Ghost of Yotei is still a mysterious game set for launch this year. Despite being announced at last year’s Sony State of Play, Sucker Punch’s follow-up to Ghost of Tsushima still has yet to reveal a lot of its details. There isn’t even an official release state set in stone, so plenty of questions currently surround Ghost of Yotei, especially when it comes to features it will take from its predecessor.
Ghost of Yotei is making a series of changes that set it apart from Ghost of Tsushima. A brand-new protagonist, a time jump 300 years forward, and the introduction of matchlock guns make Ghost of Yotei an exciting shake-up. However, there are bound to be plenty of features reused in this new chapter, and one important environmental detail from Ghost of Tsushima – weather changes – will hopefully make a comeback.
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Ghost of Yotei Could Benefit From Kingdom Come: Deliverance 2’s Approach to Immersion
Ghost of Yotei could add a lot to its gameplay by following Kingdom Come: Deliverance 2’s approach to immersion in its crafting and skill systems.
Ghost of Tsushima’s Changing Weather Will Hopefully Bleed Over Into Ghost of Yotei
Jin’s Path Dictates Ghost of Tsushima’s Weather Conditions
- Players who lean into Jin’s ghost persona will experience more storms.
- Players who have Jin follow the samurai path experience clearer weather.
This difference in weather based on play style is an incredibly fun way to drive home Jin’s moral leanings as the story progresses. Feeding into actions that further increase Jin’s reputation as the titular ghost naturally makes the surrounding environment darker. This is a subtle feature, but it’s also essential in setting the tone for one’s playthrough, so it would be surprising if Sucker Punch chose not to include it in Ghost of Yotei. However, because of the sequel’s setting change, Ghost of Yotei could potentially go a different route with its scripted weather.
Ghost of Yotei’s New Location Could Bring More Dynamic Weather
- Ghost of Yotei is set in Ezo, which is modern day Hokkaido.
- Hokkaido is the northernmost of Japan’s main islands.
- Its location makes its seasons different from the rest of Japan.
The titular Mount Yotei and the rest of the island are set apart from the rest of Japan because of its weather. Unlike most of the country, the historical island of Ezo has a climate that boasts four seasons. Tsushima Island, on the other hand, has a humid subtropical climate that makes its seasons less diverse. Mount Yotei itself can be quite snowy, which could be a compelling way to illustrate, through the environment, protagonist Atsu’s path. For example, during winter, a darker path could be marked by snow storms, while in the spring, playing as the ghost could once again bring storms and rain.
A brand-new protagonist, a time jump 300 years forward, and the introduction of matchlock guns make Ghost of Yotei an exciting shake-up.
It’s unclear if Ghost of Yotei will showcase all four seasons, but if so, it would give the story more weather variety to play around with to bring Ghost of Tsushima‘s concept to even greater heights. Ghost of Yotei setting itself apart from Ghost of Tsushima is important, but connecting features that tie the franchise together in a special way is also necessary.
Ghost of Tsushima was set in the year 1274. This time around, Ghost of Yotei moves forward to 1603, the beginning of the Edo period.
The Wait for More Ghost of Yotei News Continues
Sony and Sucker Punch have kept quiet about Ghost of Yotei since announcing it last year, leaving many to wonder if a fresh update will come soon. It’s possible that the impending release of GTA 6 in the fall is causing the companies to wait and see when an official release date is announced, so that their games can sidestep the juggernaut.
After Sony’s recent State of Play event came and went without any word on Ghost of Yotei, it remains to be seen when gamers will get the next glimpse into the sequel. The first preview of the game was thrilling, but fans will hopefully get to see how Ghost of Yotei expands on its predecessor’s features in the coming months. Ideally, one of the mechanics that gets expanded on will be the first game’s weather system, as it added plenty to the experience and could be made even better in the sequel.
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