When you begin a new school in Mind Over Magic, you will get the opportunity to choose two or three staff members to help you get everything going. You get a choose a lot of different things about your staff, including their elements, their strengths, and even their appearance.
To make sure you have a strong start to your schooling experience, you will want a good range of elements and strengths in your teachers in this game set in a magical world. If you are wondering exactly what you should look for in these three people, this article is here to help.
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All Starting Staff Stats in Mind Over Magic
When choosing your two or three starting members in Mind Over Magic, you will have the option to choose what you want each of them to be best at. You can choose the element, but the other stats will be randomized each time you hit the randomization button. Here are what all those mean, and which ones you want to look out for in your starting staff.
Elements
There are a total of seven elements your people can have in this game that takes place in a school. Each of these elements have things they are best at, like combat, growing things, building things, and others. Here is a breakdown of what all the elements are good for:
- Fire – Fire is perfect for things like hunting animals for food and parts, cooking, and destroying objects that are in the way of your building in this town building simulator.
- Water – Water is a great element for healers. They are also best at cleaning and alchemy.
- Dark – The element of Dark is excellent at warding, but it can also be used for something called quilting, which allows you to make undead creatures.
- Nature – As you might expect, Nature is great for anything to do with plants. It’s perfect for harvesting, tending plants, and chopping down trees. They are also best at crafting wands.
- Earth – Earth staff are the best builders. They are experts at construction, carving, mining, and repairing.
- Lighting – Lighting staff will have the ability to charge spells and quicken researching.
- Air – The staff with the Air element will be great for hauling away items to put them into storage. They are also good for painting and assembling items.
In the beginning of this city builder game, you will need to focus on mining rocks, cutting down trees, and building. So when you are starting your Mind Over Magic journey, you will want your three staff members to be Lighting, Earth, and Nature. This will help you to cover your bases until you can summon more staff to come help you out.
Best Race for Each Element
Each race/character type has a different thing they are good at, and each one will want a certain element to make the most of that race bonus. Below, you will find a breakdown of what elements will match up with which kind of character in this school-bound builder game.
- Human – Humans have the ability to occasionally not use mana when casting spells. This makes them insanely good when paired with the fire element.
- Wolfkin – These speedy creatures can eat animals whole and will sleep almost anywhere. They are best as earth elementals since it gives them incredibly fast taunting. They are also good at lighting in the early game.
- Vivified – Vivified are the weakest of all three starting races, but they have really high HP. They will also eat anything without penalty. They aren’t particularly good at any of the elements, but they aren’t particularly bad at any either. They are good early game as a meat shield in combat for your units with less HP.
- Shattered – Shattered are not available at the beginning of the game as a main relic slot. They are glass cannons with low HP. They are best as dark or air. Nature Shattered make the best farming units.
- Raven – Ravens are not available at the beginning of the game as a main relic slot. These are low Conviction units that are insanely powerful when fighting. They are great with air or dark and all the +Power Relics they can hold.
The Best Staff Composition in Mind Over Magic
Based on the information above, you can make a superb team to start you out in Mind Over Magic. While the Ravens and Shattered won’t be available to you yet, you can still get yourself some pretty strong collectors, builders, and fighters to start you off on the right foot. Here is a great starting team to aim for when randomizing your characters in this game set in a school.
- An Earth Wolfkin – This combination will make for a powerful builder that will sleep almost anywhere and eat almost anything you give them without complaining. The third relic slot can be anything; these are the only relic slot you can alter later on in the game.
- A Lighting Wolfkin – The humans will be good enough in combat early while giving you access to the lighting you will need to keep things charged, teach students, and more. The third relic slot can be anything; these are the only relic slots you can alter later on in the game.
- A Nature of any race – A nature character will help you to get your planting and harvesting in line early, helping you grow food, chop trees, and things like that. If you are playing on Relentless, you will only get two staff members, but you will get this third slot if you play on Relaxed or Standard. The third relic slot can be anything; these are the only relic slot you can alter later on in the game.
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