Summary
- Not all rare cards in Lorcana are the best for gameplay, some Legendary and Enchanted cards may be subpar.
- Legendary dual-Ink cards are absent in set 7, each color has 2 Legendaries available.
- Some Legendaries like Donald Duck – Flustered Sorcerer have unique effects but may not be viable in competitive matches.
There will be 204 cards in the first 2025 base set for Disney Lorcana, called Archazia’s Island. This set will include the first-ever dual-Ink cards for Lorcana, which have the inherent restriction of being allowed in decks that exclusively use those two Ink colors, but the payoff can be quite good since some of them seem more powerful than average. Now that all the cards in Archazia’s Island have been revealed, with the exception of the very rare and valuable Enchanted cards, players can start thinking about which decks they want to make. There are 12 Legendary cards in Lorcana‘s set 7, but they are not all made equal.
As happens with most trading card games, not all of the rarest cards in each of the existing sets are necessarily also the best in terms of gameplay. This is true for Lorcana too, with some Legendary and Enchanted cards from sets 1 to 6 being subpar at best. The same happens with Archazia’s Island, which features some very good Legendary cards that could very well be meta and others that will likely be rarely used, if at all. There are no Legendary dual-Ink cards, strangely enough, meaning that each color has 2 Legendaries available in set 7.
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Disney Lorcana’s Set 7 Amber Legendary Cards Explained
The first Legendary of the set is Aurora – Waking Beauty, an Amber character that costs 3 Ink to play, is inkable, has 1 Strength and 4 Willpower, quests for two lore, has Singer 5, and a unique ability called Sweet Dreams. This ability makes it become ready whenever the user removes one or more damage from a character, but then Aurora can’t quest or challenge. Considering that one of the best and most consistent decks in the game is Amber/Steel with Songs, which uses a lot of Song cards that cost five or less, this card can be extremely powerful and valuable, especially if paired with Rapunzel – Gifted with Healing.
On the other hand, Minnie Mouse – Storyteller is not as great. This Legendary costs two Ink, is uninkable, has 1 Strength and 2 Willpower, quests for 0, and has two unique abilities. The first is Gather Around, which makes this version of Minnie Mouse quest for 1 more lore whenever the user plays a character. The second is Just One More, which reduces an opposing character’s Strength equal to Minnie’s questing power for one turn. There are no meta decks that would use this card, and even a rogue Stitch – Rockstar deck wouldn’t become much too powerful with this Legendary.
Disney Lorcana’s Set 7 Amethyst Legendary Cards Explained
Amethyst comes out of the set 6 meta as possibly the single strongest color in Lorcana, and while some st 7 Amethyst cards and dual-Ink cards that include this color are very strong, they may not move the needle as much for existing decks. In particular, Amethyst Legendaries in Archazia’s Island are both unlikely to see competitive play. The Queen – Jealous Beauty can find its niche in mill decks, but it likely won’t be a staple in meta Amethyst decks.
Donald Duck – Flustered Sorcerer changes Lorcana‘s rules, which is great to see because it makes opponents need 25 lore to win the game as opposed to 20. However, any removal that banishes the character, or simply defeating Donald Duck in a challenge, will also remove the effect from the board. It’s a very interesting and unique card that may shape future sets, but it may have a hard time in competitive matches.
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Disney Lorcana’s Set 7 Emerald Legendary Cards Explained
As much as Lady Tremaine – Imperious Queen has dominated set 6’s meta in Lorcana, set 7’s Lady Tremaine – Bitterly Jealous will most likely fall short. This card’s 6-Ink cost combined with its being uninkable already makes it difficult to play in most Emerald decks, especially for a 3-Strength and 3-Willpower character that quests for one lore. The That’s Quite Enough ability is powerful, making players return a damaged character to their owner’s hand and then make them discard a card, but it requires Lady Tremaine to be exerted. This means that for a 6-drop, it won’t do anything when it’s played, and even then, there are better cards to use.
The Return of Hercules is a Legendary Action that costs five Ink, and it makes each player who wants to do this reveal a character card and play it for free. This could be quite strong in Ruby/Emerald or Emerald/Sapphire decks, as the former color combination already has a big focus on Actions with Lorcana‘s Maui – Half-Shark and Robin Hood – Sharpshooter, whereas the latter could have some high-cost character to play for free. Likewise, even Emerald/Steel could benefit from this card by making the opponent discard their hand, meaning they can’t use this effect. It remains to be seen if The Return of Hercules will be good enough, but it has potential.
Disney Lorcana’s Set 7 Ruby Legendary Cards Explained
Much like Amethyst, Ruby was one of the strongest colors overall in Lorcana‘s Azurite Sea set, but its Legendaries for set 7 may be a bit disappointing. First is Baloo – Ol’ Iron Paws, which costs six Ink, is uninkable, has 5 Strength and 4 Willpower, quests for 2, and has the Fight Like A Bear ability. This makes it so that the owner’s characters with seven Strength or more cannot be damaged. The effect is potentially good in some scenarios, but between Baloo’s high cost for mediocre stats and the lack of many game-winning characters with high Strength, it will likely not see play.
Ratigan – Nefarious Criminal may be a different story because it synergizes with Ruby’s focus on Actions in some decks, mainly Ruby/Emerald. Gaining one lore whenever an action is played simply by having Ratigan exerted on the board can be quite strong, especially with Maui – Half-Shark on the field. However, for a 4-cost card with 3 Strength and 3 Willpower, it may not shine in competitive.
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Disney Lorcana’s Set 7 Sapphire Legendary Cards Explained
Sapphire is a powerful color in Lorcana because it has access to a plethora of cards that can “ramp,” meaning that players can Ink multiple cards instead of one in their turns. This is seen with cards like Tipo – Growing Son from Lorcana‘s Shimmering Skies, for example, which is now a staple of most Sapphire decks. Another big focus of the color is Items, and set 7 doesn’t disappoint. Scrooge McDuck – Resourceful Miser is a great 4-drop for Sapphire already with 4 Strength and Willpower even if it quests for one lore, but it can also be played for free by exerting four items. On top of that, players can look at the first four cards of their decks when Scrooge enters the battlefield, reveal an Item, and put it into their hands.
Likewise, Tamatoa – Happy as a Clam is another great Item-focused Sapphire card, much like its predecessor, Tamatoa – So Shiny! from Lorcana‘s first set. This version of Tamatoa has 4 Strength and 5 Willpower and quests for two, which is decent for 6 Ink, but then it also has two great abilities. Coolest Collection makes players return up to two Item cards from their discard to their hand when playing Tamatoa, and I’m Beautiful, Baby! makes players put an item into play for free whenever Tamatoa quests. Both these Legendaries are very good cards, and they will most likely see competitive play.
Disney Lorcana’s Set 7 Steel Legendary Cards Explained
Steel is one of the most consistent colors in Lorcana, as most of its color combinations are good or even meta, with the sore exception of Ruby/Steel. While there may be a spot for this deck in set 7’s meta, it remains to be seen. Much like the color itself, the two Steel Legendaries in Archazia’s Island are good – just not necessarily great. First is Bagheera – Guardian Jaguar, which costs five Ink, is inkable, has 4 Strength and 3 Willpower, quests for two, and it has Bodyguard. On top of that, it also has the You Must Be Brave ability, which deals two damage to all opposing characters if Bagheera is banished during an opponent’s turn. This is easily the case with Bodyguard, and it synergizes well with the many Steel cards that deal damage to opposing characters, like Tinker Bell – Giant Fairy.
Last but not least is Mickey Mouse – Inspirational Warrior. This is a 2-cost uninkable character with 1 Strength and 1 Willpower that quests for one lore, which admittedly is not good at all. However, it also comes with Stirring Spirit, an ability that makes the owner of this card play a character for free whenever Mickey Mouse defeats an opposing character in a challenge. This is not easily done, considering it only has 1 Strength and Willpower, but even the threat of it could be enough to make opponents consider not questing with their characters. This makes this card ok, but it’s too early to say if it will be competitively viable.
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