Summary
- Atomfall features experimental events that can significantly impact the in-game world.
- The game’s difficulty may be affected by these events, offering a high-intensity experience.
- Lead designer Ben Fisher hints at the unpredictability and uniqueness players can expect from Atomfall.
Atomfall lead designer Ben Fisher has revealed that the game is trying some “experimental stuff” that could make a big impact on the in-game world. As a newcomer to the post-apocalyptic genre, Atomfall is looking to make an impression on gamers, and this could be just the way to do it.
Atomfall was first revealed in June 2024 as the new IP from Sniper Elite developer Rebellion. Its post-apocalyptic aesthetic instantly caught the eye, drawing swift comparisons to Bethesda’s Fallout series, albeit with a distinctly British vibe. Rebellion has slowly revealed new details about its upcoming title, building up the hype in anticipation of its March 27, 2025, release date. After largely being committed to the Sniper Elite series for a while now, it will be interesting to see how Rebellion tackles another new IP of its own.

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Speaking to VideoGamer, Atomfall lead designer Ben Fisher explored the freedom that comes with creating a new IP, explaining, “There’s some experimental stuff you wouldn’t try somewhere else because you can’t guarantee a result… There’s some bonkers in Atomfall. There’s events the player can trigger or completely miss that can have a huge influence on enemy population in the game world, and stuff like that… It might work, it might not… I’m looking forward to finding out.” Fisher’s comments are an interesting glimpse into what players can expect from Atomfall.
Atomfall Experimental Events Can Change The In-Game World
It’s not clear exactly how Atomfall‘s gameplay will be affected by these “experimental” events, although it may change the game’s difficulty. Fisher had some things to say about the difficulty of Atomfall, too, saying, “The game is its best experience when it puts you on edge… It’s a high-intensity experience but then rewarding for it because you put in that effort and then succeed. So I’m hoping to do that and feel that.” It’s almost refreshing to hear a game developer admit that its choices are bold enough that they’re not they’ll work – it suggests Atomfall will be a truly unique experience, for better or worse.
There’s events the player can trigger or completely miss that can have a huge influence on enemy population in the game world…
Atomfall‘s launch on March 27 draws ever closer, and it will be interesting to see how much more Rebellion chooses to reveal beforehand. The good news is that Atomfall will be on Xbox Game Pass on day one, which will allow gamers to try out the title and check out some of that “experimental stuff” and see how well it works in-game.

Survival
Action
Adventure
- Released
-
March 27, 2025
- ESRB
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Teen // Blood, Language, Violence
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