helldivers 2 against a space background.
  • How To Acquire: Via The Patriotic Administration Center at Level 5
  • Cost: 6000 Requisition Chips

The Recoilless Rifle is an amazing weapon for dealing with the Automaton’s heavy-armored units. The power of its ammunition can easily take out tanks and Hulks even if you don’t aim for their weak spots, preventing them from running over you and your team.

However, it shares the same issue as the Autocannon where it takes a long time to reload and takes up a backpack slot for its reserve ammo. Yet despite that, it again shares another similarity to the AC-8 stratagem weapon in that its shortcomings can be easily overlooked because of how it can eliminate the more powerful units of the Automatons with little to no trouble.

2

FAF-14 Spear

A Helldiver wielding the Spear in Helldivers 2.
  • How To Acquire: Via The Patriotic Administration Center at Level 20
  • Cost: 9000 Requisition Chips

The Spear is a great weapon if you want something that locks on a target and helps you deal a single burst of huge damage from a relatively safe distance. Being able to fire something so powerful from a maximum range of 300 meters means you can take out even the most dangerous Automaton unit before it can close the distance.

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Just know that the lock-on feature prevents you from firing at anything that doesn’t count as a target, and its extremely low ammo count forces you to choose targets wisely. Still, being able to take down Fabricators and even Factory Striders makes this a weapon you should consider putting in your loadout during Automaton missions, especially in higher-level difficulties.

1

ARC-3 Arc Thrower

A Helldiver shooting lightning from the Arc Thrower in Helldivers 2.
  • How To Acquire: Via The Engineering Bay at Level 15
  • Cost: 7000 Requisition Chips​​​​​

A weapon that fires high-voltage electricity sounds perfect for dealing with mechanical enemies, and it is. The Arc Thrower’s ability to bypass armor means it can take out every unit with enough shots, and being able to stun targets means you can keep yourself safe so long as you keep up the pressure.

Just be careful when using it as the lightning it shoots can strike multiple entities and isn’t picky in choosing friend or foe. So if you plan on bringing it to Automaton missions, make sure that your team is aware that you are and that you keep track of your surroundings before you start firing.

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