Summary
- Boon of Energy Resistance is a great feat for druids, offering ability increase & damage resistance.
- Feats like Spell Recall & Mage Slayer add utility and flexibility to a druid’s spellcasting arsenal.
- The Tough feat grants extra HP valuable for druids, which can prove invaluable in combat.
There are several distinct classes in Dungeons & Dragons, each with its own unique strengths. With access to a sizable spell list and the iconic Wild Shape ability that allows them to turn into animals, druids are among the most versatile classes in the game. While players can customize their druids through their choice of subclass, race, and spells, they are also able to gain additional utility through the use of feats.
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Feats are special abilities that can be gained by a player rather than increasing their ability scores on designated level-ups. However, some feats are much more well-suited to druids than others, so today, we’re going to examine the best feats for those playing a druid in Dungeons & Dragons.
Updated on February 24, 2025 by Jack Filsinger: Feats are one of the best ways to improve your build in Dungeons & Dragons, no matter your class. We’ve updated this list to include more of the best druid feats in DND, as well as added tables denoting the type of feat and any prerequisites you might want to know about. Additionally, we’ve updated some rules for feats that carried over to the 2024 version of the Player’s Handbook.
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Boon Of Energy Resistance
Feat Type |
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Epic |
The Boon of Energy Resistance is a high-level feat that’s well-suited for almost any player, but especially great for druids. Not only is this ability super clutch, but the flavor of it is great for any natural-based spellcaster.
The boon allows you to increase one ability score by one, and gain resistance to two different types of damage of your choice from a certain list. You can also change this choice once per long rest, and redirect the energy you’re resistant to with your reaction. This means that a high-level druid can end up doing bonus fire damage every round of a fight with a fire element, depending on how often they get targeted.
22
Boon Of Spell Recall
Feat Type |
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Epic |
Though simple, this epic feat is also highly effective for top-tier spellcasters like druids. When you take this feat, you may increase your Intelligence, Wisdom, or Charisma by one, and whenever you cast a spell with a level one to four spell slot, you can roll 1d4, potentially negating the usage of that slot if the number rolled is the same as the spell’s level.
Remembering to use this feat is the tricky part, but if you can manage it, you might potentially be saving dozens of slots per fight, depending on your luck. Plus, this works on spells you cast at higher levels, too, provided that you don’t exceed level four.
21
Tough
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Origin |
Tough is a great feat no matter what character you’re playing, providing an extra two HP for every level your character has. That means that by level 20, you’ll have an extra 40 HP, which is a substantial amount.
That might seem unnecessary for druids and the extra health they can benefit from through Wild Shape, but more HP is never a bad thing. When a Red Dragon’s fire breath knocks you out of that animal form, you’ll be grateful for those extra points.
20
Mage Slayer
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General |
Mage Slayer is often overlooked for druids but has a slew of great benefits. First of all, you can use this feat to succeed on a failed Intelligence, Wisdom, or Charisma saving throw once per long or short rest.
You also grant disadvantage to concentration checks when you damage someone casting a spell and can increase your Strength or Dexterity score by one, to a maximum of 20. Mage Slayer is a top-tier choice for melee-focused druids.
19
Prodigy
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According to the rules in Xanathar’s Guide to Everything, Prodigy is available to humans, half-elves, and half-orcs, but there’s no reason another Species couldn’t select it if your DM agrees. It grants skill proficiency, tool proficiency, and language proficiency. That’s a lot for just one feat.
That isn’t all, though. It also allows you to turn your proficiency in one skill into Expertise, doubling the proficiency bonus. Whatever your druid is good at, they suddenly become great at. Prodigy is an underrated feat, considering it offers so much.
18
Eldritch Adept
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A feat included in Tasha’s Cauldron of Everything, Eldritch Adept allows characters to sprinkle a little warlock utility into their character without needing to multiclass. One of the defining traits of the warlock is its access to a wide range of special abilities called Eldritch Invocations. These abilities can provide effects ranging from allowing a character to innately cast certain spells to breathing underwater to being able to comprehend all written language.
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The Eldritch Adept feat allows a character capable of casting spells to gain any one of these invocations as long as they meet the prerequisites, making it a stellar and flexible choice for a druid feat that can provide a wide range of utility.
17
Gift Of The Chromatic Dragon
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Any time a dragon wants to give you something, it’s best to take it. The Gift of the Chromatic Dragon allows the caster a bonus action to infuse the weapon of their choice with a certain type of elemental damage, in this case, acid, cold, fire, lightning, or poison. Those building a melee druid would be strongly advised to save room for this feat. Once you use this skill, however, it requires a long rest before you can use it again.
All of the feats involving dragons also include some extra elemental or magical resistance in addition to their primary benefits. With the Gift of the Chromatic Dragon, you can use a reaction in combat to give yourself resistance to acid, cold, fire, lightning, or poison, and you can use this ability as many times as your proficiency bonus allows.
16
War Caster
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While concentration spells can be quite powerful, offering a continuous effect over some time, when using such spells, casters run the risk of accidentally dropping their concentration whenever they’re damaged by a foe’s attacks. The War Caster feat allows druids to more reliably maintain key spells like Moonbeam, allowing all constitution saves made to maintain concentration at advantage.
As if this weren’t enough, this feat also allows a magic user to utilize spells when making opportunity attacks, further adding to its usefulness. It’s one of the best D&D Feats for ranged and DPS druids.
15
Skill Expert
Feat Type |
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Skill Expert is a great feat for those looking to improve their character’s out-of-combat utility. Adding +1 to any ability score and proving a character with proficiency with any one skill of their choice is great for any class.
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The primary appeal of this feat is the fact that it provides a character with Expertise in any one skill of their choice, as long as it’s one in which they’re already proficient. Expertise in a skill means that the character adds twice their proficiency modifier when using said skill, making them quite reliably adept at using their expertise. Whether a player wants their druid to be a master tracker or to be well-studied in medicine, this is one of the best druid feats.
14
Fighting Initiate
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While the Eldritch Adept feat allows a character to gain traits commonly associated with warlocks, the Fighting Initiate feat allows a character to gain utility associated with fighters. If you’re building a melee or DPS druid, this feat is one of the best in D&D.
Providing a character with any one Fighting Style, Fighting Initiate can be used as an easy and quick way to increase one’s AC by using the Defense Style or be used to improve one’s usefulness with certain types of weaponry. This feat can even be used to make a druid’s unarmed strikes more potent via the Unarmed Fighting style.
13
Sentinel
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This is the kind of feat that can be useful for almost any class, but Sentinel is especially useful for melee druids who spend most of their time in close combat. The class has stealth abilities but lacks certain traits that allow characters to attack first in certain situations. If a foe drops their guard, a druid can use this feat to provoke an opportunity attack, getting the first blow.
Another benefit this gives druids is the ability to intervene in an attack on one of their allies. This Feat also allows a character to use a reaction to strike first with a melee weapon if an enemy is attacking one of their party members.
12
Polearm Master
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Polearm Master is an underrated feat that allows a character wielding a quarterstaff, a spear, or a weapon that has the Heavy and Reach properties to use their bonus action to make an additional attack using the backend of said weapon.
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While druids are primarily casters, they do have exclusive access to the Shillelagh cantrip, which allows them to use their wisdom modifier rather than strength when attacking with a Quarterstaff. With Polearm Master, this allows for a unique wisdom-focused physical offense option that still has access to the spells one would expect from a druid.
11
Lucky
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Lucky is an excellent feat that nearly any class in the game would be happy to benefit from. Providing a character with a number of luck points equal to your proficiency bonus, whenever that character makes an attack roll, ability check, or saving throw, they can spend one of these points to roll an additional die.
They can then choose which of their two dice rolls to use at that moment, functioning in the same way advantage would. You can also use this feat to impose disadvantage on an opponent’s role.
10
Resilient
Feat Type |
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Resilient is a flexible feat that allows a character to raise one of their ability scores by one, gaining proficiency in that score’s corresponding saving throw. A great boon for any class, this is one of the ways to make a druid overpowered in a specific role or diversify their skills.
Regarding druids specifically, this is an incredible way to gain proficiency in Constitution saving throws, allowing them to more reliably pass concentration checks for spells like Moonbeam.
9
Magic Initiate
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Magic Initiate is a feat that allows a character to learn one first-level spell and two cantrips from either the cleric, druid, or wizard spell list. While druids already have access to a wealth of useful spells, Magic Initiate can help provide an additional utility that a character may not have otherwise by choosing from the cleric or wizard spell list.
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For example, a druid with this feat could select Mage Armor as their first-level spell from the wizard spell list. This can provide them with extra shielding in combat, all the while not sacrificing the healing spells from their own spell list.
8
Fey Touched
Feat Type |
Prerequisites |
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Similar to Magic Initiate, Fey Touched is a feat that allows a character to gain access to additional magic. While less flexible than Magic Initiate, Fey Touched allows a character to learn the second-level spell Misty Step and cast it without expending a spell slot.
Misty Step is among the best low-level teleportation spells and is normally only available to druids of the moon or land. As if this weren’t enough, that character can also learn one first-level divination or enchantment spell of their choice, which you also always have prepared.
7
Shadow Touched
Feat Type |
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Shadow Touched is a feat with great utility. Shadow Touched provides a character with the ability to cast Invisibility, as well as a first-level necromancy or illusion spell of their choice. For the purposes of this feat, you always have those spells prepared and can cast them without expending a spell slot.
Invisibility is an incredible and versatile spell that most druids don’t have access to, but they can get it through this feat. It’s the best choice for those druids looking to gain additional spellcasting flexibility and better protect themselves during combat.
6
Observant
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Druids are a class that relies heavily on their high Wisdom. This allows druids that are proficient in Perception to be some of the best lookouts in all of D&D. Some players might see this addition to the druid as being redundant, while others can use it as part of an overpowered build.
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The Observant feat allows a druid’s already high perception to be made better, improving their wisdom or intelligence by one and allowing them to take the Search action as a bonus action. This can turn druids in their Wild Shape into formidable sentries.
5
Gift Of The Gem Dragon
Feat Type |
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Gift of the Gem Dragon was introduced with Fizban’s Treasury of Dragons. This feat is similar to other dragon gifts but takes the extra abilities to another level. In addition to an extra point for either Intelligence, Wisdom, or Charisma, the druid also gains the ability of Telekinetic Reprisal.
Telekinetic Reprisal is both a defensive and offensive action. After you take damage from a creature within ten feet of you, your character can emanate telekinetic energy as a reaction. If the target fails a Strength saving throw, they are pushed away and take 2d8 of damage. This can be used an equal amount of times equal to your proficiency bonus before you need a long rest to restore them.
4
Elemental Adept
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The Elemental Adept Feat is an excellent choice for spellcasters whose spell list is lacking in different damage types. Upon gaining this feat, a given player chooses acid, cold, fire, lightning, or thunder damage. When they cast spells that deal that given damage type, they ignore resistances and even treat damage dice rolls of ones and twos instead.
This feat is especially useful when paired with the circle of wildfire druid subclass, which has access to several useful fire-based spells. It’s one of the best feats in Dungeons & Dragons for a damage-based druid build.
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