MTG’s Final Fantasy Crossover Spoilers

MTG's Final Fantasy Crossover Spoilers



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Final Fantasy is easily one of the biggest crossovers we’ve ever seen for Magic: The Gathering. Borrowing from the gargantuan JRPG series’ decades-long history for a full set, complete with Commander decks, bundles, and starter kits, Final Fantasy is one of the most hotly anticipated sets since 2023’s Lord of the Rings.

Launching on June 13, the set will feature characters, items, and places from all 16 of the mainline games. So if you’ve ever wanted to see Clive Rosfield take on Sephiroth, or Kimhari Ronso equip the Buster sword to cut down Vivi, this set is your best chance.

Every card here can be played alongside regular, non-Final Fantasy cards. You can also just keep them as-is and have a purely Final Fantasy experience if you want.

Latest Reveals – February 19, 2025

Delivery Moogle by Joseph Weston
Delivery Moogle by Joseph Weston

Final Fantasy’s official spoiler season is still weeks away, with Tarkir: Dragonstorm coming long before it. However, we’ve had a huge early look at the set, with plenty of cards to show us what’s in store.

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Name And Description

Sidequest Catch A Fish

Sidequest: Catch A Fish//Cooking Campsite


Sidequest: Catch A Fish


Two generic, one white enchantment – Uncommon


At the beginning of your upkeep, look at the top card of your library. If it’s an artifact or creature card, you may reveal it and put it into your hand. If you put a card into your hand this way, create a Food token and transform this enchantment.


Cooking Campsite


Land


Tap: Add one white.


Three generic, Tap, Sacrifice an artifact: Put a +1/+1 counter on each creature you control. Activate only as a sorcery.

Cooking Campsite
Stiltzkin, Moogle Merchant

Stiltzkin, Moogle Merchant


One white legendary creature – Moogle – 1/2 – Rare


Lifelink


Two generic, Tap: Target opponent gains control of another target permanent you control. If they do, you draw a card.

Summon Shiva

Summon: Shiva


Three generic, two blue enchantment creature – Saga Elemental – 4/5


(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)


I, II: Heavenly Strike – Tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)


III: Diamond Dust – Draw a card for each tapped creature your opponents control.

Cecil, Dark Knight

Cecil, Dark Knight//Cecil, Redeemed Paladin


Cecil, Dark Knight


One black legendary creature – Human Knight – 2/3 – Rare


Deathtouch


Darkness – Whenever Cecil deams damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.


Cecil, Redeemed Paladin


(White) legendary creature – Human Knight – 4/4


Lifelink


Protect – Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.

Cecil, Redeemed Paladin
Tonberry

Tonberry


One black creature – Salamander Horror – 2/1 – Uncommon


This creature enters tapped with a stun counter on it. (If it would become untapped, remove a stun counter from it instead.)


Chef’s Knife – During your turn, this creature has first strike and deathtouch.

Jumbo Cactuar

Jumbo Cactuar


Five generic, two green creature – Plant – 1/7 – Rare


10,000 Needles – Whenever this creature attacks, it gets +9999/+0 until end of turn.

Sazh's Chocobo

Sazh’s Chocobo


Creature – Bird – 0/1 – Uncommon


Whenever a land you control enters, put a +1/+1 counter on this creature.

Emet-Selch, Unsundered

Emet-Selch, Unsundered//Hades, Sorcerer of Eld


Emet-Selch, Unsundered


One generic, one blue, one black legendary creature – Elder Wizard – 2/4 – Mythic Rare


Vigilance


Whenever Emet-Selch enters or attacks, draw a card, then discard a card.


At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch.


Hades, Sorcerer of Eld


(Blue/black) legendary creature – Avatar – 6/6


Vigilance


Echo of the Lost – During your turn, you may play cards from your graveyard.


If a card or token would be put into your graveyard from anywhere, exile it instead.

Hades, Sorcerer of Eld
Sephiroth, Planet's Heir

Sephiroth, Planet’s Heir


Four generic, one blue, one black legendary creature – Human Avatar Soldier – 4/4 – Mythic Rare


Vigilance (Attacking doesn’t cause this creature to tap.)


When Sephiroth enters, creatures your opponents control get -2/-2 until end of turn.


Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth.

Garland, Knight of Cornelia

Garland, Knight of Cornelia//Chaos, the Endless


Garland, Knight of Cornelia


One black, one red legendary creature – Human Knight – 3/2 – Uncommon


Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)


Three generic, two black, two red: Return this card from your graveyard to the battlefield transformed. Activate only as a sorcery.


Chaos, the Endless


(Black/red) legendary creature – Demon – 5/5


Flying


When Chaos dies, put it on the bottom of its owner’s library.

Cloud, Planet's Champion

Cloud, Planet’s Champion


Three generic, one red, one white legendary creature – Human Soldier Mercenary – 4/4 – Mythic Rare


During your turn, as long as Cloud is equipped, it has double strike and indestructible. (This creature deals both first-strike and regular combat damage. Damage and effects that say “destroy” don’t destroy this creature.)


Equip abilities you activate that target Cloud cost 2 less to cast.

Sin, Spira's Punishment

Sin, Spira’s Punishment


Four generic, one black, one green, one blue legendary creature – Leviathan Avatar – 7/7 – Rare


Flying


Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that’s a copy of that card. If the exiled card is a land card, repeat this process.

White

Stiltzkin, Moogle Merchant by Hendry Iwanaga
Stiltzkin, Moogle Merchant by Hendry Iwanaga

White is going to be absolutely rammed with Moogles. Not that that’s a bad thing, especially when none of them appear to have FF7 Rebirth’s creepily toothy design.

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Name And Description

Sidequest Catch A Fish

Sidequest: Catch A Fish//Cooking Campsite


Sidequest: Catch A Fish


Two generic, one white enchantment – Uncommon


At the beginning of your upkeep, look at the top card of your library. If it’s an artifact or creature card, you may reveal it and put it into your hand. If you put a card into your hand this way, create a Food token and transform this enchantment.


Cooking Campsite


Land


Tap: Add one white.


Three generic, Tap, Sacrifice an artifact: Put a +1/+1 counter on each creature you control. Activate only as a sorcery.

Cooking Campsite
Stiltzkin, Moogle Merchant

Stiltzkin, Moogle Merchant


One white legendary creature – Moogle – 1/2 – Rare


Lifelink


Two generic, Tap: Target opponent gains control of another target permanent you control. If they do, you draw a card.

Blue

Sephiroth, Planet's Heir by Magali Villeneuve
Sephiroth, Planet’s Heir by Magali Villeneuve

Every Final Fantasy game is full of mages weaving complex spells and summoning forces of nature to save the party. This set is also introducing new Saga creatures to represent summons, which gives us a series of creatures with explosive effects for the short time they remain in play.

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Name And Description

Summon Shiva

Summon: Shiva


Three generic, two blue enchantment creature – Saga Elemental – 4/5


(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)


I, II: Heavenly Strike – Tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)


III: Diamond Dust – Draw a card for each tapped creature your opponents control.

Black

Tonberry by Leonardo Santanna
Tonberry by Leonardo Santanna

A Tonberry stabbing from the dark, or an evil paladin hell-bent on destroying the world, the villains of Final Fantasy are often more famous than the heroes.

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Name And Description

Cecil, Dark Knight

Cecil, Dark Knight//Cecil, Redeemed Paladin


Cecil, Dark Knight


One black legendary creature – Human Knight – 2/3 – Rare


Deathtouch


Darkness – Whenever Cecil deams damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.


Cecil, Redeemed Paladin


(White) legendary creature – Human Knight – 4/4


Lifelink


Protect – Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.

Cecil, Redeemed Paladin
Tonberry

Tonberry


One black creature – Salamander Horror – 2/1 – Uncommon


This creature enters tapped with a stun counter on it. (If it would become untapped, remove a stun counter from it instead.)


Chef’s Knife – During your turn, this creature has first strike and deathtouch.

Red

Garland, Knight of Cornelia by Billy Christian
Garland, Knight of Cornelia by Billy Christian

Final Fantasy is full of fiery, passsionate characters that would be perfect for red cards. There are also, of course, spells like Fira and Firaga, for when nothing quite cuts it like a fireball.

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Name And Description

No red cards have been revealed, check back later.

Green

Jumbo Cactuar by Jason Kiantoro
Jumbo Cactuar by Jason Kiantoro

Chocobos and Cactuars abound in green, with one of the most noteworthy giving itself an eye-watering +9999/+0 buff whenever it attacks. Let’s hope this set doesn’t have Fling or Chandra’s Ignition in it.

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Name And Description

Jumbo Cactuar

Jumbo Cactuar


Five generic, two green creature – Plant – 1/7 – Rare


10,000 Needles – Whenever this creature attacks, it gets +9999/+0 until end of turn.

Sazh's Chocobo

Sazh’s Chocobo


Creature – Bird – 0/1 – Uncommon


Whenever a land you control enters, put a +1/+1 counter on this creature.

Multicolored

Emet-Selch, Unsundered by Néstor Ossandón Leal
Emet-Selch, Unsundered by Néstor Ossandón Leal

People have spent decades arguing over what Magic colours Final Fantasy’s biggest names would be, and we’re finally seeing the debates settled once and for all with these multicolour cards.

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Name And Description

Emet-Selch, Unsundered

Emet-Selch, Unsundered//Hades, Sorcerer of Eld


Emet-Selch, Unsundered


One generic, one blue, one black legendary creature – Elder Wizard – 2/4 – Mythic Rare


Vigilance


Whenever Emet-Selch enters or attacks, draw a card, then discard a card.


At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch.


Hades, Sorcerer of Eld


(Blue/black) legendary creature – Avatar – 6/6


Vigilance


Echo of the Lost – During your turn, you may play cards from your graveyard.


If a card or token would be put into your graveyard from anywhere, exile it instead.

Hades, Sorcerer of Eld
Sephiroth, Planet's Heir

Sephiroth, Planet’s Heir


Four generic, one blue, one black legendary creature – Human Avatar Soldier – 4/4 – Mythic Rare


Vigilance (Attacking doesn’t cause this creature to tap.)


When Sephiroth enters, creatures your opponents control get -2/-2 until end of turn.


Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth.

Garland, Knight of Cornelia

Garland, Knight of Cornelia//Chaos, the Endless


Garland, Knight of Cornelia


One black, one red legendary creature – Human Knight – 3/2 – Uncommon


Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)


Three generic, two black, two red: Return this card from your graveyard to the battlefield transformed. Activate only as a sorcery.


Chaos, the Endless


(Black/red) legendary creature – Demon – 5/5


Flying


When Chaos dies, put it on the bottom of its owner’s library.

Cloud, Planet's Champion

Cloud, Planet’s Champion


Three generic, one red, one white legendary creature – Human Soldier Mercenary – 4/4 – Mythic Rare


During your turn, as long as Cloud is equipped, it has double strike and indestructible. (This creature deals both first-strike and regular combat damage. Damage and effects that say “destroy” don’t destroy this creature.)


Equip abilities you activate that target Cloud cost 2 less to cast.

Sin, Spira's Punishment

Sin, Spira’s Punishment


Four generic, one black, one green, one blue legendary creature – Leviathan Avatar – 7/7 – Rare


Flying


Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that’s a copy of that card. If the exiled card is a land card, repeat this process.

Colorless

Kefka art by Arif Wijaya
Kefka art by Arif Wijaya

Both Magic and Final Fantasy combine technology and the arcane, whether it be Cait Sith or Karn, and, of course, tons of swords, guns, gunswords, swords with guns attached, and guns made of swords, so we should see an interesting array of colourless cards on offer.

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Name And Description

No colourless cards have been revealed, check back later.

Through The Ages

Dragon of Mount Gulg art by Yoshitaka Amano
Dragon of Mount Gulg art by Yoshitaka Amano

Each pack of Final Fantasy includes one card from the Through The Ages bonus sheet. These cards are largely reprints of existing MTG cards, but with classic Final Fantasy art layered on top.

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Name And Description

Dragon of Mount Gulg

Dragon Of Mount Gulg (Ancient Copper Dragon)


Four generic, two red creature – Elder Dragon – 6/5 – Mythic Rare


Flying


Whenever this creature deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.

Yuffie Yisaragi

Yuffie Kisaragi (Yuriko, The Tiger’s Shadow)


One generic, one blue, one black legendary creature – Human Ninja – 1/3 – Rare


Commander ninjutsu: one blue, one black.


Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card’s mana value.

Commander Decks

FF Commander Decks

As you’d expect from a release as big as Final Fantasy, the set comes with four preconstructed Commander decks. Each is based on one of four games, with FF6, FF7, FF10, and FF14 all receiving the honour.

Unlike sets like Doctor Who, not every Final Fantasy card is available in these decks. However, if you’re playing casually and not in a sanctioned format like Standard or Modern, every card here is playable alongside the main FF set, as well as any other MTG cards.

Revival Trance

FF6 Commander Deck

Red/white/black gets some graveyard recursion with this this flying, self-milling take on Sun Titan.

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Name And Description

Terra, Herald of Hope-1

Terra, Herald of Hope


One red, one white, one black legendary creature – Human Wizard Warrior – 3/3 – Mythic Rare


Trance – At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.


Whenever Terra deals combat damage to a player, you may pay 2. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.

Limit Break

FF7 Commander Deck

Voltron is always a popular theme for a Commander deck. But this Equipment-focused deck tries something a bit different, and wants you to go wide with equipped creatures, instead of stacking them all on one Cloud and going in for the kill.

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Name And Description

Cloud, Ex-Soldier-1

Cloud, Ex-SOLDIER


Two generic, one red, one green, one white legendary creature – Human Soldier – Mercenary – 4/4 – Mythic Rare


Haste


When Cloud enters, attach up to one target Equipment you control to it.


Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.

Counter Blitz

FFX Commander Deck

Green, white, and blue is often home to the counter-focused decks, and Tidus is no exception. Letting you move counters around each turn will certainly open him up for some fun interactions (Luminous Broodmoth, perhaps?).

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Name And Description

Tidus, Yuna's Guardian

Tidus, Yuna’s Guardian


One green, one white, one blue legendary creature – Human Warrior – 3/3 – Mythic Rare


At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.


Cheer – Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.

Scions & Spellcraft

FF14 Commander Deck

Though Final Fantasy 14 doesn’t strictly have a defined main character, Y’shtola is the closest thing to it. This deck wants players to lose life and for you to cast big spells, dishing out damage as an extra bit of value for your spells.

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Name And Description

Y'Shtola, Night's Blessed-1

Y’shtola, Night’s Blessed


One generic, one white, one blue, one black legendary creature – Cat Warlock – 2/4 – Mythic Rare


Vigilance


At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.


Whenever you cast a noncreature spell with mana value 3 or greater, Y’shtola deals 2 damage to each opponent and you gain 2 life.

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